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Everything posted by panda123
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HunterKiller Patrol - A script for aggressive and smart patrols
panda123 replied to wiggum2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
As you can see in my test mission I give them 10 :) -
HunterKiller Patrol - A script for aggressive and smart patrols
panda123 replied to wiggum2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
My mistake sorry. It was morning didn't wake up well sorry. Forget my last post. No need function module as said Xeno (I am sure he laughed at me :) ) The thing I wanted to say that the second group don't come fast to the combat zone. Is there a way to make them come faster ? Did someone make the ai shoot flares (at least one small flare) ? I changed 100m for 300m. Ennemies were 250m from patrol, and no flares :( Sorry again for my mistake :) -
HunterKiller Patrol - A script for aggressive and smart patrols
panda123 replied to wiggum2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thank for your script :) It's working with Function module , and not working without the function module placed. Here an example http://www.multiupload.com/0F9ZGCW55H two notes/suggestions : - tested by night I didn't see flares, may be ennemies are too far (activation range is 100m, may be better to increase range ?) - the second group react well but there are set combat red, and some elements like machinegunner engage from too far, the group is toooo slow to join the combat zone. -
I was joking lol. It's just my fault I didn't take the time to read all. :p I will make an exeception for ace & cba because you did a really good job. Grazie mille :)
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No written to small. I don't want to put my face 2 cm close to my screen, and ruin my eyes. :D
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excellent thanks :) (Possible to remove depedancy CBA & ACE plz ?)
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Burning scripts
panda123 replied to cobra5000's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
For burning people you can use the AFS scripts http://www.multiupload.com/KVDCZ8SOE2 (These scripts are not from me. I don't remember the website from where I've dowloaded.) -
AI Convoy Trouble (Yeah this Again)
panda123 replied to bigshotking's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I use this method (but it's always difficult to create a convoy) : - don't group vehicles - place vehicles in column with good distance - give to vehicles waypoints - synchronize waypoints - put in init vehicles this forcespeed 10 (because all vehicle don't drive with the same km/h or mph) I did a small example I hope it helps you. http://www.multiupload.com/O8ZFGODGGV convoys s... -
Hi, I've searched everywhere here but I didn't find how to give a name to a spawned unit. I use this to spawn a unit : I've found for example rita=this is the way to name but I didn't find the solution after several tests. Does someone have a solution for this ? Thanks for your help.
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naming a spawned unit
panda123 replied to panda123's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It is working thanks Carl:) -
CLY Morse - a Morse code encoder/decoder and player
panda123 replied to celery's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
. -..- -.-. . .-.. .-.. . -. - :bounce3: -
Satellite view (SATCOM)
panda123 replied to chicago's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@ Jedra As I can see you are using scripted version for AO combined so cancel the init file and write this : nil = [player,"ON" ] execVM "pxs_satcom_oa\init_satellite.sqf" in a radio trigger, and it works very good :) I've just tested. It's a good thing to a scripted version because I am going to use them for my campaign -
Satellite view (SATCOM)
panda123 replied to chicago's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Good to see you're still working on your addon :) Thanks for the update :) -
I've just added in the init.sqf this to make working the scripts in SP, and it seems to work. May be is there a better way ? (Quick question : What are param1 and param2 ? Che cosa è param1 e param2 ?)
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Scripts for Mission Creating by SaOk
panda123 replied to SaOk's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
In your opinion, FSM gives better results than SQF or not ? Nice thank you :) -
Scripts for Mission Creating by SaOk
panda123 replied to SaOk's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Nice thanks for sharing :) I've started to learn/understand a little .sqf now I need to learn .fsm (oooh my head, meeediiic, héhé) Just tested the ChopperTransport.fsm but jumpout.sqf is missing. -
ok I gonna wait a little to see if can implement in my campaign. Grazie mille. Buon lavoro :)
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Just tested excellent work. Possible to make these scripts for Single player ?
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third:( Thanks for your work, gonna see later
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Traffic Transportation System (TTS)
panda123 replied to ffur2007slx2_5's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Excellent news. Thanks for the update. I like your scripts :) -
Street lamps in Zargabad
panda123 replied to CptBBQ's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
May be this help you. From Kylania website http://www.kylania.com/ex/?p=87 -
I am using this script found in the forum West setFriend [East,0]; East setFriend [West,0]; EastGrp01a = Creategroup EAST; _leader = EastGrp01a createUnit ["TK_INS_Soldier_TL_EP1", [(getMarkerPos "se") select 0,(getMarkerPos "se") select 1,0], [], 3, "FORM"]; _unit = EastGrp01a createUnit ["TK_INS_Soldier_2_EP1", [(getMarkerPos "se") select 0,(getMarkerPos "se") select 1,0], [], 3, "FORM"]; _unit = EastGrp01a createUnit ["TK_INS_Soldier_EP1", [(getMarkerPos "se") select 0,(getMarkerPos "se") select 1,0], [], 3, "FORM"]; _unit = EastGrp01a createUnit ["TK_INS_Soldier_2_EP1", [(getMarkerPos "se") select 0,(getMarkerPos "se") select 1,0], [], 3, "FORM"]; _unit = EastGrp01a createUnit ["TK_INS_Soldier_EP1", [(getMarkerPos "se") select 0,(getMarkerPos "se") select 1,0], [], 3, "FORM"]; _unit = EastGrp01a createUnit ["TK_INS_Soldier_AT_EP1", [(getMarkerPos "se") select 0,(getMarkerPos "se") select 1,0], [], 3, "FORM"]; _unit = EastGrp01a createUnit ["TK_INS_Soldier_AT_EP1", [(getMarkerPos "se") select 0,(getMarkerPos "se") select 1,0], [], 3, "FORM"]; _unit = EastGrp01a createUnit ["TK_INS_Soldier_MG_EP1", [(getMarkerPos "se") select 0,(getMarkerPos "se") select 1,0], [], 3, "FORM"]; _unit = EastGrp01a createUnit ["TK_INS_Soldier_2_EP1", [(getMarkerPos "se") select 0,(getMarkerPos "se") select 1,0], [], 3, "FORM"]; _leader = leader EastGrp01a; wp1 = EastGrp01a addwaypoint [position wpe, 0]; wp1 setwaypointtype "MOVE"; wp1 setWaypointCombatMode "RED"; wp1 setWaypointFormation "LINE"; wp1 setWaypointSpeed "NORMAL"; wp1 setWaypointBehaviour "AWARE"; wp2 = EastGrp01a addwaypoint [position target, 0]; wp2 setwaypointtype "SAD"; wp2 setWaypointCombatMode "RED"; wp2 setWaypointFormation "LINE"; wp2 setWaypointSpeed "NORMAL"; wp2 setWaypointBehaviour "AWARE"; EastGrp01b = Creategroup EAST; _leader = EastGrp01b createUnit ["TK_INS_Soldier_TL_EP1", [(getMarkerPos "se1") select 0,(getMarkerPos "se1") select 1,0], [], 3, "FORM"]; _unit = EastGrp01b createUnit ["TK_INS_Soldier_2_EP1", [(getMarkerPos "se1") select 0,(getMarkerPos "se1") select 1,0], [], 3, "FORM"]; _unit = EastGrp01b createUnit ["TK_INS_Soldier_EP1", [(getMarkerPos "se1") select 0,(getMarkerPos "se1") select 1,0], [], 3, "FORM"]; _unit = EastGrp01b createUnit ["TK_INS_Soldier_AT_EP1", [(getMarkerPos "se1") select 0,(getMarkerPos "se1") select 1,0], [], 3, "FORM"]; _unit = EastGrp01b createUnit ["TK_INS_Soldier_AT_EP1", [(getMarkerPos "se1") select 0,(getMarkerPos "se1") select 1,0], [], 3, "FORM"]; _unit = EastGrp01b createUnit ["TK_INS_Soldier_MG_EP1", [(getMarkerPos "se1") select 0,(getMarkerPos "se1") select 1,0], [], 3, "FORM"]; _unit = EastGrp01b createUnit ["TK_INS_Soldier_2_EP1", [(getMarkerPos "se1") select 0,(getMarkerPos "se1") select 1,0], [], 3, "FORM"]; _leader = leader EastGrp01b; wp1 = EastGrp01b addwaypoint [position wpe1, 0]; wp1 setwaypointtype "MOVE"; wp1 setWaypointCombatMode "RED"; wp1 setWaypointFormation "LINE"; wp1 setWaypointSpeed "NORMAL"; wp1 setWaypointBehaviour "AWARE"; wp2 = EastGrp01b addwaypoint [position target, 0]; wp2 setwaypointtype "SAD"; wp2 setWaypointCombatMode "RED"; wp2 setWaypointFormation "LINE"; wp2 setWaypointSpeed "NORMAL"; wp2 setWaypointBehaviour "AWARE"; I thought EastGrp01a and EastGrp01b was the name of groups, then in a trigger I put !alive EastGrp01b && !alive EastGrp01a with ending condition but it didn't work so I've added in the script EastGrp01b (or a) = group this; still not working. My question is how to give a name to a spwaned group ? (if it is possible) Just an indication.
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Give name group
panda123 replied to panda123's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for your help :bounce3: -
A2WarMod Release
panda123 replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Good job. yep good compile of addons. [Not easy to make compatible addons. I've created one (similar to yours) can be found herehttp://www.multiupload.com/0PVAGWAZAB for a mission I have created this afternoon. Well not a perfect mission (didn't find how to stop the counter script except that I think it could be a good small mission). If someone have a server to test it (10 players max) it will be nice.] -
Thanks a lot been waiting for a while:yay: