onlyrazor
Member-
Content Count
1387 -
Joined
-
Last visited
-
Medals
Community Reputation
11 GoodAbout onlyrazor
-
Rank
Master Gunnery Sergeant
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Much appreciated, these links work. Thanks for the help.
-
First of all, thanks for the assistance. I'm using the following setup guide: https://dev.withsix.com/projects/lib-issue-tracker/wiki/IFA3_manual_install The problem I'm encountering is with the "Patch the mod" section; the guide directs me to a BI Forum page that has some links to mod update downloads, but the links themselves don't work. I've tried running the game without the patches using the batch file, but I get a lot of errors and missing assets when the game starts.
-
Alright, I hope somebody can help me out here, because I've been trying to install this mod for a few hours and it's doing my head in. From what I can gather, I can either install it using PWS or manually. The problem is, PWS won't let me register because of some HTTP 500 error and a few of the manual files seem to be missing so I can't patch the mod. At the risk of sounding like I have absolutely no experience with Arma mods whatsoever, what's the preferred method of installing this mod? Should I just wait and see if the PWS servers sort themselves out?
-
Which presents a perfect opportunity to implement some strategic airlift aircraft. On the other hand, I suspect that the transport of vehicles across the archipelago will encompass (at best) an LCAC-type hovercraft if they can achieve a satisfactory implementation of vehicle-in-vehicle transport. Not that there's anything wrong with amphibious APCs, of course.
-
With advanced and groundbreaking "become a technological demigod" and "create your own cargo cult" mechanics! Slightly less off-topic and just as unlikely to ever occur, if BIS want to improve the naval and island-hopping gameplay of the expansion, what we really need is one of these:
-
I stopped being surprised about MS's lack of initiative after the third(?) or so time they promised to renew their focus on PC gaming. Kind of a shame; some of my best memories of co-op multiplayer were from Halo. Anyway, at least there's still Deus Ex et al to look forward to.
-
I can't wait to see what Microsoft tries to sell at the PC Gaming Show. Hopefully more than a "now you can play Xbox via the PC!" type deal.
-
Jungle warfare might be pretty hard to nail, though. Here's hoping BIS can nail the sensation of getting genuine trench foot and having jungle parasites crawl up everyone's bodily orifices. On a serious note, could the improved jungle assets mean good news for other jungle maps?
-
Or Predator mods.
-
That was the joke in the original. One of the guy's sidekicks actually recommends requesting more money. That's what I referenced.
-
That's not exactly a lot of money in 2035 (excepting some serious financial problems or revaluations in the following two decades).
-
The lack of pre-reveal ARGs disappoints me. Used to be we had to work hard for information before an official reveal came up. Obviously this is another symptom of BIS dumbing the Arma series down for the unwashed masses.
-
If BIS' motivation for moving forward in time was to open up their creative possibilities, I don't see them basing a full game around AKs and AR-15s again, especially since it's a popular era for modders as well. Maybe an expansion pack for a future Arma game could provide the Cold War throwback at some point, but I don't think it's probable in the near future. I'll let BIS surprise me. With a sidescroller WW1 Arma 4.
-
Eh, it'll have to do. Now for the railgun tank... I saw a mod around here somewhere. EDIT: Found it.
-
I miss bicycles.