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fludblud

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Posts posted by fludblud


  1. Any particular reason that Hong Kong forces wouldn't be using existing PLA weapons at the beginning of independence during which this seems to be set? Though I suppose it wouldn't hurt to use the Katiba in place thereof for now like the PLA Infantry mod does (as to my knowledge the only Arma 3-native real-world-2013-PLA weapons thusfar are from VME).

    Right now the Hong Kong Police and their Special Duties Unit still use NATO standard weaponry and follow British ranks and organisation, the SDU were set up and trained by the British SAS and English is still an official language together with Cantonese and now Mandarin. Funny thing was that after 1997 there was a drive to encourage the use of mother tongue Cantonese and Mandarin in Hong Kong local schools but all it managed to achieve was a disastrous lowering of English proficiency in local schools and made many kids less employable in the international job market today, now they are scrambling to reverse the damage.

    For camo, the Police officers in the New Territories and the HKSDU still use pattern 68 and pattern 85 DPM, maybe for the future they could use MTP for a distinct identity? In addition, airsoft is a massive industry in Hong Kong with a shitload of uniform shops and tactical gear all over the place, perhaps any informal militia or armed groups could have any number of camo and gear combinations from across the world with varying levels of quality and authenticity.

    Oh and one more thing, the mere mention of any topic fictional or not relating to the violation of 'One China' literally makes the CCP shit bricks, I wouldnt be surprised if someone in the Chinese government is watching this thread right now.


  2. The irony of this improved AI and animations in regards to military realism is that it might be getting too good to be realistic in some cases.

    The popping smoke, flanking, effective shouldering of weapons and correct stances is absolutely great for missions involving conventional military and special forces, but what about future missions involving irregular militias and civilians? if Arma 3 Isla Duala got released tomorrow wouldnt it be weird if the African rebels all acted like super high speed low drag operators? in Arma 2 the default AI and animations were always too bad for this to actually be an issue but now it probably will look glaringly obvious.

    Perhaps somehow link an AI's character animations to his skill setting?

    For example, an AI with a setting of 0.2 would shoot like this and be reluctant to move, flank or attack when contacted.

    18-1.jpg

    Whilst one set at 1.0 with mega accuracy would shoot like this, aggressively flank, take cover and change positions quickly.

    etacmagk000120090524120.jpg

    Just throwing it out there.


  3. Why do you say dinosauroids cant be? Or grey aliens in real life? Do you think that we are the only intelligent species in the universe?

    people like you are the reason why sci fi and fantasy mods are no longer made in arma. everytime someone with a single ounce of imagination decides to create something original, hordes of nutjobs like you descend of the topic demanding that their ideal imaginary space alien fetish be recreated to exacting detail.

    let icebreakr create whatever the hell HE wants, be it dinosauroids/greys/eldar/self replicating nanobots/whatever. in the meantime stop bloody trolling this topic with bullshit conspiracy theories.


  4. exactly how the hell does the mere presence of certain optional units within the editor 'completely ruin the game'?

    does it really offend you that much? that you must actually physically delete the files in order to remove the taint of something unrealistic within the game? talk about insecurity issues, some people really need to grow a spine and the fact you even made an entire thread instead of posting in the existing isla duala topic is even more sad.

    just dont use them, pretend the word 'zetaborn' isnt there, imagine they dont exist or just delete the entire addon if your alien phobia is really that bad.


  5. i swear, ive seen some pretty bad and nightmarishly confusing download sites and forums in my time but this one takes it to a whole new level, not to mention the download itself is in 7 parts. however, when trying to download part 8 this login message keeps popping up and refusing my username and password :S

    pleeeeeeeeze have mirrors


  6. The update looks great but a question "request" for future updates, would it be possible to make the zetaborn stuff seperate, I know some guys are fans of the sci-fi stuff, others aren't. I've decided to not install the zetaborn files but now everytime I try to chose any faction aligned with resistance in the editor, I get a warning that I'm missing the zetaborn files ...

    cant you just install the zetaborn files and not use the units? just because theyre there doesnt mean someone is gonna force you to use them. icebreaker is doing a great service to the arma community by providing such a wide range of maps and units for mission makers to use, just because you want arma to be ultra realistic doesnt mean you have a right to deny options for mission makers that think otherwise.


  7. few problems with the zetaborn right now:

    - pulse rifles are extremely inaccurate, dunno if this was deliberate or not but shots go extremely wide even though my crosshairs are dead on target

    - tanks function well but flip very easily, most zetaborn tanks are not lost to enemy fire but flip over at high speed, also the heavy tank could use a damage boost as it cannot stand up to the M1

    - 07 and 09 spaceships dont seem to be able to fly Ai controllled and crash almost immediately, mothership works fine though

    more of a suggestion than a concern but the zetaborn red tracers are too easily confused when fighting NATO troops, perhaps make then yellow or blue? also i personally think the X09 would work better as a plane than a heli could recreate some ID4 dogfights if the aliens had fighters of their own.


  8. judging by the poll results, i think its abundantly clear where we all stand on ragdolls.

    sure it takes a bit more CPU time but guess what? this is PC gaming, upgrade or deal with it. ragdolls are pretty much the most realistic death simulation you have of any game aside from euphoria animations used in GTA.

    whats more realistic? 15 death animations played over and over that clip into walls and hang ramrod straight over buildings or ragdolls that react realistically to basic physics, gravity being one of them?

    ragdolls would also indicate a full implementation of physX and finally an introduction of immersive realism into the arma series. whilst arma has always excelled in statistical realism such as bullet drop or muzzle velocity, arma has always been absolutely terrible at immersive realism such as building destruction, foliage, dust, grit and simulating the general dirty messy business of war. ragdolls are the way FORWARD, deal with it.


  9. I did some addons for the Wh40K mod, and I think they look quite good - in OFP. Then I ported one over in ArmA II, just to check it out - It just didnt fit. Textures were ugly, to few polygons / veritices etc.

    well thats the thing, i would rather play a mod that had outdated muddy textures than not being able to play it at all, things like textures could always be updated later. the battlestar galactica mod is half finished and the models for the vipers were straight from OFP but thats still miles better than nothing.

    too many modmakers think that moving to a new game requires building it from scratch. it doesnt, porting the main models and gameplay should take priority first, THEN they could begin adding shaders, textures and increasing polygon count. doing that would give the community something to play with earlier and eliminates the horrible possibility that you spend years on a project only to release your masterpiece when a sequel is coming out and nobody would use it.

    thanks to the six updater, releasing numerous small updates to a mod is far more easier and fixes tonnes more bugs than releasing one or two humongous updates per year where interest would begin to wane.


  10. technology moves on, thats how its always been and like it or not, people will expect the mods to follow suit. imo the new advancements of Arma III should be seen as an opportunity instead of a threat and a chance to expand the ideas behind the mods to their true potential.

    i mean, how many of us desperately wished the OFP40K mod was ported into Arma only to be disappointed when its makers steadfastly refuse so because 'OFP is good enough'.


  11. I think it's funny how the last few hundred pages has been about Arma3 or Outera, or other engines, etc...

    What does any of those have to do with all the clues? We have totally disregarded all of the clues and this whole p8h8 thing and started getting ourselves hyped about arma3 and that other stuff that had nothing to do with all those clues. The clues have been about people and places and timelines and history, not about game engines.

    If it is Arma3, what does the clues have to do with it? And if it is 3, you will all be disappointed to find out it will still be months if not years before you can get your hands on it.

    So from the clues, why would it mean Arma3?

    To me it would seem like whatever they have been building up the clues to would be something they would release in the near future. Or why bother hyping us up at all. If it was 3 I would guess they might say they have started working on it, then when they have a release date, then they would promote it like this. That's just my opinion.

    because putting so much time and effort into an ARG only to announce an expansion pack would be nonsensical considering neither arrowhead nor any of the DLCs received such extensive hype. so logically, such hype can only really be justified for a sequel to the ARMA genre.

    in addition, a new arma sequel seems to emerge every 3 years as ARMA 1 came out in 2006 and arma 2 in 2009. assuming this ARG is building up to an announcement at E3, that would likely place ARMA 3 for release in 2012, right on schedule.

    obviously this ARG is detailing on the scenarios and storyline that could happen in ARMA 3 without explicitly stating the actual game which allows for speculation interest to gradually build up to E3 on the 7th june.

    its marketing 101


  12. v1.93 is slowly coming to release phase. I hope I didn't break too many missions, I've noticed that boats were rarely used, so I've added in additional crossings and connect NW island and SW to the continent. Afrenian and Molatian construction companies were hard at work to improve the road infrastructure ;)

    yeah its probably due to the fact that there are no large scale military transport ships around to make any sort of amphibious crossing mission possible. the largest ship in the game is a RHIB and the only addon i can think of was the generic landing craft but only one version was made and the ramp wouldnt open unless you manually scripted it in to do so.

    also would help if the AAVP didnt move at a snails pace and drop off all its troops into the water the moment it came under fire


  13. I seriously doubt they will put out ArmA 3 only two years after ArmA2, this isn't call of duty you know.. Call of duty 17: Some op and/or warfare...

    they released arma 2 only 3 years after arma 1, besides if they announce arma 3 at E3 it'll be at least 2 years till release so arma 2 will be around 5 years old by then.


  14. In reality it makes sense, NVIDIA would have everything to gain. Another game sponsorship, BIS has always flirted with the idea of a far more detailed destruction system. NVIDIA probably gave them an offer to help finally get that done.

    besides, in this day and age with games like bad company 2 having everything being able to be blown up with ragdolls everywhere, the reality engine was starting to look a little dated.

    arma has always been good when it comes to statistical realism (weapon ranges, textures, etc) but the engine is terrible at simulated realism (destruction, physics, AI). a new arma game MUST offer more of the latter as opposed to even more parallax mapping on sand textures.


  15. its abundantly clear that BIS would not mount such a big marketing campaign for yet another DLC or even an expansion, if they are there will be alot of rather dissapointed fans.

    besides look at the timeline, arma 1 was released in 06/07 and arma 2 in 09. if anything we are way overdue on a sequel assuming on average that an announcement would often be made about 2 years prior to release.

    in addition, indicators such as the little physics gif, the prominent mention of a nuclear attack sub as well as inclusion of chenarus, greece and the fact that the 'hackers' are persian suggest that not only would arma 3 feature radically different engine but the theater of war will be HUUUUUUUUUUUGE!!!!!!

    better start saving up for a new PC, we all know BI engine changes can be very traumatic for our older rigs :P

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