Floyd
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Everything posted by Floyd
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Just to let you know, I managed to sort my remote server out. :) It was, indeed, as you suggested KillerSwitch, to be a corrupt upload file. You couldnt tell tho, as all the files and file sizes matched in everyway. The way I worked it out, was by litterally "googling" the error of the file in the log, and trying to trace it to the right *pbo file. Then uploaded those in the Binary mode you suggested. It took some time to do but its now working, so I just wanted to pass on my thanks. I didnt use rsync as per your post, but im not really familiar with it at all, but was going to try itif I still had problems on Saturday. Thanks again.
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Thanks again Killerswitch. Not ever used rsync ever... so will re-check your thread post on it.... im in the process of uploading some of the "bigger" files again in binary mode whilst im at work and dont need my connection, and hopefully across the weekend be able to test out my server and see were the issue lies, perhaps with rsync. Fingers crossed. PS, thanks for letting me know about the hotfix/steam update, that had me worried to and thought "oh, not another can of worms to wade through". ;)
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Hi Scale, Firstly, thanks for that. I REALLY wish they would keep the config examples separate for each arma edition. :( Anyway, I will change that but dont think it will solve my issue. - Appreciate that tho mate. ---------- Post added at 10:47 AM ---------- Previous post was at 10:34 AM ---------- HI Killerswitch, thank for your reply. Now that really upset me... lol I have spent 2.5 days uploading and fear that it might be exactly that. :( HOWEVER with regards to my addons folder and file sizes, ( addons= 104 files 8,840,778,016 bytes ) matches both my game, my linux gameserver at home and the remote linux gameserver which im having issues with. I can join and start a mission and play on my home linux gameserver (fedora core 8 ), so I think my files sizes are fine, but I dont have the hot fix installed on anything yet. ( It would be nice if someone can verify my file size with just a vanilla 1.5 install? ) So I am thinking its probably a corrupt upload to my remote server, but its a case now working out which one..... FFS :( Yea, but what I was getting at is why not have the missions already in the same example , rather than having to "interviene" with the server.cfg at all... ( not that im blaming you at all, but it just seems daft to me and adds to more confusion... ) ---------- Post added at 10:56 AM ---------- Previous post was at 10:47 AM ---------- Yea I guess I will have to try that, but find it odd I can join my remote server properly, just cant start a mission. That could be due to the upload "binary" setting as we have discussed, so will have to see. My entire game is all done from a retail DVD, so im not on steam for this game so it should not of updated it, incase you might think I had different versions. Is this fix downloadable for steam users? I just ask as my friends have the steam version and I am wondering if I need to do the patch or if we can all join in vanilla 1.5 ? Will do matey .. ;) Thanks again for your replies... I will come back with updates how I get on. Floyd.
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Hi again. I thought I was sorted, but was premature in my last reply. I got my server running on my Fedora Core 8 Box at home, and whilst was posting here, was uploading to my remote Cent 5.3 Dedicated Server. Since I got my server box at home running ok, I thought all would be ok on my remote server, but thats not the case. :( I have the ./install all ok, and have run the ./arma2server check as well, and thats all in order. I can also start my server with no problems. The problem is I can join the server but when I then click "OK" in the "Multiplayer" screen ( and log in as admin, which is all fine) it then states "waiting for host" then after a few seconds states "Session Lost". This is my server.cfg // // server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname = "Arma2 UK Server"; // The name of the server that shall be displayed in the public server list password = ""; // Password for joining, eg connecting to the server passwordAdmin = "password"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' reportingIP = "armedass.master.gamespy.com"; // This is the default setting. If you change this, your server //reportingIP = arma2pc.master.gamespy.com"; // In case of ArmA2 might not turn up in the public list. Leave empty for private servers logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "", "", "Arma2 UK Server", "Server Settings: Veteran, Crosshair = off, 3rdPerson = off, MapInfo = off, VoN = off, CustomFiles = 200KByte, Voting = 33%, PersistentMaps = on", "We are looking for fun - Join us Now !", "http://www.", "", "", "" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES checkfiles[] = {}; // Outdated. maxPlayers = 30; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 1; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 1; // If set to 1, Voice over Net will not be available vonCodecQuality = 0; // Quality from 1 to 10 persistent = 1; // If 1, missions still run on even after the last player disconnected. // SCRIPTING ISSUES onUserConnected = ""; // self-explaining onUserDisconnected = ""; doubleIdDetected = ""; regularCheck = ""; // some ArmA specific stuff - signature verification onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected BattlEye = 1; //Server to use BattlEye system // MISSIONS CYCLE (see below) class Missions { class DM_Deathmatch // name for the mission, can be anything { template = "MP_Deathmatch.Chernarus"; // omit the .pbo suffix difficulty = "regular"; // difficulty: recruit, regular, veteran & expert as specified in *.Arma2profile paramsArray = [4,0,7,0,0,1,0,2]; }; }; This is my logfile: WATCHDOG (3276): [Thu Jan 7 20:27:56 GMT 2010] Starting server (port 2302)... 20:28:02 Dedicated host created. 20:28:03 BattlEye Server: Initialized (v1.071) 20:28:03 Host identity created. ArmA 2 Console version 1.05 : port 2302 - Sockets 20:28:50 Player Floyd connecting. 01: Deathmatch: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable Server error: Player without identity Floyd (id 9999999999) 20:28:54 Player Floyd connected (id=999999). 20:29:22 Admin Floyd logged in. 01: Deathmatch: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable 20:29:49 Roles assigned. 20:29:49 Reading mission ... Warning: preNLOD format in object ca\buildings\kulna.p3d Critical:Destroying running thread! Critical:Destroying running thread! Critical:Destroying running thread! Critical:Destroying running thread! Critical:Destroying running thread! TBH, I dont really understand why all the missions could not be included in a master server.cfg which comes with the dedicated server files, so its all there and we can take out what we dont want. :S All my files match the server, so not sure what else it can be. addons= 104 files 8,840,778,016 bytes battleye = 1 file 97497 bytes dta = 7 files 11,014,320 bytes keys = 1 file 155 bytes missions = 1 file 14 bytes mpmissions = 1 file 10 bytes player = 1 file 180 bytes Each time It crashes, I end up with a huge "core.3444" file ( the .3444 number changes each time it crashes ) which is about 180 meg which is left in the root ( not root as in user) of the server (user) home. :S ( I dont have an arma2 directory, it all sits in the home folder of the user ). - I doubt that is the cause is it? If anyone has any ideas it would be great. Thanks
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Thanks Killerswitch, Very helpfull and constructive replies. I should of looked at the script file myself, but wasnt at home when I did my reply. Again, much appreciated. :)
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I cant thank you enough mate for your reply. However, I didnt install GCC which you rightly pointed out, but as I managed to get the server going, after I renamed the files, I uploaded all the files to my remote server. Is what ive done all thats needed, or do I need to run the ./server again to run the script, is that all the script does, rename the files, or is there other stuff that needs to be done? I just dont want to have to upload the server again will all 8 gig. Once again, thats for yoru help though, I just missed that GCC. :(
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I seem to be having the same issues here but there is something else bothering me before I even go into that. http://www.arma2.com/supply/all-downloads/file/226-arma2server-1-05-62021-tar.html?lang=en Quite clearly the page and download file name state "File: ARMA 2 1.05.62021 Linux Standalone Server" However, just below that heading name it states : Then, when you run the ./install command I get this: -sh-3.2$ ./install [color="Red"]ArmA 2 Linux Dedicated Server 1.04[/color] Converting ArmA 2 directory: ./install: line 7: gcc: command not found ./install: line 8: ./tolower: No such file or directory ArmA 2 server was installed. -sh-3.2$ Please note the "1.04" which ive highlighted in red... So im kind of worried I have the right file...? Also, I dont see why im getting the two errors. Ive copied the entire arma2 directory over, lowercased the folder names "addons" and "dta", checked all the permissions. Ive deleted the uppercase folder called "battleye" since it was copied with the Arma2 directly, which gets replaced by a lower case directory of the same name from the dedicated server files. If I then run the commnd below I get this : -sh-3.2$ ./server [color="red"]Cannot open file 'addons\air3.pbo'[/color] Critical:Destroying running thread! -sh-3.2$ Which is nuts because the permissions to the directory and files are all correct, and it contains exactly that of my game dir, 104 files, and the filesize of the dir matches my pc game folder. After looking more closely at my server file in addons, I noticed that only that single file started with an uppercase "A" in "Air2.pbo" along with "Air3.pbo.bi.bisign". Should that be lowercase ? The only files ive renamed are the foldernames "not" any individual files at all. Seems to me that the convertion is not doing all the files? Any ideas anyone? Im running FC8 on a box at home to see if I can get this going first. If anyone can help it would be appreciated. Anyway, after running the ./server command a few times, I found that there were quite a lot of these files that needed renaming... (changing case) -sh-3.2$ ./server Warning Message: No entry '.\ArmA2.cfg.3D_Performance'. No entry '.\ArmA2.cfg.3D_Performance'. Warning Message: '/' is not a value Warning Message: No entry '.\ArmA2.cfg.adapter'. Warning Message: '/' is not a value Warning Message: No entry '.\ArmA2.cfg.Resolution_Bpp'. Warning Message: '/' is not a value [color="Red"]Cannot open file 'addons\chernarus_data_layers.pbo'[/color] Critical:Destroying running thread! -sh-3.2$ ./server Warning Message: No entry '.\ArmA2.cfg.3D_Performance'. No entry '.\ArmA2.cfg.3D_Performance'. Warning Message: '/' is not a value Warning Message: No entry '.\ArmA2.cfg.adapter'. Warning Message: '/' is not a value Warning Message: No entry '.\ArmA2.cfg.Resolution_Bpp'. Warning Message: '/' is not a value [color="red"]Cannot open file 'addons\chernarus_data_layers.pbo'[/color] Critical:Destroying running thread! -sh-3.2$ ./server Warning Message: No entry '.\ArmA2.cfg.3D_Performance'. No entry '.\ArmA2.cfg.3D_Performance'. Warning Message: '/' is not a value Warning Message: No entry '.\ArmA2.cfg.adapter'. Warning Message: '/' is not a value Warning Message: No entry '.\ArmA2.cfg.Resolution_Bpp'. Warning Message: '/' is not a value [color="red"]Cannot open file 'addons\roads2.pbo'[/color] Critical:Destroying running thread! -sh-3.2$ ./server Warning Message: No entry '.\ArmA2.cfg.3D_Performance'. No entry '.\ArmA2.cfg.3D_Performance'. Warning Message: '/' is not a value Warning Message: No entry '.\ArmA2.cfg.adapter'. Warning Message: '/' is not a value Warning Message: No entry '.\ArmA2.cfg.Resolution_Bpp'. Warning Message: '/' is not a value [color="red"]Cannot open file 'addons\uifonts.pbo'[/color] Critical:Destroying running thread! -sh-3.2$ ./server Warning Message: No entry '.\ArmA2.cfg.3D_Performance'. No entry '.\ArmA2.cfg.3D_Performance'. Warning Message: '/' is not a value Warning Message: No entry '.\ArmA2.cfg.adapter'. Warning Message: '/' is not a value Warning Message: No entry '.\ArmA2.cfg.Resolution_Bpp'. Warning Message: '/' is not a value 11:57:29 Dedicated host created. 11:57:31 BattlEye Server: Initialized (v1.069) 11:57:31 Host identity created. [color="Red"]ArmA 2 Console version 1.05 : port 2302 - Sockets[/color] After which, I eventually got the server running... ( note, it changed at the end to 1.05 ? ) This kind of thing does confuse me.... :S So in summary, I had to change these files Ive highlighed in read. So, when I now start the server, the log file shows this... WATCHDOG (11041): [Mon Jan 4 12:31:11 GMT 2010] Starting server (port 2302)... 12:31:16 Dedicated host created. 12:31:17 BattlEye Server: Initialized (v1.069) 12:31:17 Host identity created. Is this ok? Assuming the above is ok, then I hope if anyone else has this issue, it might help you. Any help would be so much appreciated in explaining what I might of done wrong (which I dont think I have ? ) Thanks everyone. Floyd
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Hi. I was wondering if it is possible to install an Arma2 dedicated server on a linux box ( Fedora for example ) the same way its done for Halflife 2 games, such as Day of Defeat, CounterStrike and Left for Dead? Surely there must be a way to install teh needed files, rather having to upload 8 gig? For example, this is how its done via ssh ( I use putty to connect to my remote linux server ). wget http://storefront.steampowered.com/download/hldsupdatetool.bin chmod +x hldsupdatetool.bin chown cs1:cs1 /home/cs1 -R ./hldsupdatetool.bin ./steam -update "counter-strike source" /home/cs1 This completely downloads ALL the files needed and can be run using the usual start scripts. Surely there is a way of doing this for Arma 2? Im told that Any steam game that has MP can be installed automatically via commandline ? Any info would be great. Floyd.
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Well, tbh, thats what I thought, but I had hoped there would be a little hope... lol Back to the drawing board I guess.