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Captain Cook

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About Captain Cook

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  1. Captain Cook

    Console version of ARMA 2

    I agree. That's why I'm optimistic concerning the quality of console versions - if any will be ever released. I guess you know the proverb: "what goes around, comes around" :cool: No argument from me here - selling Dragon Rising with "OFP" printed on the cover was a crime. Plain and simple. But Codemasters paid money to BI, so that crime was technically legal. Technically, not morally. For the sake of peace and quiet, I won't comment upon that now. As someone stated some pages ago, I am not a prayer mill. And I will ignore the last sentence in a kind, condescending, and relaxed state of mind. :D
  2. Captain Cook

    Console version of ARMA 2

    *snip* I'm not that ignorant and not that naive - I've been playing both PC and console games for about 20 years now. I was shocked about what became of Ghost Recon or Rainbow Six on console because I loved the original Rainbow Six games with the planning phase etc.. So there are certainly examples when console versions brought down an entire franchise. But this is Bohemia Interactive, not Ubi Soft or any other publisher looking for a cheap cash cow. BI are dedicated gamers, making games for dedicated gamers, so I think we can't compare this game to all the other franchises out there. BI is strongly aware of their target group and they won't change their target group on console. So you _really_ think BI would ruin their own franchise by publishing a dumbed down "light" version of ArmA2 on console for the masses? I don't agree with you here. I'm strongly convinced that they would publish a console version _only_ if they manage to port the game without major trade-offs and concessions - or they won't publish it at all. But I think we will never see a ArmA2 light:Dragon Rising on Xbox. Consoles will get a game which is as close to ArmA2 as hardware and programming allow, or they won't get the game at all. So you can keep your "I want to keep my game, I don't want to share it, play with your own games!" stuff, I had enough of that on Christmas watching kids brawl over their new toys, thank you. You ARE afraid that BI will take the game from you and change it into ArmA2 Vegas. Btw., I'm not one of "you people", defending each and every console game out there (on the contrary), I'm playing games on PC as well as XBox, depending on the game and genre. I was just trying to bring reason back to this discussion, but I obviously failed. Instead of a discussion about "problems I see when BI will try to port the game to XBox", I got the same: "Whaaaa, don't take my game from me" stuff again. Anyway, I tried. The fact that you put console "players" into quotation marks proves that you aren't interested in any serious discussions. I don't think I change from a player to a "player" when I turn off my PC and turn on my Xbox, I'm still the same person. That's arrogant, ignorant, elitist, childish, and polemic.
  3. Captain Cook

    Console version of ARMA 2

    Excuse my ignorance, but I've been lurking here for a while now and I appararently don't get the point. Why are so many of you afraid of an ArmA2 release on XBox 360? Some of you almost panick when thinking of a console release. If you play the game on PC - content with the mod options, the control scheme, the community -, then why do you whine about all the problems BI will face when porting the game to XBox? They are the programmers, they should know best. You whine and cry out loud about the problems of porting the control schemes to an "inusable" XBox 360 controller and about a community of idiots playing consoles compared to an elite playing on PC. Some of the postings here sound like my 5 year old niece who cries out because her 3 year old brother threatens to take away her toy. Is that the reason? Are you afraid that the bad console gamers will take away your favorite toy and spoil it with their drool and sticky fingers? No? Because that's ridiculous, isn't it? Nevertheless, that's what I have read so far. What are you afraid - or jealous - of? That you would loose your elitist status? That a lower, inferior class of players will touch your holy grail? Come on, there isn't even a clear separation between "console gamers" and "PC gamers". Actually, many people own both and play on both platforms. You can find the same people here and there, the singing and shouting kid as well as the 40+ military man playing a video or PC game after a hard day's work. Or are you afraid that the PC version of ArmA2 will suffer from the console port? That the PC game and its successors will be dumbed down, neglected, watered down in order to please a (non existant) dumb console public? You should know (and trust!) BI better - they always preferred the PC as a lead platform and I don't think they would never, ever do that to Armed Assault what Codemasters did to Operation Flashpoint. I fully trust them that if they published a console version, it would be a version they could stand behind 100 percent. There is absolutely no reason to be afraid that someone will take the game from your PCs, and destroy it or anything like that. So don't panick and stop flaming, trolling, and whining. BI certainly won't destroy the game, even if they decided to publish a console version (something I'm not convinced of, btw). BI won't take the game from you, cock a snook at you and give the game to your little baby brothers. So please stop behaving like jealous 6-years-olds and refrain from whining like: "but they are dumb, they are idiots, and they play with CONTROLLERS, omfg, they will desecrate my game!!!". They won't, this isn't a game for the masses and it won't become a game for the masses on console either. How arrogant to claim that players who play the game on PC are intelligent, tactical superior and clever members of a paradisiac community while players who would play it on console are drooling morons who hate each other. Believe me, they are not distinguishable from you, besides their obvious hardware preferences, and many of them are among you because they play on Xbox and PC. This is thread about the (suspected) console version of ArmA2, of speculations about the console version and about how to solve the obvious technical issues. Crying about that you don't want to share your precious game with these console guys and childish boasting about why PC gamers are superior is absolutely unasked for. DMarkwick, you had some good points, though. The static game on console is certainly unwanted in a lively community who is accustomed to mods, but keep in mind that most console players really don't care. They play all kinds of shooters "out of the box" with some DLC here and there, and they don't care whether a game remains static as long as the multiplayer is addictive and well-thought-out with enough long-time motivation to keep players interested. That works fine on console, even without user created content and mods. The fact that there is no need to install a game, to search for drivers and solve compatibility issues, to patch a game or to replace incompatible hardware compensates for that. If ArmA2 is a good game even without user-created content, then it will find its community and dedicated fans even on console. If ArmA2 doesn't work without user modifications or doesn't offer enough stuff with user content, then that's another problem altogether which could certainly be argued about (especially in a trollish fashion, I'm afraid). Nevertheless, interesting point. But don't forget, the community found a way to port OFP mods from PC to the old XBox, including vehicles, weapons, buildings, and large missions. So there's still hope. I really hope this thread will stay on topic from now on: with an objective, constructive discussion about a speculated console version of the game. It's out of question that control schemes or graphics or even long-time motivation are an issue here, but the discussion should be led in an interesting, adult way and not by obvious jealous six-year-olds who don't want to share their game with anyone.
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