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panda123

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Everything posted by panda123

  1. As you can see in my test mission I give them 10 :)
  2. My mistake sorry. It was morning didn't wake up well sorry. Forget my last post. No need function module as said Xeno (I am sure he laughed at me :) ) The thing I wanted to say that the second group don't come fast to the combat zone. Is there a way to make them come faster ? Did someone make the ai shoot flares (at least one small flare) ? I changed 100m for 300m. Ennemies were 250m from patrol, and no flares :( Sorry again for my mistake :)
  3. thank for your script :) It's working with Function module , and not working without the function module placed. Here an example http://www.multiupload.com/0F9ZGCW55H two notes/suggestions : - tested by night I didn't see flares, may be ennemies are too far (activation range is 100m, may be better to increase range ?) - the second group react well but there are set combat red, and some elements like machinegunner engage from too far, the group is toooo slow to join the combat zone.
  4. panda123

    EOD Mod

    I was joking lol. It's just my fault I didn't take the time to read all. :p I will make an exeception for ace & cba because you did a really good job. Grazie mille :)
  5. panda123

    EOD Mod

    No written to small. I don't want to put my face 2 cm close to my screen, and ruin my eyes. :D
  6. panda123

    EOD Mod

    excellent thanks :) (Possible to remove depedancy CBA & ACE plz ?)
  7. panda123

    Burning scripts

    For burning people you can use the AFS scripts http://www.multiupload.com/KVDCZ8SOE2 (These scripts are not from me. I don't remember the website from where I've dowloaded.)
  8. I use this method (but it's always difficult to create a convoy) : - don't group vehicles - place vehicles in column with good distance - give to vehicles waypoints - synchronize waypoints - put in init vehicles this forcespeed 10 (because all vehicle don't drive with the same km/h or mph) I did a small example I hope it helps you. http://www.multiupload.com/O8ZFGODGGV convoys s...
  9. Hi, I've searched everywhere here but I didn't find how to give a name to a spawned unit. I use this to spawn a unit : I've found for example rita=this is the way to name but I didn't find the solution after several tests. Does someone have a solution for this ? Thanks for your help.
  10. It is working thanks Carl:)
  11. panda123

    Satellite view (SATCOM)

    @ Jedra As I can see you are using scripted version for AO combined so cancel the init file and write this : nil = [player,"ON" ] execVM "pxs_satcom_oa\init_satellite.sqf" in a radio trigger, and it works very good :) I've just tested. It's a good thing to a scripted version because I am going to use them for my campaign
  12. panda123

    Satellite view (SATCOM)

    Good to see you're still working on your addon :) Thanks for the update :)
  13. panda123

    -[TdC]- Convoy Script

    I've just added in the init.sqf this to make working the scripts in SP, and it seems to work. May be is there a better way ? (Quick question : What are param1 and param2 ? Che cosa è param1 e param2 ?)
  14. In your opinion, FSM gives better results than SQF or not ? Nice thank you :)
  15. Nice thanks for sharing :) I've started to learn/understand a little .sqf now I need to learn .fsm (oooh my head, meeediiic, héhé) Just tested the ChopperTransport.fsm but jumpout.sqf is missing.
  16. panda123

    -[TdC]- Convoy Script

    ok I gonna wait a little to see if can implement in my campaign. Grazie mille. Buon lavoro :)
  17. panda123

    -[TdC]- Convoy Script

    Just tested excellent work. Possible to make these scripts for Single player ?
  18. panda123

    -[TdC]- Convoy Script

    third:( Thanks for your work, gonna see later
  19. Excellent news. Thanks for the update. I like your scripts :)
  20. May be this help you. From Kylania website http://www.kylania.com/ex/?p=87
  21. I am using this script found in the forum West setFriend [East,0]; East setFriend [West,0]; EastGrp01a = Creategroup EAST; _leader = EastGrp01a createUnit ["TK_INS_Soldier_TL_EP1", [(getMarkerPos "se") select 0,(getMarkerPos "se") select 1,0], [], 3, "FORM"]; _unit = EastGrp01a createUnit ["TK_INS_Soldier_2_EP1", [(getMarkerPos "se") select 0,(getMarkerPos "se") select 1,0], [], 3, "FORM"]; _unit = EastGrp01a createUnit ["TK_INS_Soldier_EP1", [(getMarkerPos "se") select 0,(getMarkerPos "se") select 1,0], [], 3, "FORM"]; _unit = EastGrp01a createUnit ["TK_INS_Soldier_2_EP1", [(getMarkerPos "se") select 0,(getMarkerPos "se") select 1,0], [], 3, "FORM"]; _unit = EastGrp01a createUnit ["TK_INS_Soldier_EP1", [(getMarkerPos "se") select 0,(getMarkerPos "se") select 1,0], [], 3, "FORM"]; _unit = EastGrp01a createUnit ["TK_INS_Soldier_AT_EP1", [(getMarkerPos "se") select 0,(getMarkerPos "se") select 1,0], [], 3, "FORM"]; _unit = EastGrp01a createUnit ["TK_INS_Soldier_AT_EP1", [(getMarkerPos "se") select 0,(getMarkerPos "se") select 1,0], [], 3, "FORM"]; _unit = EastGrp01a createUnit ["TK_INS_Soldier_MG_EP1", [(getMarkerPos "se") select 0,(getMarkerPos "se") select 1,0], [], 3, "FORM"]; _unit = EastGrp01a createUnit ["TK_INS_Soldier_2_EP1", [(getMarkerPos "se") select 0,(getMarkerPos "se") select 1,0], [], 3, "FORM"]; _leader = leader EastGrp01a; wp1 = EastGrp01a addwaypoint [position wpe, 0]; wp1 setwaypointtype "MOVE"; wp1 setWaypointCombatMode "RED"; wp1 setWaypointFormation "LINE"; wp1 setWaypointSpeed "NORMAL"; wp1 setWaypointBehaviour "AWARE"; wp2 = EastGrp01a addwaypoint [position target, 0]; wp2 setwaypointtype "SAD"; wp2 setWaypointCombatMode "RED"; wp2 setWaypointFormation "LINE"; wp2 setWaypointSpeed "NORMAL"; wp2 setWaypointBehaviour "AWARE"; EastGrp01b = Creategroup EAST; _leader = EastGrp01b createUnit ["TK_INS_Soldier_TL_EP1", [(getMarkerPos "se1") select 0,(getMarkerPos "se1") select 1,0], [], 3, "FORM"]; _unit = EastGrp01b createUnit ["TK_INS_Soldier_2_EP1", [(getMarkerPos "se1") select 0,(getMarkerPos "se1") select 1,0], [], 3, "FORM"]; _unit = EastGrp01b createUnit ["TK_INS_Soldier_EP1", [(getMarkerPos "se1") select 0,(getMarkerPos "se1") select 1,0], [], 3, "FORM"]; _unit = EastGrp01b createUnit ["TK_INS_Soldier_AT_EP1", [(getMarkerPos "se1") select 0,(getMarkerPos "se1") select 1,0], [], 3, "FORM"]; _unit = EastGrp01b createUnit ["TK_INS_Soldier_AT_EP1", [(getMarkerPos "se1") select 0,(getMarkerPos "se1") select 1,0], [], 3, "FORM"]; _unit = EastGrp01b createUnit ["TK_INS_Soldier_MG_EP1", [(getMarkerPos "se1") select 0,(getMarkerPos "se1") select 1,0], [], 3, "FORM"]; _unit = EastGrp01b createUnit ["TK_INS_Soldier_2_EP1", [(getMarkerPos "se1") select 0,(getMarkerPos "se1") select 1,0], [], 3, "FORM"]; _leader = leader EastGrp01b; wp1 = EastGrp01b addwaypoint [position wpe1, 0]; wp1 setwaypointtype "MOVE"; wp1 setWaypointCombatMode "RED"; wp1 setWaypointFormation "LINE"; wp1 setWaypointSpeed "NORMAL"; wp1 setWaypointBehaviour "AWARE"; wp2 = EastGrp01b addwaypoint [position target, 0]; wp2 setwaypointtype "SAD"; wp2 setWaypointCombatMode "RED"; wp2 setWaypointFormation "LINE"; wp2 setWaypointSpeed "NORMAL"; wp2 setWaypointBehaviour "AWARE"; I thought EastGrp01a and EastGrp01b was the name of groups, then in a trigger I put !alive EastGrp01b && !alive EastGrp01a with ending condition but it didn't work so I've added in the script EastGrp01b (or a) = group this; still not working. My question is how to give a name to a spwaned group ? (if it is possible) Just an indication.
  22. panda123

    Give name group

    Thanks for your help :bounce3:
  23. panda123

    A2WarMod Release

    Good job. yep good compile of addons. [Not easy to make compatible addons. I've created one (similar to yours) can be found herehttp://www.multiupload.com/0PVAGWAZAB for a mission I have created this afternoon. Well not a perfect mission (didn't find how to stop the counter script except that I think it could be a good small mission). If someone have a server to test it (10 players max) it will be nice.]
  24. panda123

    Project RACS

    Thanks a lot been waiting for a while:yay:
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