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alleycat

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Everything posted by alleycat

  1. alleycat

    Co Op, anyone?

    I do not have problems with downloading extra addons, however I do not use mics or teamspeak.
  2. alleycat

    Things I find weird in ARMA2 MP

    Anyone interested in joining loose coops (using steam chat to contact)? Like 6-10 man missions. If interested call me on PM.
  3. alleycat

    Things I find weird in ARMA2 MP

    I do not think that playing public with random strangers is worse. The problem isthat there is never any hand-made coop going.
  4. alleycat

    Co Op, anyone?

    Mind if I add you guys to steam? I am looking for coops too.
  5. alleycat

    Things I find weird in ARMA2 MP

    I am not really looking to join a clan, because I am not into clan rituals and weekly stuff. I am looking for a loose band of people I can meet for coops at times, (for example over Steam chat).
  6. alleycat

    Things I find weird in ARMA2 MP

    I hate these "dynamic" maps with "unlimited replayability", because they throw away a focused story, objectives and finetuned placement of things for pure randomness.
  7. Operation Black Cow Coop for 1-6 players for ARMA2 Tested on 1.05 created by cat@tr-racing.de Download v0.1: http://www.tr-racing.de/arma2/blackcow.rar How to install: Place the PBO file into your ARMA2/mpmissions folder. Mission Objective: 1. Find and kill 2 resistance field commanders 2. Move to extraction point Features: - A pure coop mission without any need for external scripts or addons. - High replayability because of intelligent use of patrol behaviours. - A completely "hand-crafted" mission. This is not a "dynamic" randomized battlefield. Every single man, vehicle and object is hand-placed, to provide a focused and challenging coop. Should be quite challenging, best played with a group of friends.
  8. I have some questions about mission editing: (has been 6 years since I last touched OFP so some parts are confusing to me) 1. How to create a trigger that is "valid" only after something else is completed? I have tried putting the taskname == "SUCCEEDED" as condition, but it does not work. And added End1 too, which should be ending the mission, but it won't do it. 2. How to create a trigger that fires if all surviving members of a team are within it? I am looking to make a trigger that activates if 1) the mission objective is complete and 2) all surviving players are in it. I think it was something with that list command. 3. Why won't any addweapon command I put work? I tried in the unit init line and in scripts. this addweapon "m16" used to work way back then in the ofp time.
  9. I did get 3. to work. However I still do not get how to make triggers active when another trigger was fired before. Any pointers?
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