Mandingo
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Early detection problems
Mandingo replied to Mandingo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Splicer, ok I did what you mentioned below and it seemed to make things worse, the enemy became hell bent on their attack and they all charged out of the town and came flying down a road in their jeeps guns blazing. I used "Fortify" and I used "NOMOVE" but maybe there is somthing I am not quite understanding here. everything else was followed to the T as in your post. My objective of course as you know is to ensure the units I pace in a marker stay in that marker area and only engage me from within the zone looking out or of course if I am in it as well then I would expect them to become very excited. Please can you elaborate on what the actions would be for each of the "NOMOVE" and "FORTIFY"commands? -
Early detection problems
Mandingo replied to Mandingo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Could anyone help me with the Parameters monsada has mentioned above. I am not sure where or what to do.. Thanks... -
Early detection problems
Mandingo replied to Mandingo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Monsada, sorry but im new to scripting therefore need alittle more help. Where exactly should I put "NOMOVE" or "FORTIFY" Parameters? I am already using the UPSMON but the guys are leaving the grid area I give them and come looking for me. Yhanks for your help... -
The Actual Error I recieve reads as follows. Addon 'acex_sm-main' requires adon 'CBA_MAIN' Yes I do have ACE installed. cheers
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I down loaded the FFAA Ter/Civ and weapons but it keeps giving me an error about @ACE Main_ Needs CAB MAIN or something like simular. Does anyone know what this might be...
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MP Intro or Briefing
Mandingo replied to Mandingo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok see what you mean, well I have in the mission folder a briefing.sqf file and a INIT file to execute it along with my Intro. I thought that if a save the mission to Single player then the briefing screen would come up after the intro has played. With multiplayer its the oposite, briefing comes up but no intro, I remember from my resistance days that the intro wont work with MP so that now makes sence. Adding the intro to a camscript is beyond my ability right now. Anyway thanks for the support here... -
I have noticed in my missions especially using Path Finding mods for the AI that as soon as the mission starts some AI units will come looking for you even though they have not or should have not detected you yet. Is there anyway to stop this from happening or someway to make sure all AI units remain in a certain radius of the area you placed them in? Thanks
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MP Intro or Briefing
Mandingo replied to Mandingo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, Cany get the briefing to come up in single player. -
Hi Guys, Firstly a quick thankyou to all who have helped me with scripting so far. Great community feel here. I have noticed that If you have an intro it only works in SINGLE PLAYER, a Briefing only works in Multiplayer. Can someone guide me to getting both working in MP and SP. Big Thanks guys
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No I did not make the heal animation, I was not sure how to do this...
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davincy, that now works great thanks for your support. just one problem the unit will not follow although he is now grouped with me. In fact he wont follow any commands appart from sit. Any ideas how to bring him back into my full command. Thanks ---------- Post added at 10:45 PM ---------- Previous post was at 10:42 PM ---------- I noticed you said this may happen, can you show me an end script to bring him out of prison mode? Also Pls explaine where I should put this.. thanks again
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Hi davincy81, Sorry i cannot follow you there, my fault i am a NEWB to this and I am struggling still. You say make another trigger that is activated by player. How do i make a trigger which is activated by player only? also would the below acript be placed in On Act Box or On condition? Would this script look like this? [Name1] joing grpnull; [Name1] joing Name2 Name1 and Name2 = name I give to my units yes?
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Hi Icebreak, I have inserted the script shown, I presume the first one goes into the UNITS INIT Box, and the second goes into a trigger activation box. Dont seem to work though when i enter the trigger with another friendly unit, I also tried to put a Join WP and Join and lead WP sync'd and still nothing. Any ideas?
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Getting units into buildings
Mandingo posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How do i place a unit in a building, they always end up on the roof if just placed. Thanks again -
Would someone be kind enough to point me to two scripts. 1) how to make a unit sit down as a prisoner until the Join WP is activated by the rescue team 2) how to stop the enemy AI from killing their prisoner. Thanks in advance....