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arb

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Everything posted by arb

  1. still work to be done on apperance. no issues with walking through the holes.
  2. No way. how does your breach thing work?
  3. Nice, Got the breachable walls done with help from Rock which can be breached with satchel charge. working on various sizes. just need to get the rubble to work so that it shows on the ground after being breached.
  4. Like this> still a lot of work needing on it... ---------- Post added at 17:20 ---------- Previous post was at 17:19 ---------- No villages in place yet as we don't have any completed buildings/ walls. ---------- Post added at 17:22 ---------- Previous post was at 17:20 ---------- Agree, we have got a hell of a lot of work to do on this one to get it how we want it.
  5. nice, we need some of these :) http://www.flickr.com/photos/jwm79/2573091783/sizes/l/
  6. looking good :) I have been (but slowly) working on the mask, its taking sometime on a map with such varried fields :)
  7. Excellent mate. much better than my effort.
  8. No worries, looking forward to it, I'll send you over the breachable wall tomorrow.:D ---------- Post added at 10:25 PM ---------- Previous post was at 10:25 PM ---------- It is highly possible. ---------- Post added at 11:05 PM ---------- Previous post was at 10:25 PM ---------- not a mod will be an island like all others
  9. Hopefully will get an fob in place like this one...
  10. Excellent, going to be very useful. small update: been busy working on the sat image to make the ground look ok, almost got the look I want. a couple more update pics:
  11. thanks guys, I have been havig a play in photoshop and can get the look I want without it looking odd from the air, just going to take a long time to get completed :(
  12. No worries, i been busy too, i have had another look at doing irrigation ditches and I think I have almost got it to work without having them visible from the air like a wall. :)
  13. it does on mine when you roll. before: After: I'm using clutter: "ca\plants2\clutter\c_GrassAutumn_t.p3d"
  14. @ezy1 its a possibilty. ---------- Post added at 11:07 ---------- Previous post was at 11:06 ---------- There will shortly be a website up and running with updates on this Island. http://arb.armaholic.eu/
  15. update: this is very eary WIP of a compound made from one of DarkFenix100's walls.
  16. all, I will have a site up and running where there will be updates on this island, this will mean people will be able to see the updates without having to go through comments that really have nothing to do with my island. Its simple really, if you don't want to use my Island then don't i'm not forcing it upon you, you can wait for OA! :rolleyes:
  17. Hence reason for me to make this map. there is def not any map at the moment that represents... http://www.flickr.com/search/?w=all&q=nad-e-ali&m=text
  18. Why not? from what I have seen of OA it isn't going to be terrain like Nad-E-Ali
  19. all, just to let you know that you may notice some of my pictures have gone. this is because I need the space on my Flickr account for some photos I took today at RAF Mildenhall and RAF Lakenheath, http://www.flickr.com/photos/13696146@N08/
  20. DarkFenix walls on the map now...looking rather good I think... http://i891.photobucket.com/albums/ac111/arb-2010/dantk22wall4.jpg?t=1268698042 http://i891.photobucket.com/albums/ac111/arb-2010/dantk22wall3.jpg?t=1268698298 http://i891.photobucket.com/albums/ac111/arb-2010/dantk22wall2.jpg?t=1268698328 Comparison with OPX walls... http://i891.photobucket.com/albums/ac111/arb-2010/dantk22wall.jpg?t=1268698359
  21. I like. anyone know if there is away of blowing a hole in a wall? like... http://www.eliteukforces.info/images/weapons/lasm.jpg http://waterflows.typepad.com/.a/6a00d8341c438653ef01156f96d9da970c-800wi Also looking at the colour of the wall in the photo your texture colour is spot on.
  22. working on poppy fields, still long way to go with the textures but you get the idea...
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