murtoo
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Everything posted by murtoo
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Arma 3 Alpha Lite does not include a multiplayer component so i think you can't play lan game either
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Coast Guard Helicopter and Air Rescue
murtoo posted a topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
MH-60 Coast Guard skin and air rescue scripts. Includes example mission, simple crane, rescue basket, intercom sounds. DOWNLOAD HljXjmLPRAk For editor: BLUFOR / USMC / AIR / MH-60CG EMPTY / AIR / MH-60CG [uSMC] Usage: Copy scripts to mission folder and add this line to helicopters init: none = this execVM "rescue.sqf"; Note: You can find Description.ext for intercom sounds in example mission. DOWNLOAD -
US Coast Guard HH-60J Jayhawk by Yura Petrov
murtoo replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
working perfectly :) -
US Coast Guard HH-60J Jayhawk by Yura Petrov
murtoo replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hi :) sure i can, and i have better suggestion. Helmut Duregger was released a 5 node, extensible physical rope. You can try it: http://forums.bistudio.com/showthread.php?t=117656 -
US Coast Guard HH-60J Jayhawk by Yura Petrov
murtoo replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
awesome mate :) -
Coast Guard Helicopter and Air Rescue
murtoo replied to murtoo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Alright I'll check it for you... Wow really looking good. I'll try it... -
Coast Guard Helicopter and Air Rescue
murtoo replied to murtoo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes mate you need arrowhead.. I hope he will can release jayhawk.. -
Coast Guard Helicopter and Air Rescue
murtoo replied to murtoo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sure; change this line in BasketDown.sqf if (pos <= -7 and pos >= -12) then { (-12) means max height. ((-1 * height) - 2) that means if you wanna 20 meters; change -12 to -22... -
Coast Guard Helicopter and Air Rescue
murtoo replied to murtoo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Can't be. It takes 14 seconds maximum. (At 10 meters altitude this is max.) Somehow script on your computer working slower. -
Coast Guard Helicopter and Air Rescue
murtoo replied to murtoo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
May be later on. I was thinking to make USCG first but this appeals to everyone. -
Coast Guard Helicopter and Air Rescue
murtoo replied to murtoo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
If you look at the example mission you can figure out. Its not big deal I'm explaining anyway: - Copy 8 script files from Scripts folder to your mission folder. - Create a new folder to your mission folder and rename it Sounds. - Copy 9 sound files(ogg) from Intercom Sounds to Sounds folder in your mission folder. - Copy Description.ext from CoastGuard_Mission.utes folder to your mission folder. -
Coast Guard Helicopter and Air Rescue
murtoo replied to murtoo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Name of vehicle in config: UH60CG and you can use like: ("UH60CG" createVehicle (position player)) execVM "rescue.sqf"; You don't have to run script only in init. -
Coast Guard Helicopter and Air Rescue
murtoo replied to murtoo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
How you found Air Rescue scripts? Post some feedbacks after try :) -
Coast Guard Helicopter and Air Rescue
murtoo replied to murtoo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks :) -
WIP: Stuff you are working on 2!
murtoo replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
ok, addon part done now i'm working on scripts. What writing you want on tail and bottom? Like Us coast guard or something else? -
WIP: Stuff you are working on 2!
murtoo replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hi i'm working on mh-60 coast guard reskin for City Life RPG mod. If you want i can release for everyone. Features: -Have own config. -Flares edited. Now they can stay in air longer and illuminating ground. -It will coming with sample air rescue mission. -It is coming with new addon: Rescue basket. -Added 3rd front light. -
i have same out of memory error. mostly requested (minus) KB. how can request minus?
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Isla Dua - CO-04 Abu Ghraib (mini-story)
murtoo replied to ahmedjbh's topic in ARMA 2 & OA - USER MISSIONS
great mission, look like a part of camping. but texts hard to read a little bit. dissapearing fast and in comabat cant read. can you put like log in map section? ---------- Post added at 11:52 PM ---------- Previous post was at 11:29 PM ---------- # change the win condition from car1 not allive to commander death or somethink like that. i killed all the guys there and it not finished lol. (car1 was alive) -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
murtoo replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ok thx a lot. i'll try... -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
murtoo replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i have some bugs. im using scripts with domi 1.33 ACE on dedicated server. when i unistall artillery computer, tent and other stuff staying. only computer depolying and cant load any vehicle or container. after the transport container with a chopper by roping view content dissapering. there is only load in action until load in c130 or osprey. im using init like that: [] spawn { waitUntil {!(isNull player)}; if (player in [delta_1,delta_2,delta_3,delta_4,delta_5]) then { execVM "R3F_ARTY_AND_LOG\init.sqf"; }; }; -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
murtoo replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thx i tried a few times and i solved specific_slot stuff with unit's names... its working great but sometimes the buttons in action menu being invisible. you can use them without seeing. may be i made a mistake but couldnt understand why... when this happens artillery computer looking wrong too.(without texts) i'm putting a consturction interface module and the engineers can build what ever they want and they can transport or etc :) working great with domination 1.33 i've never seen an error or wrong think. only team status window have some issues. no texts seems.(not show status. team status only) very easy install. people can use this version on every server. thanks for help again. i'll work more on it. -
great work guys :D
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[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
murtoo replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
great work... how to give these specifications to only specific units? i wanna use this scripts with domi... i'll place logistic-artillery squad and base then give them these specifications. some units will have artillery and another units have logistic features.