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arb

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Everything posted by arb

  1. been working on getting the ground done... poppies on the way!:D
  2. Thanks to the BIS sample models I have been able to create an irrigation ditch which is a road object and also has grass clutter attached to it. Needs more clutter adding but gives you an idea of what I have. no issues performance wise either.
  3. coming along ok. not good, :butbut: had to do the same a few weeks ago and lost everything, thankfully it was only an island I was messing about with rather than a real project.
  4. been working on getting the irrigation ditch as a road so that its easier to put on the map. think it will be ok, just hoping AI don't try to drive down it :)
  5. quick update, been working on the roads/ tracks. taking shape...:p
  6. I agree. need to check those textures you sent me to see if there is one that can be used.
  7. still a long way to go... (hidden amongst the clutter) (still needs some work, not sure if better with a bit of clutter or without) will keep going until I can get something that resembles these... http://www.bassirat.net/IMG/jpg/canal.jpg http://images.mirror.co.uk/upl/m4/aug2009/5/0/sniper-tom-mann-7366784.jpg http://blogs.denverpost.com/captured/wp-content/photos/afghan007.JPG http://www.michaelyon-online.com/images/stories/nightintoday/IMG_2146.jpg http://img122.imageshack.us/img122/3632/sl12506bk8.jpg
  8. that will be sorted now I know how to get rid of some clutter :)
  9. new improved... thats probably it from me for tonight as I'm off to football. ---------- Post added at 05:56 PM ---------- Previous post was at 05:54 PM ---------- Cheers, helpful as ever, will give it a go later.
  10. impossible with height map unless I wanted them really wide :(
  11. anyone know how to stop clutter coming up through an object? is there something that needs to be done in O2.
  12. latest version, ignore the textures as these need to be worked on, will also go in undergrowth neer the treelines so hopefully wont stand out too much. Have to use the V key to climb into the ditch. prone (looks massive this view but its not) I could use road Lod so that you can drop into the ditch but have to climb out.
  13. something like this would do with a bit more work, reduce the banking a bit and better texturing and it could work.
  14. don't laugh, still very much WIP, just thrown this together in 10mins. but you get the idea of the types of things this map will have... like... http://www.palacebarracksmemorialgarden.org/HQUKTF_5.gif
  15. will do. for now have roughed them up a bit...
  16. been having a play with texture, still some work to do on the actual modelling though (too square).
  17. cheers Schancky, these are quality, just what I need, those mud ones look perfect but will probably need to be toned down as I think they will be too much in game.:D
  18. might give some of these a go if they are ok to use... http://www.2expertsdesign.com/graphics/massive-list-of-hi-res-free-textures
  19. Been playing around making some walls/ buildings in O2, does anyone know where I can find some textures I can use for afghan compound walls like the one shown in this pic? :D http://www.flickr.com/photos/mediaops/4296153310/
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