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Cyper

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Everything posted by Cyper

  1. Cyper

    My first campaign

    Thanks, that sounds good. I just want people that I can trust. It's no fun when people say they can do something and then they simply vanish when the time comes. It isn't really that much dialog either. There is nothing extraordinarycomplex about it. Its very simple dialog. I have been polishing the campaign a lot... when I go into the editor I rarely know what to fix anymore. There isn't much I can do until the last beta test.
  2. Cyper

    My first campaign

    Thanks. Unfortunately, I stand on the same place as I did two months ago. It's been whole year since I started this topic. Now I am just sitting down rolling my thumbs waiting. It's the same story as with the first voiceactor - the new voiceactor gave me a 10sec testsample but have not replied to me in a month. This is one voiceactor, and the only one at the moment, but I need at least three more.There is a lot of promises but not much action. If I don't find voiceactors then I will have to scrap the whole campaign. I might tell that there is absoloutely no way I release neither the campaign, or even a single mission from it, with no voiceactors. And I don't accept text-to-speech voiceacting either because it sounds horrible I only accept samples with good quality, e.i no samples with lots of noice or whispering voices. In the end of the day, people becomes motivated in voiceacting if they think its worth it, and if they don't, they ignore it. Or its simply that the dialog I have written is so bad that they lose all their motivation to help out with it in the moment they read it. In that case I have to re-write the whole dialog for the campaign. But none of the voiceactors have even played my campaign, and none of them have given any feedback on the dialog. I really don't know what I am doing wrong. What I know is that if I do my work well, people will get interested, and if I do my work bad, people will ignore my work or lack interest in it. The only purpose to release the campaign is if people want to play it or else its waste of time. If its rubbish then I might aswell scrap it because why spend time to release utter rubbish?now. I already have started to work on a new campaign, on a new island. That campaign will be storydriven and feature roughly 25-30 missions. If more people are interested in that campaign, and if I manage to get more attention with it, I might get more people to be willing to help me out. Because the only part I can't do myself is voiceacting.
  3. Cyper

    Russian ( Armed Forces ) harassment of the Nordics.

    According to the news media ''Aftonbladet'', the operation in Stockholm is about finding a damaged, russian submarine. At least that's what the retired commander Göran Frisk is convinced off. According to the retired Commander Göran Frisk, it will be found sooner or later and when it is, the forces have permission to open fire - unless the sub actually is damaged. They are navy are using HMS Visby at the moment (http://www.naval-technology.com/projects/visby/) (http://www.aftonbladet.se/nyheter/article19719213.ab)
  4. Cyper

    My first campaign

    I have found a new voiceactor. Unfortunately, they guy have catched a cold.. so more waiting. Besides voiceacting for the main character, I need some voice acting for secondary characters, so that might be a good idea. Besides voiceacting for the main character, I need some voice acting for secondary characters, so that might be a good idea. Thing is, I need high-quality sound.
  5. Cyper

    My first campaign

    I've had no reply from the voice actor I found. So I'll have to look for another one. This is a pain..... a serious pain. This project is going to take forever I'm really fed up with it lol.
  6. I noticed that it worked now... but there is only text, I can't hear any radio message.
  7. Cyper

    My first campaign

    Here is some news: I have found a british voiceactor for my campaign. He has a music studio and is able to provide high-quality samples. I am currently writing down all his lines aswell as adding new lines that will function as narrator voice. Once all this is done, there is just one more campaign test left to single out any errors. Then there is a last finishing touch. So the campaign is ready to be released very soon. It's going to be released on Steamworkshop and Armaholic.com.
  8. Ok. There is at least thermal vision, so to me it seems plausible that there must some sort of script to activate it.
  9. I am looking for some sort off ppeffects script that can be used to enable infrared vision, or thermal vision. I have googled it but I haven't found anything. It is not for cutscenes, but for gameplay.
  10. In one mission I managed to make a radio play a sound by using ''Play 3d sound''-command. But right now, there is something wrong. Because I can't hear any sound and I suspect there is something wrong with the soundfile. What I have done is the following. 1. I opened up my tune in Audacity. 2. I split the stereo track 3. I selected ''Mono'' 4. I set sample format to 16bit PCM. 5. I converted the file to .ogg No sound in the mission. Does it have anything to do with the size of the file?
  11. Cyper

    Play 3d sound

    This is already done, and as I said before, the soundfile is visible in the trigger and there are no errors when the sound is fired by a trigger or unit. I'm not sure what you mean... Open up a sqf file in the action line..? What sqf file? What script should the sqf contain? I know how to create sqfs, and fire them off, but I don't understand what you mean.. The problem that must be fixed, is the problem that there is no sound at all. If I place a simple trigger, and select the appropiate sound in the menu, and fire the trigger off.. I hear nothing. But there is no error message. And the volume in the description file is also at 12db. Because there should be a sound if the script is working properly but there isn't any sound at all. ---------- Post added at 10:30 AM ---------- Previous post was at 09:54 AM ---------- I think I have finally solved this problem...because I got the sounds working. In case anyone else have had or have the same problem, I recap it... 1. Open up your mp3 in Audacity. 2. Split the stereo track 3. Set to ''Mono'' 4. I set sample format to 16bit PCM. 5. Ensure rate is set to 44100hz 6. Export the file to .ogg 7. Create a folder called ''Sound'' in mission folder and place the .ogg file/files there 8. Create the description file. If no sound is heard, ensure that db in description is not set to 0. I used the script: player say3D "nameofsound" The problem I had is simple: My folder was called Sounds instead of Sound, with meant that my .ogg never was activated, and since no error message was displayed, I never realized it either.
  12. Cyper

    Play 3d sound

    I got it working... one time, since 2012. When I do the same thing again it doesn't work. This is the only thing that it seems I never will learn. I tried what you said. I converted both the MP3 via online convert to OGG, but it didn't work. I then tried to convert my .ogg that I made in Audiacity by using online convert, 112 and 128 kbps, sampling rate 44100, and audiochannel mono... and it doesn't work. No sound is heard. How exactly do you do it? There must be someone who knows who to do it!
  13. Cyper

    Play 3d sound

    I still havent got this to work..... Besides what I wrote in the beginning, I use a trigger that activates the sound, and inside the init I have written ''radio say3D "siberia". But there is no sound! When I use only a trigger, the soundname appears in the menu, and when the triggered is fired there is no error message, but I can't hear a thing!
  14. I am looking for a voice actor for my campaign. The voice actor will read lines that will be used as a narrator voice. The amount of dialog required is not very high, therefore, it is not a huge job. I need someone who speak british English.
  15. Ok. I'll check it out!
  16. Do you have a british accent?
  17. Is no one interested?
  18. Cyper

    @A3MP - ArmA 3 Map Pack

    I downloaded the map... I have to say that I actually like Chernarus more than Altis.
  19. Cyper

    @A3MP - ArmA 3 Map Pack

    Space on my harddrive certainly not a problem for me. I am just worried that fewer people will play a campaign that requires such a huge download. Maybe I am wrong. After all, all these maps are great anyway so not downloading them is to miss something . I always try to keep the amount of mods and the disc space required for mods to a minimum when I create campaigns. Then, I am of course very gratefull to all the people put all their time and energy into this. I just want to make sure that campaigns I create is as accessible as possible for anyone who wish to play them and that the map/maps I work with is solid so that I people don't encounter issues when they play my campaign.
  20. Cyper

    @A3MP - ArmA 3 Map Pack

    Good news and bad news then... I hope that it will be possible to download each map separate in the future. The reason for that is because it makes the downloads smaller, and users don't have to download piece by piece, but rather they can pick what they want. It is also better for campaigns that takes place on any of these maps since the people who play the campaign has to download less content in order to play it.
  21. Cyper

    @A3MP - ArmA 3 Map Pack

    I have two questions: 1) Is it possible to only download Chernarus map, and if so, which part should I download? 2) Is the map ready to start working on campaign for it or is there still a lot of issues?
  22. Cyper

    Sahrani for A3 by SMD

    Is there any news about this project?
  23. Cyper

    My first campaign

    Yes, sort off:
  24. Cyper

    My first campaign

    I thought about something similar to how it was in ARMA 1. Due to the fact that the story in my campaign is very simple, and does not have much depth, a narrator voice would be a good complement, because it can be used to tell something about the story. By the way, the campaign is ready for testing. If you would like to I could send you a private message with download link.
  25. I have tried to search for this one, but I didn't find anything, mostly because I am not sure what I should search for. I use ''enableSimulation false;'' and it works good. I can't move the player which is the purpose. But, I want to be able to look around, like in the cutscenes for ARMA III. How..?
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