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arb

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Everything posted by arb

  1. that was it, many thanks. hopefully I won't make any more stupid errors!:rolleyes:
  2. another problem, when shooting the wall. any ideas? I think I have the view geo setup right, it doesn't do this all the way along the wall...
  3. Checked config, def not in there, tried BIS sample models and they show up on mission editor without using a config file so it has to be set in O2 somewhere. anyone got any ideas? :confused: Thanks
  4. was just thinking, would be cool if there was a way that a ladder could be added to a soldier that he carries for climbing compound walls :)
  5. high wall... ---------- Post added at 11:42 PM ---------- Previous post was at 11:41 PM ---------- will give that a go later.
  6. Started creating a long wall, (don't worry about current apperance) However need help, how do I get it to show up on the arma map like the OPX walls do. my wall shows up in game fine just not on the map in the mission editor. any ideas what I need to do?
  7. maybe, also may have a couple of guys helping me out or I may do some of my own. take a look at this page to get an idea of the look of landscape/ buildings i'm trying to achieve.. http://www.michaelyon-online.com/compounds.htm
  8. fine to wade through, drive through and AI all ok with it. ---------- Post added at 09:31 PM ---------- Previous post was at 08:07 PM ---------- given it a quick go...
  9. Apache by Ed Macy is a good read, just started on his second book Hellfire. ---------- Post added at 02:25 PM ---------- Previous post was at 01:58 PM ---------- new texture to match sat image... feedback please.
  10. loads of buildings all over the place, haven't even started on the buildings yet! Want to get the terrain etc right first. ---------- Post added at 01:46 PM ---------- Previous post was at 01:39 PM ---------- been working on the rivers again, I'm liking the look of them now. ignore the colour of the ground, thats yet to be worked on to match the road colour. other option is to do another road texture to match sat image.
  11. started work on doing some of the roads/ tracks raised :) off to get some sleep now!
  12. its mainly flat but are some hilly bits out in the desert.
  13. New screenshots! Starting to get the look I want (hopefully not Safari looking) which hopefully means I will start to make a lot of progress on this...
  14. used the roads2 that came with visitor rather than the depbo roads2.bpo from arma 2.
  15. that will be my problem. i'll try the ones with visitor, although no textures included, so guess will have to create data folder within p:\ca\roads2\ ---------- Post added at 05:02 PM ---------- Previous post was at 04:47 PM ---------- fixed, arb_roads working.
  16. Need some help guys... trying to retexture the road, extracted the roads, retextured them, used hex editor to change paths to arb_roads\data\ but when trying to add the road in visitor I get following message.... any ideas? alternatively if someone has already retextured the road is there anyway I can send you my texture and you sort it out for me? many thanks ARB Maybe some wadis but no irrigation ditches as can't get any ditches narrow enough, can't even get the canal as narrow as I want it :(
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