AI Discussion (dev branch) in ARMA 3 - DEVELOPMENT BRANCH Posted December 24, 2014 · Edited December 27, 2014 by DNK This is pretty damn cool!Will take a closer look asap. Also on the other issues mentioned recently. Thanks guys! No prob. Happy to help however I can here. I can't code half as well as the mod makers or devs, so testing/suggestions it is.Please...These issues are partially from preview games, partially new. There is at least one DLC and expansion coming, we cannot put everything off to Arma 4, it is time the issues get fixed now. Amen.This is a can that's been kicked down too many blocks on this old road. It needs immediate and ongoing attention, and the fact that the accuracy issue can just be tweaked away means there's no reason to hold off on that issue, which is probably the #1 biggest for a lot of people. It's going to break a lot of old missions, though, but it will also fix the campaign. Players/servers can always tweak skillAI to fix any missions that get broken with a major rebalance. Again, I'd suggest taking what's currently 0.4 [edit: on novice] and making it the new 1.0, and taking what's currently about 0.2 and making it the new 0.0, stretch out the third of the current skill inbetween to the whole of the new 0-1 skill. Hope that makes sense. Like I said, there's some very specific situations where you might want something lower than 0.225, CQC and "bad snipers", but you can tweak the sniper rifle bonuses to fix that on the one end, and maybe find a way to make AI suck more at recoil management for their CQC high ROF high accuracy spray.