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misch

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About misch

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  1. misch

    Arma 2 1.06 Patch Suggestions

    ... comfort those of us who play Multi-User Warfare with AI opponents only. We need AI Artillery and AI aircraft. Thanks. mm.
  2. Tried this. But it makes me mad that I have to respawn because AI fucks up. I'd rather reload to correct this error. I also think it is ridiculous that the battle actually continues after me leaving the server. Imagine: Two (three) armies, confined in a piece of RAM real estate, fighting a war for no reason with nobody watching. I am afraid, that some morning, I'll find the server blown to pieces because somebody in that virtual war decided to drop a super nuke :) Back to the Matrix? Cheers Michaela
  3. ... but from most replies here I can feel, that there is some room for AI improvement. Since I am among those, who love to play 'Warfare' (Diplomacy) without any other human players, I'd like to renew my suggestion for arti and/or MRLS support (which is not available in vanilla 'Diplomacy - tried it up and down) and, of course, I would love to see AI choppers (own/enemy) in the sky. Like I said before: Benny Warfare (ACE) is handling Arti/MRLS just great - however it breaks the Load/Save function - and my continued (virtual) survival depends on that function. As for the mines, my thinking is simple: Nobody would lay down a bunch of mines without telling high-command about it. If high-command knows about it, it should mark those areas in the map so other (AI or human) troops are able to avoid 'em. One more question for you: Why is the tank loader _always_ sticking his head out? Is he bucking for life insurance money? Michaela
  4. It doesn't necessarily mean we're already under fire. It just means: I need to get away fast. Get the hell into the vehicle - we need to go. In real life - I would of course agree. But in AI mode, I just can't stand AI drivers trying to avoid grandpa's garden fence, aunt Tammy's hatchback or nice little trees while some enemy APC takes potshots at us. If the commander turns the turret at a specific direction, it doesn't make sense for the gunner to turn it all the way back to watch a low priority target. This is specifically dangerous, if the turned turret blocks the view of the commanders optical systems. Is there a command to make the gunner turn the turret to direction of tank? I'll check for arty and choppers. Well - at least for the LAV, that doesn't work. Ordering 'danger' will not make crew go inside. Leaves the overfriendly corpsman, who sometimes heals other people before the own platoon, the 'engine out' command and the change of places within the crew. Thanks for your answer. mm.
  5. Hey there: After playing countless hours in mungle-mode (playing MultiUser as SingleUser = Mungle), I found a few things that absolutely need to be improved in order to make arma2 more realistic. 1) Make AI mount vehicle under fire : You need to get away fast. You order your people to mount the vehicle, yet they run around, lay down and act as if they would have all the time in the world. In the real world, people would just try to mount fast and get away. 2) Make AI drivers go into panic mode. Your LAV is being attacked by the enemy . You order your driver to get the hell out, while you see the damage bars click down. Instead of getting away anyway possible, the driver calmly maneuvers the LAV, carefully avoiding trees, cars, fences or other obstacles, backward, forward, backward, forward ... 3) Make AI gunners within your own vehicle (tank, chopper) open up automatically if they discover threads. It happened to me more than once, you (as commander) are observing the back while an enemy tank becomes visible in the front. Yet the AI gunner is frozen and will not engage unless ordered to do so. Additionally: The AI gunners insists of moving the turret to some crazy direction in order to observe an enemy truck while in the front a platoon of enemy tanks is approaching. 4) Add AI artillery/choppers/aircraft to 'warfare' and 'Diplomacy' even if playing single. 5) Have corpsmen treat your own platoon first. I have a wounded platoon-member, yet I can't get the corpsman to heal him, because there are some other wounded people 500 yards away. 6) Have own sides vehicle avoid own minefields. If I were to lay down a road block, I would most certainly inform my side about it. But even my very own platoon is driving right into the minefield 5 minutes after I put the mines down. 7) Make AI crew go inside when 'danger' mode is ordered. At least within the LAV APC, crew will stick their heads out until the very moment bullets start flying. 8) Make AI crew report if they are stuck. The other day, I was waiting for my AI-controlled LAV to pick me up. After like 10 minutes of waiting, I went all the way back to the location only to find the LAV flipped. Crew didn't seem to find that worthy of a report. 9) Make crew-exchange workable. If you are on the backseat in your LAV and switch to the gunner, the original gunner is now on the backseat. Once you return to the backseat, the gunner will not return to his previous post. 10) Make crew observe "engine out" and add an 'kill engine action'. It is sometimes very useful, to just listen. However, crew will always restart engine I am sure I have overlooked something. If any of the above suggestions are already addressed, please let me know. I can't use any additional modules (Benny, etc) as this will break the Loading/Saving, which is very important to me. Hoping for a 1.06 patch :) mm.
  6. .... in other words: MultiUser-Missions in Single-User Mode. Or 'Mungle' - as I like to call it. I've played everything from OFP on forward - but, fo single-users (without fast Internet or the urge to compete with others) it' simply awesome to be able to continue playing even though the 'main mission' is over. Even saving and loading works in 'Diplomacy' - so I am _almost_ a happy camper. I tried ACE2 and Benny's warfare and, man, was I hooked on artillery, the selection of guns and vehicles. Too bad though, Benny's warfare doesn't behave too well when it comes to loadin' and savin'. It works for a while, but as soon as the warfare moves into action, loading takes anything from 2 - 15 minutes. So - I have to stick to vanilla 'diplomacy'. Is there at least any way to get artillery working? I use the support truck and build a few cannons, order AI guys in there - but where to go from here? How am I able to tell 'em to, well, get into gear? If it's not possible, PLEASE, Bohemia, would you update "When Diplomacy Fails" so that we have working artillery in the vanilla version? AFAIK it used to work in Arma. Thanks. Michaela
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