purpheart23
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Everything posted by purpheart23
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!!MISSING STRING ERROR? ACR Install error
purpheart23 posted a topic in ARMA 2 & OA - TROUBLESHOOTING
Does anybody have a fix for the Missing string install error. I've tried everything I can think of to get the content installed to include turning off virus protection and firewalls. Then download works and the unzipping works but the install stops immediately with the !!MISSING STRINGS error. Any suggestions? ---------- Post added at 05:29 PM ---------- Previous post was at 05:19 PM ---------- Can a Moderator please move this to the troubleshooting forum with my apologies. ---------- Post added at 07:21 PM ---------- Previous post was at 05:29 PM ---------- First off apologies for answering my own thread but here's what worked for me in case anybody else has this issue. Go to http://www.battleye.com/download.html and download the client and server 32 bit .dll files. Go to your Arma 2 root folder and find your BattlEye folder and replace the two .dll's in that folder with the downloaded files. Viola, install successful. -
This. Does anybody have a fix for this?
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Oh cool, yeah i just downloaded and installed the c++ and everything was status quo. Cheers.
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I have the same missing .dll as hank. I've tried downloading and replacing the missing .dll/.dlls and then I'm given a no entry point error as well. Anybody have any idea. edit: even if running a 64 bit operating system you need to download and install the 32 bit c++ found here http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84 Should fix you up.
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Oh Hai Stag! These are some of my favorite units to kill, thanks for yall your hard work. Now let's get back to squaring that cmsf scenario away aye?
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ACE 1.8 (Advanced Combat Enviroment) for OA/CO
purpheart23 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Go into the Ace settings in game and turn off "allow wind deflection" make sure the clippi is open when you save it so you don't have to keep resetting the setting. See how that works for you. -
ACE 1.8 (Advanced Combat Enviroment) for OA/CO
purpheart23 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I don't think it's fade because it's only active when the Ace mod is active. With vanilla Arma everything is fine. I saw some of the AAW guys had the same issue but I didn't see or I can't read the fix they were given. -
ACE 1.8 (Advanced Combat Enviroment) for OA/CO
purpheart23 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I seem to be having an issue with ACE mod and I was hoping maybe somebody on the team or somebody who has dealt with the issue may be able to help. I installed a new GPU in my rig today and having started Arma II and playing in the editor for a bit I've found that when firing my weapon the rounds go out about a hudred meters or so then go vertical as seen by tracers and hit the ground about 5 meters in front of my avatar. I tested with Vanilla Arma II and the issue does not exist, but the moment I try with ACE mod all my rounds act this way. Is this a known issue or am I the only one having it? These are my specs. Processor: Intel Core i7 920 2.66GHz (Quad Core) Oc'd to 3.6 GHZ Motherboard: EVGA X58 LE Edition SLI System Memory: 6GB DDR3 1600MHz Video Card(s):1 GTX 580 w GTX 275 handling PhysX Sound Card: Razer Barracuda AC-1 OS: Microsoft Windows 7 Home Premium (64-Bit Edition) PS: 1000w corsair Edit: May have found the answer in turning off "allow wind deflection" in the ACE settings. Will test some more but seems fine now. -
Dynamic-AI-Creator (DAC) V3.0 released
purpheart23 replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks zigzag, must've read over it. -
Dynamic-AI-Creator (DAC) V3.0 released
purpheart23 replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
After searching the thread for a solution I have to ask. How do you keep the initialization message from coming up if you know the mission you have set up is working properly? Thanks in advance and my apologies if I have overlooked the answer. -
ACE 1.7 (Advanced Combat Enviroment) for OA/CO
purpheart23 replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Merry Xmas ACE devs thanks for all the hardwork and thankless hours you pour into your Mod. Hope Santa brings you everything you want :) -
WarFX : Blastcore
purpheart23 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the hardwork OS! Oh and Merry Xmas! -
Project Reality - WIP Discussion
purpheart23 replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This is why we can't have nice things you'll. I"m an avid ACE fan and I"m very interested to see what PR brings to the table. Why is it so hard to understand that these Mods have not, are not, and probably never will be in competition with each other. Try em both out before you say a is better than b. Sheesh, never seen so many people fired up over stuff that A.) They are not paying for and B.) Will expand the community with a dedicated PVP mod. It's no wonder some addon makers are either thinking about or actually taking their Mods underground. *Rant over* Back OT. I'm going cross-eyed with all this back and forth and I may have missed it but when is the next update coming out, just a round about to wet the chops is all I"m asking. :) cheers. -
RKSL Studios - WIP Discussion
purpheart23 replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Remember the silent majority rock. The typhoon is a Masterpiece of an addon, good luck with everything. -
Jungle Wars: Island of Lingor
purpheart23 replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Absolutely freaking brilliant Ice. I was in midflight around the Island had to pause it and come and tell you what you did. Outstanding work. -
Jungle Wars: Island of Lingor
purpheart23 replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
lol, saw it coming, but it's cool, take all the time needed ice it just makes it that much sweeter once we get it. ;) -
ToraBora Afghan. Mountain map (OA)
purpheart23 replied to Chill xl's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I must say this map looks fantastic and if it's anything even remotely close to as good as Aiakatilak(?spelling) then it's going to be awesome. Afghanistan based maps are imho the most interesting as real world events such as those depicted in the book "kill bin laden" are going to be fun to try to recreate. -
WarFX Particles
purpheart23 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Awesome, keep on keeping on OS. -
ACE 1.5 (Advanced Combat Environment) for OA/CO
purpheart23 replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Just to be clear, Everytime I try to unrar the extra files in the @ACE/Store/Userconfig/ace folder it tells me that the file is unknown or corrupt. It seems like I've updated eveything microsoft framework and what not, just have these corrupt files, can I get a new batch of them? -
WarFX Particles
purpheart23 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Open Beta? Thanks for the awesome mod OS. -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
purpheart23 replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Where exactly does the .xls file belong. Thanks for the help. NM. -
Just where I happened to be on mission when I noticed it. Imagine this, "Czech special forces patrol leader takes a knee to check his map and comes face to face with an excellent example of Cannabis Sativa, the question is do you continue to patrol? Or take a "break" from the mission for a little R&R? ;)
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Ahh..... the memories. Speaking of DEA, wasn't somebody working on a DEA of FAST unit or set of units? Might be a better fit now.
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How about a heat signature through Thermal Imagers for Smoke Grenades?
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Just make sure you bring some zags. :D