aeggwards1
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aeggwards1 started following Development Branch Changelog, ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA), General Discussion (dev branch) and and 7 others
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ALiVE - Advanced Light Infantry Virtual Environment
aeggwards1 replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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ALiVE - Advanced Light Infantry Virtual Environment
aeggwards1 replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I know the AllInArma factions are not on the supported factions list but I was wondering if anyone else had an issue when trying to use them. The Takistan units work OK but when I spawn USMC or US Army units they immediately start attacking each other. According to the debugs on the map they were being spawned as OPFOR. I am using AiA and the AiA HQ replacement pack. -
Just seeing if anyone else has had this same error yet?
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It is not an I44 problem though as it happens without any mods but ASR. I only mentioned I44 as that is where I first noticed it as their armour crew only has pistols. Remove the weapons for the crew in vanilla armour with ASR on and the problem is still thereq. ---------- Post added at 06:39 PM ---------- Previous post was at 06:37 PM ---------- No, if you turn off rearming via the userconfig or at the start of the mission via the radio menu the problem doesn't appear.
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Thanks for the reply Orcinus. Nothing in my RPT to suggest what is happening. I discovered it is also the case in Vanilla you just don't see it unless the crew members of the vehicle have no weapons or only pistols. I have since tested some more and found that it is also present using any vehicle (car, armour, air).
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I did a search and found someone with the same issue mid last year but I couldn't find a resolution. I am having trouble with the AI rearming module of 16.1.1 breaking waypoints for armour when the crew don't have rifles. I first noticed playing I44 that my armour would go to there first waypoint but would go no further. After removing all other mods except I44 and ASR I determined that it was happening if the crew did not have any weapons except their pistols. Turning off AI rearming fixed the issue. I then tested in vanilla by removing the weapons of three crew, moving them into a M1A1 and giving them two waypoints. They went to the first and then stopped. If I told them to get out and there was a ammo box nearby they would immediately rearm and move onto the next waypoint. I rolled back to version 16 and the problem is there. Does anyone else have this issue? I have the newest CBA and beta patch. Thanks
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Thanks Robalo, I will update later when I get home. ----------------------------------------------------- Update: Nevermind, I worked out the issue. It turns out that I my mod order had been incorrect for awhile and I hadn't noticed. Sorry about that, I'm feeling pretty stupid right about now!
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Thanks Metalcraze but I am already using these. Unfortunately they don't help. It happens with ACE or Vanilla as the same settings are used in ACE and ASR AI.
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Does anyone else have the issue with the burst mode on RH's M4s disappearing when using ASR AI Skills? It happens with both ASR AI Skills and ACE. I thinsk I have narrowed the issue down to the asr_ai_c_airof.pbo.
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That's fine, I didn't expect you to support the betas, I just thought I would let you know that the next patch may break it. :)
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I just wanted to let you know that this mod is awesome and am really looking forward to 2.6. Thanks a lot! One issue I have noticed is the weapon resting doesn't seem to be working since a couple of beta's ago. The icon would display but it doesn't seem to change the recoil. In the newest beta the icon doesn't display either.
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Thanks Sickboy, I have already, he said he is working on a new version anyway.
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Thanks Sickboy, I will try the file later tonight. ---------- Post added at 07:46 PM ---------- Previous post was at 07:45 PM ---------- I had this error but it was caused by the UKF Challenger 2 addon for Arma 2. Removed that and it was gone.
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I get the M240 with permanent muzzle flash. Are you using WarFX?
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PvP Animation replacement/enhancement pack
aeggwards1 replied to smookie's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I am also having trouble with back to wall. Works perfectly on any fence on Utes or Chernarus but as soon I try to use a building (Tower on Utes runway for example) it doesn't work. EDIT: This was on vanilla.