Hey guys, i've been running an ACE2 mod server since yesterday, it worked perfect, had about 30 people in it last night, but now that I updated it, it doesn't show up in the list or if I try to connect remote.
Here are what my configs say:
server.cfg
//
// server.cfg
//
// comments are written with "//" in front of them.
// GLOBAL SETTINGS
hostname="187ciclan.com ACE2 Newest Version Regular"; // The name of the server that shall be displayed in the public server list
password=""; // Password for joining, eg connecting to the server
passwordAdmin=""; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP="arma2pc.master.gamespy.com"; // This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers
logFile="server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called
// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[]={
"", "", "",
"Welcome to another great server by 187ci Clan",
"",
"http://www.187ciclan.com",
"",
"",
"Join up! Our Ventrilo address is: vent.187ciclan.com port 6718",
"",
"",
"187ci Clan has tons of members and is a multi-game community!",
"",
"",
"Check out our Forums @ www.187ciclan.com"
};
motdInterval=5; // Time interval (in seconds) between each message
// JOINING RULES
checkfiles[]={ // Checks if these files are equal to the servers files. If one or more is not, player will be kicked from server
"HWTL\dta\data3d.pbo",
"dta\data3d.pbo"
};
maxPlayers=40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate=1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures=0; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on
equalModRequired=0; // If set to 1, player has to use exactly the same -mod= startup parameter as the server.
// VOTING
voteMissionPlayers=1; // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold=0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
// INGAME SETTINGS
disableVoN=1; // If set to 1, Voice over Net will not be available
vonCodecQuality=0; // Quality from 1 to 10
persistent=1; // If 1, missions still run on even after the last player disconnected.
// SCRIPTING ISSUES
onUserConnected=""; // self-explaining
onUserDisconnected="";
doubleIdDetected="";
regularCheck="";
// some ArmA specific stuff - signature verification
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "ban (_this select 0)"; // tampering of the signature detected
//onDifferentData=""; // data with a valid signature, but different version than the one present on server detected
//BattlEye=1; //Server to use BattlEye system
// MISSIONS CYCLE (see below)
class Missions {
};
MinBandwidth=15000000;
MaxBandwidth=100000000;
MaxMsgSend=1024;
MaxSizeGuaranteed=1024;
MaxSizeNonguaranteed=64;
MinErrorToSend=0.0025;
MaxCustomFileSize=0;
Than here is my server.ArmA2Profile
version=1;
difficulty="regular";
class Difficulties
{
class recruit
{
class Flags
{
Armor=0;
FriendlyTag=0;
EnemyTag=0;
HUD=1;
HUDPerm=0;
HUDWp=0;
HUDWpPerm=0;
WeaponCursor=0;
AutoAim=0;
AutoGuideAT=0;
3rdPersonView=1;
ClockIndicator=1;
Map=0;
Tracers=0;
AutoSpot=0;
UltraAI=0;
UnlimitedSaves=1;
DeathMessages=1;
NetStats=1;
VonID=1;
};
skillFriendly=0.34999999;
skillEnemy=0.34999999;
precisionFriendly=0.20;
precisionEnemy=0.20;
};
class regular
{
class Flags
{
Armor=0;
FriendlyTag=0;
EnemyTag=0;
HUD=0;
HUDPerm=0;
HUDWp=0;
HUDWpPerm=0;
WeaponCursor=0;
AutoAim=0;
AutoGuideAT=0;
3rdPersonView=1;
ClockIndicator=1;
Map=0;
Tracers=0;
AutoSpot=0;
UltraAI=0;
UnlimitedSaves=1;
DeathMessages=1;
NetStats=1;
VonID=1;
};
skillFriendly=0.39999999;
skillEnemy=0.39999999;
precisionFriendly=0.25;
precisionEnemy=0.25;
};
class veteran
{
class Flags
{
Armor=0;
FriendlyTag=0;
EnemyTag=0;
HUD=0;
HUDPerm=0;
HUDWp=0;
HUDWpPerm=0;
WeaponCursor=0;
AutoAim=0;
AutoGuideAT=0;
3rdPersonView=0;
ClockIndicator=1;
Map=0;
Tracers=0;
AutoSpot=0;
UltraAI=0;
UnlimitedSaves=1;
DeathMessages=1;
NetStats=1;
VonID=1;
};
skillFriendly=0.44999999;
skillEnemy=0.44999999;
precisionFriendly=0.25;
precisionEnemy=0.25;
};
class expert
{
class Flags
{
Armor=0;
FriendlyTag=0;
EnemyTag=0;
HUD=0;
HUDPerm=0;
HUDWp=0;
HUDWpPerm=0;
WeaponCursor=0;
AutoAim=0;
AutoGuideAT=0;
3rdPersonView=0;
ClockIndicator=1;
Map=0;
Tracers=0;
AutoSpot=0;
UltraAI=0;
UnlimitedSaves=1;
DeathMessages=0;
NetStats=0;
VonID=1;
};
skillFriendly=0.54999999;
skillEnemy=0.54999999;
precisionFriendly=0.35;
precisionEnemy=0.35;
};
};
blood=1;
singleVoice=0;
gamma=1;
brightness=1;
shadingQuality=7;
shadowQuality=3;
soundEnableEAX=1;
soundEnableHW=0;
sceneComplexity=300000;
viewDistance=1600;
terrainGrid=10;
volumeCD=5;
volumeFX=5;
volumeSpeech=5;
And Finally, My command line:
-mod=@ace;@acex;@cba -config=server.cfg -name=host -config=server.cfg -port=2302 -profiles=(Don't need to show this) -name=server -maxplayers=40
Anyone know why it isn't showing up in the list?
Thanks.