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Troy

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About Troy

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  1. Hey Stickboy great mod but is it possible to make this mod compatible with Desert Mercenaries and Black Ops by SchnapsdroSel??? cause that would be great if you could! :)
  2. Wow thanks W0lle you have done it thanks you have helped me out so much and same to you HateDread! Thank you both you guys and all the other people that have also help me really big thanks!!!!!! Now to continue making my mission
  3. yeah, sorry i couldn't get it working more info on why in the other thread. so can any one else help please??
  4. To HateDread, I have tried it but it didn't work, i put all the codes and stuff in the trigger like you said but it wouldn't let me press ok, it keep on saying missing ; and invalid number or something like that i couldn't work it out! :( you don't have to but if you like, if you get it working, can you print screen the trigger so i know what to do or any one else that can help me thanks!
  5. I have this problem that i got with this trigger, it is meant to make this guy die AFTER he crashes he's helicopter but because he fly's over the trigger he dies in the helicopter, when he is meant to get out of the helicopter and then die! so is there a way to make a trigger only work when it is on the ground?? thanks
  6. thanks a lot guys you have really helped me but still there is only one problem with Andy455's CaptainName setDamage 1; idea, it worked but i wont the guy to die on the ground not while hes in the helicopter, it keeps doing that because we keep flying over the trigger is there like a way to make the trigger only work on the ground and not in the air?? and splicer's idea work as well but it only went off when he was in the helicopter not when he was walking over the trigger :confused:
  7. hey guys, I'm making this mission where you crash your helicopter and so on, but when every body gets out of the helicopter i want the captain of the crew to kill himself but it would look like the other side killed him (Russia) with the gun sound of AK-107 or some Russian gun killed him so you are now unexpectedly the captain with out been the captain from the start of the mission. Iv done another way, iv put a waypoint on him set as Hold, 'never fire, stealth,' then i have put a trigger and set to 'if blufor are present then switch' sync this trigger with the hold waypoint. next from the hold waypoint i put 'destroy' where he is meant to die and set the behavior to 'fire at will and combat'. It worked but no really well so i thought I might give this a try but im not sure how so can you guys please help me??? Sorry if it doesn't really make any sense im really tried!
  8. hey guys, i kinda have like the same problem. I'm making this mission where you crash your helicopter and so on, but when every body gets out of the helicopter i want the captain of the crew to kill himself but it would look like the other side killed him (Russia) with the gun sound of AK-107 or some Russian gun killed him so you are now unexpectedly the captain with out been the captain from the start of the mission. Iv done another way, iv put a waypoint on him set as Hold, 'never fire, stealth,' then i have put a trigger and set to 'if blufor are present then switch' sync this trigger with the hold waypoint. next from the hold waypoint i put 'detroy' where he is meant to die and set the behavior to 'fire at will and combat'. It work but no really well so i thought I might give this a try but im not sure how so can you guys please help me??? Sorry if it doesn't really make any sense im really tried!
  9. hey guys, i kinda have like the same problem. I'm making this mission where you crash your helicopter and so on, but when every body gets out of the helicopter i want the captain of the crew to kill himself but it would look like the other side killed him (Russia) with the gun sound of AK-107 or some Russian gun killed him so you are now unexpectedly the captain with out been the captain from the start of the mission. Iv done another way, iv put a waypoint on him set as Hold, 'never fire, stealth,' then i have put a trigger and set to 'if blufor are present then switch' sync this trigger with the hold waypoint. next from the hold waypoint i put 'detroy' where he is meant to die and set the behavior to 'fire at will and combat'. It work but no really well so i thought I might give this a try but im not sure how so can you guys please help me??? Sorry if it doesn't really make any sense im really tried!
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