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dax01

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Everything posted by dax01

  1. Will this feature be available as a multiplayer mission for players to host their own servers? If so, will the other players be AI if all slots are not filled? Or do you plan to provide the public with tools to create similar battles using warfare gameplay?
  2. the 31st team did a fantastic job
  3. I have the mod set up and everything is working/looking great! But i have no german infantry available to select in the editor. I didn't think that they were released in this beta utnil i saw GqchatarN's screenshots. Any ideas why they are not showing up in the editor? (i am using CBA) there are 87 items in the addons folder, correct? no weapons appear to be showing up either
  4. Your description is already very much like warfare. I enjoy warfare's similarities to WWIIO:BGE and how each battle is never the same as another. It is also significant in how it simulates realtime war strategy. Warfare is the reason why many of us have played Arma as long as we have. But I like the idea of reinforcement and supply tickets. But it my opinion, launching attacks behind enemy lines to capture towns is a blast (especially when it is done by air ;) )! I can't wait to see everyone's contribution to the game through later releases. This mod willd definitely be another reason to keep playing Arma! It has been a while since i've worked with 3D modeling and texture art, but maybe i will find some time to start up again! Props to all involved with this mod!
  5. I re-read my last post. I didn't mean for it to sound like I was bashing on Cornered Rat Software. They have put in a lot of work since their first public release of the game--especially for the fact that they had to take the time to create the realistic physics, audio simulation, spot-collision simulation, etc. Graphics aren't everything when you have excellent gameplay like so. In fact, the graphics are quite impressive for a large-scale online game, thanks to their dedicated server. We are just fortunate to have the Arma engine to be so mod-friendly. Especially for its artificial intelligence. But you guys do a good job. and once again, good job on te terrain!
  6. I am absolutely fascinated by how far this mod has gone. I have been patiently following it for a while and have become more and more amazed by how far this has come. It is just so geniously constructed. Not only do the character, weapon, and tank models look fantastic, but I am absolutely awed by how you guys have managed to piece together an accurate map of a huge chunk of Europe. Only WWII Online: Battleground Europe has accomplished something similar, but the terrain is no where near as detailed as this (in fact, everything about their "innovated" graphics is still quite cheesey looking). I just have to ask you how a mod team could outdue people who get paid to do this kind of thing. Did you perhaps use a high-resolution bump map for the terrain? Keep up the great work! Can't wait to try this one out myself
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