General_Kalle
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10 GoodAbout General_Kalle
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ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
General_Kalle replied to Placebo's topic in ARMA 2 & OA - GENERAL
Geuvara, Che Guevara >100kb man i feel too old for this >100kb >100kb Good Morning Is this what you call: "Laid back Attitude"? -
A.C.E. 2 - v1.2 stable (Advanced Combat Environment) Old
General_Kalle replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanks guys, that did it.:bounce3: -
A.C.E. 2 - v1.2 stable (Advanced Combat Environment) Old
General_Kalle replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have added my additional addons like this, but they are not showing in game. what am i doing wrong? -
A.C.E. 2 - v1.2 stable (Advanced Combat Environment) Old
General_Kalle replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Created new icons and i have now added the addon folders after the different ace folders (@xxxx; @xxxx;) still no joy -
A.C.E. 2 - v1.2 stable (Advanced Combat Environment) Old
General_Kalle replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Anyone know how to solve this? the addon folders are still in the direktory but they don't show up in game anymore. -
A.C.E. 2 - v1.2 stable (Advanced Combat Environment) Old
General_Kalle replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i think to do that, the battlefield clearance modules has to be included in the mission -
A.C.E. 2 - v1.2 stable (Advanced Combat Environment) Old
General_Kalle replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
maneged to update to the latest ACE version (YAY) however the mods i had previusly added myself are gone now, this includes Isle Duala and a few types is it not compatible with older addons? -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
General_Kalle replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i must have done something wrong cos i get this error message when i try to update. also its not letting me load a save game in a single player mission anymore. -
G36 (full size) with ACE2 effective, single, burst and full auto Aimpoint AND scope great gun.
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Why is this game not more popular?
General_Kalle replied to LockDOwn's topic in ARMA 2 & OA - GENERAL
i dont understand why a game such as BF2 mod Projekt Reality is such a succes when this is such a fiasco online. Projekt reality is practically trying to archieve what ArmA does. realistic team based gameplay. if you think it's like Vanilla BF2 then your terribly wrong. it is practically a totally different game. the greatest thing about it however is the community. people play organised (mostly) obey the leader and fight as a team. ArmA can do exaktly the same, just needs the community but it just isn't there. -
Survival of the fittest - stuck
General_Kalle replied to General_Kalle's topic in ARMA 2 & OA - OFFICIAL MISSIONS
well they're just standing at the egde of the docks in a bunch doing nothing and there's already a guy in the boat who starts it. -
if you haven't completed it it might be a spoiler
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Escaping in the first EW mission...
General_Kalle replied to caprera's topic in ARMA 2 & OA - OFFICIAL MISSIONS
the stamina thing is a Ace feature. I run ace aswell but maneged to get away. its a little more difficult than without ace i reckon since the AI spots you farther away and you are limited by stamina... but then they also fire alot more and alot worse. -
How to fold wings on an osprey
General_Kalle replied to vastcoffeebean's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sorry - no matches. Please try some different terms. is what i get after clicking the link, great help -
Surrendering and conversations
General_Kalle posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
2 questions 1. I have an enemy soldier that i wish to act like a prisoner I have used: - SetCaptive to make him not get shot, - careless to make him stand up instead of lie down and -switchmove "AmovPercMstpSsurWnonDnon" to put his arms behind the head however when i want him to move somewhere he takes his arms down. is it somehow possible to have him keep his hands behind the head while walking? an easier way to do all 3 steps? 2. Is it somehow possible to make a conversation run just as subtitles (since i can't do voice acting) like when you walk up to someone he will say something like: " Officer: Hello Private" " you: Morning Sir." etc. just with more lines Thanks in advance.