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forteh

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Everything posted by forteh

  1. The i5 750 overclocks very well and most will reach 4ghz without much of a problem as long as you can keep the heat under control. Even with the base speed of 2.67ghz it will be a lot faster than your current amd mobility processor when coupled to a gtx6xx gpu. Overclocking isn't difficult once you know how to do it, however it can take time and patience. I used this guide when I overclocked my i5 750 and achieved 4.2ghz, it laid out all the basic prinicples and tells you how to get the best stable overclock you can. Before I upgraded my machine I had an i5 750 @ 4.2ghz, gtx660 with 16gb ram and would usually see around 30-50 fps on 90man king of the hill servers when not in the thick of the fighting, this would drop down to around 20-30 fps in the city fights however this happens to just about everyone because the server fps limits the clients fps.
  2. Bear in mind that most of this is no longer made so will be second hand from ebay. If you can find a bundle of motherboard and processor on ebay it will simplify things, here are some possibilities: - Asus P7P55D with i5 760 - Will probably sell for around £90-£120 Asus P7H55M with i5 750 - £110 buy it now on ebay Otherwise you will need to buy the parts seperately and put them together yourself. It would be a very good idea to read some guides and watch some videos on how to assembly computers. Processor: Intel i5 750 or Intel i5 760 - Around £40-50 on ebay Heatsink: Thermalright true spirit 140bw - £38 - I use one of these and it is a very good cpu cooler Motherboard: Gigabyte GA-H55M-UD2H - Around £40-50 on ebay Gigabyte GA-P55-US3L - £80 buy it now on ebay Ram: 8GB (2x4GB sticks) 1600mhz (pc12800) DDR3 - £50 buy it now on ebay Graphics card: Nvidia GTX650ti - £60 buy it now on ebay Nvidia GTX650ti boost - £75 buy it now on ebay Nvidia GTX660 - £80 buy it now on ebay Nvidia GTX660ti - £95 buy it now on ebay Nvidia GTX670 - £110 buy it now on ebay In addition to all of that you will need a power supply, something like this should be fine: - http://www.overclockers.co.uk/showproduct.php?prodid=CA-010-EA&groupid=701&catid=123&subcat=2463 or http://www.overclockers.co.uk/showproduct.php?prodid=CA-235-AN&groupid=701&catid=123 You will also need an atx case, dvd drive and hard disk if you don't already have them. edit: note that the items I have linked to are on the UK ebay site, you should search for items that are local to you to otherwise postage costs could get very expensive.
  3. You can't upgrade your laptop to play arma3, you're going to have too build or buy a new machine. I wouldn't use an amd cpu for the build because Intel processors give better performance in arma3. Base your choices on what I posted above and ignore the recommended hardware specifications for the game.
  4. Unfortunately upgrading your laptop (if it is even possible to do so) is going to be a waste of money and will never give you the fps you want :( I'm afraid that you will have to save up some extra money and buy/build a new machine to play arma multiplayer. My minimum budget recommendation would be for a first generation i5 and a suitable motherboard to overclock it, you can buy an i5 750 for around £40 from eBay. I overclocked mine to 4.2ghz using a gigabyte ga-h55m-ud2h which you can probably find for around £40 on eBay; I believe that the p55 chipset boards also overclocked well. You will need to get a decent air cooler if you're intending to overclock to this level though, I use a thermalright truespirit 140bw. There are some very good guides on how to overclock the core i5 750 cpus and 3.8-4ghz should be fairly easy to get. For the gpu an nvidia gtx650ti would probably be the best bet although if you can stretch for a gtx660ti or a gtx670 it will allow you to increase the graphics quality. At a pinch something like an old gtx260 core 216 can play arma3 but will be struggling at higher resolution and settings compared to the gtx6xx series. You will need to get some ram as well, 8gb of 1600mhz ddr3 will be fine. Super fast ram has been shown to increase performance in arma3 but it comes at increased cost. On top of all of the above you will need a decent quality power supply of around 500w in order to overclock. If you have a look at www.overclockers.co.uk for examples of decent power supply brands and you might be able to buy one second hand for cheap. You will also need a case and hard disk! I'm sorry to be the bearer of bad news but the above will play arma3 infinitely better than your laptop ever will. I would expect around 40-50 fps in multiplayer when it's not busy but in firefights this will drop down to 20-30 fps depending on the server.
  5. As you're using a laptop I don't think you'll be able to do it, realistically you need an intel quadcore and to be able to overclock it as much as possible - this requires a lot of cooling and a decent power supply which is the realms of a desktop machine not a laptop. To get 40/50 fps on single player on high settings you would need to be looking at an i5 k series cpu with a gtx660 minimum, overclock the cpu to 4ghz+ and the gpu will be able to work properly without a massive bottleneck from the cpu. I have a 4.7ghz i5 2500k and a 2gb gtx660, on high/very high settings I get between 30 and 80 fps single player, multiplayer is between 20-50 fps depending on server. No matter what super high spec your machine is fps in multiplayer is limited by the fps of the server so when it gets hectic it can quite often drop down into the 20s. For around £3-400 you should be able to pick up the second hand components to build an i5 2500k setup with a gtx660 and 8gb ram, once overclocked this will provide about the most economical machine to play arma3.
  6. Unfortunately the cpu just isn't man enough to run the game well, arma3 requires the fastest single core performance you can achieve - a 2.8ghz sandybridge i5 is the recommended cpu which is a good deal faster than your mobile phenom :( Realistically arma doesn't start running really well until you get to 4+ghz intel quad core. The best options you can alter to attempt to make the game playable would be to set view and object distance to minimum, object detail to minimum, shadows to high or above (below this setting the cpu handles them rather than the gpu) and all post process, pip, ambient occlusion turned off. I still wouldn't hold out too much hope unfortunately, I started playing arma3 on an i3 530 @ 4.6ghz and sometimes it was unplayable, switching to an i5 750 @ 4.2ghz more than doubled the framerates and further upgrading to an i5 2500k @ 4.7 has added another 20-30% fps. edit: added to the above, the mobility 5650 isn't going to cut it; referencing toms hardware gpu heirachy it's well below the minimum 8800gt.
  7. None of them, overclock the cpu as far as you can go, preferably 4.5ghz + and you will be running as best you can for arma :) If you haven't got an ssd it's worth picking one up to help with stuttering and loading time; it won't help with fps though.
  8. forteh

    DirecxtX 12 for ArmA 3?

    From what I've read, all nvidia cards going back to the 400 series will support dx12. I will probably upgrade regardless of arma3 performance increases, if it does help then great but I'll not be devastated when it's not the magic bullet :)
  9. I think you'll really struggle to have the game playable :( Both of those processors are hyperthreading dual cores and will very quickly get swamped by arma. For reference I first played arma3 on an i3 530 @ 4.6 ghz with a gtx 260 and it really struggled sometimes in single player. Effectively the i5s you have listed are the same processor but much slower. I don't think either option will give you satisfactory results in afraid :(
  10. For information I have just upgraded my cpu (again) this time to an i5 2500k, got it running happily at 4.8ghz and getting the following on the benchmark: - High preset @ 1080p = 68 fps average Ultra preset @ 1080p = 43 fps average Completely maxes out @ 1080p = 13fps average :D This is with 8gb ddr3 1600 and a bog standard 2gb gtx660. I'm hoping to be able to push the processor to 5ghz, at 4.8 it's reaching around 71°C whilst stress testing so got a good deal of thermal overhead still to play with. Played a brief 20 minutes of koth on a 40 man server and got from 30-60 fps, there are far more variables to consider with MP though. edit: got the cpu to 5ghz and it made no more difference to the benchmark average fps, I guess the 4.8ghz is enough to max out the gtx660 :)
  11. forteh

    Logitech g600

    Exactly, basically you're programming the mouse to carry out the key strikes for you. This is same way that the old thrustmaster hotas used to work, you would write a macro file and a control binding file then upload then to the stick. This way you could formulate very complex combinations of keystrokes based on the programming of the macro file. Essentially it was just a keyboard emulator with about 30 buttons :)
  12. forteh

    Make Arma Not War Build?

    I'm not sure if stream would support it on the same user profile, I was just suggesting it as a possible work around :) Only one way to find out!
  13. forteh

    Make Arma Not War Build?

    What's stopping you reinstalling arma in a new location, copying the mods from the known good 1.32 build and testing them on the latest 1.40 build? That way you should be able to revert back to your original installation if the mods don't work to your liking :)
  14. forteh

    Logitech g600

    As long as the functionality is still in the Logitech software (I don't see why it shouldn't be) you can bind individual mouse buttons to keystrokes. On my g5 I bind the tilt wheel left and right to ctrl+a/d to adjust side stance; this is set to automatically bind when arma3.exe is running. Whilst you might not be able to bind all of the buttons directly, you should be able to get the controls based a combination of setpoint implementation and in game binds. If windows sees the g600 as a game controller then you should be able to bind then all in game. I can bind any of the dozens of buttons on my warthog hotas e.g. I use one if the hat switches left for map, right for GPS, up for nvg and down for internal/external view when flying.
  15. I would agree with the gpu not being man enough, I have an i5 750@4ghz and a gtx660 and can pull 60-80 fps on an empty altis in editor at very high settings; multiplayer tends to be about 30-40 fps with dips down to 20-25 in the big cities (pyrgos/kavala). Whilst it is cpu bound you still need a big enough gpu to push it along when the cpu isn't holding it back; my gpu usage is about 30% when the cpu is bottlenecking and up to 95% when it's able to do it's job and is pulling the top end of the fps range.
  16. Don't know about your keyboard but with the logitech setpoint software for my g5 I can bind any of the buttons to certain keystrokes. This is set up with game profiles so when arma3.exe is running the left and right tilt function on the mousewheel is bound to output ctrl+a and ctrl+d which controls the sidestep stance. It might be possible that you have the same functionality in the software for the new keyboard.
  17. At a pinch a first gen i5 @ 4ghz runs arma3 pretty well. I get 50fps on the benchmark @1080p with very high settings, typically 30-60 fps singleplayer and 20-50 fps multiplayer. That's with 8gb ram, a gtx660 and a crucial mx100 ssd. You can pick up an i5 750 for £40 and a suitable board for overclocking (I use a gigabyte h55mud2h) for about £30. If you can stretch budget further pick up a 2500k, I believe that there is a measurable increase in performance going from 1st gen to 2nd gen core processors but not so much from 2nd to 4th.
  18. I would say a pretty resounding no, it might run but would likely be unplayable :(
  19. forteh

    Joystick throttle issue

    It's not a dual throttle is it? If so you need to delete the binding on one of the throttle axes otherwise it interferes, that can cause symptoms as you're describing. Other than checking the range value is set to 1.0 in the custom controller section and setting the curve/sensitivity to the left to give fine control around 0% (mid throttle) I'm not sure what's going on.
  20. forteh

    Joystick throttle issue

    Did you map both up and down collective to the throttle axis? Arma3 collective is set up as an axis rather than a slider so defaults to 0% at mid position, ranging from -100% to +100%; check you have mapped both and see if that helps. Also worth checking the controller custom settings, you can adjust the sensitivity and axis curves from here.
  21. Upgrade the ram to as fast as you can support and overclock the cpu, arma3 loves 4+ghz and really the higher you can go the better. You're not going to achieve any significant increases in performance by upgrading over what you have now. The game runs slowly (compared to a.n.other generic shooter) but in my experience as long as you can pull a solid 25-30 fps you shouldn't have any issues; I can do that with my i5 750 and gtx 660 :)
  22. forteh

    Key for the Ptich lever?

    Personally I wouldn't want to be flying the afm with all assists off on a mouse/keyboard, I use a thrustmaster warthog hotas with pedals so got all bases covered with proper analogue axes - that said having all the equipment doesn't make me a great pilot but I'm learning :D Try turning the autotrim on in the flight model settings and see if that alleviates the issue, without a true analogue axis you can alter and hold in a specific position I would have thought that trying to trim rotation without pedals would be pretty difficult. I still think you might have something bound incorrectly :)
  23. forteh

    Key for the Ptich lever?

    If you're rotating to the left (anticlockwise) you need to apply left pedal to counteract this, when the rotor torque is high (when lifting off or increasing collective pitch sharply) the craft rotation will increase so you need to apply more pedal to keep it straight. Turning on the autotrim option will stop this happening but where's the fun in that if you have a decent pedal and joystick setup! It almost sounds as though you have something bound to left pedal that you shouldn't, check the options and see if something has crept in there; quite often when binding controls I will accidentally add a trackir input because I have it turned on at the time. Simply delete any inputs that shouldn't be there. For example if you have accidentally bound the negative throttle axis on your joystick to left pedal then as you lower the collective (throttle) it will spin the craft, as you raise collective it will straighten up. Don't forget that different helicopters spin in different directions based on which way the main rotor spins.
  24. forteh

    Key for the Ptich lever?

    There aren't any further controls and you can't alter turbine rpm in arma3; it's collective, cyclic and antitorque control only. Assuming you're using the AFM with all assists turned off (autotrim/rough landing/no wind etc) then you'll need to add antitorque input to stop the rotation; that said in my experience it's when you increase the collective you suffer torque rotation. Are you suffering from vortex ring state from decending too quickly? I was under the impression this just started shaking the craft, radpidly increased decsent rate and reduced effectiveness of the controls until you regain lift although rotation might be a possible effect depending on situation.
  25. forteh

    Sidestep Stance with TrackIR

    The functionality for the g5 mouse has been there since the start, seeing as I have had this mouse for coming up to 6-7 years now I would say it's not a recent addition :D Arma worked straight off the opentrack inputs for me, I set it to output as trackir though so I guess arma is just seeing it as a trackir5. Either way it works very well and combined with the tiltwheel sidestance makes for a very fluid action. I did originally set the tiltwheel to bind ctrl+w/ctrl+s for adjusting vertical stance but it made more sense to set it onto sidestep. Once I have fitted the toebrake potentiometers to my thrustmaster rcs pedals (converted them to usb by canabalising an old logitech ffb wheel) I will have additional analogue axis that I can bind to lean, this will help eliminate slight oddities in the head tracking movement whilst leaning.
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