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Everything posted by alleycat
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Combat Extreme: The plant A coop mission for ARMA2 Works with and without ACE Mission Info: Ever wondered what it is like to be at the wrong end of a sniper ambush? Do you enjoy the paranoia and suspense that comes with sneaking through a town, knowing there is a sniper somewhere, staring at you through a high-powered rifle scope? Or how it would feel cowering behind concrete, asking yourself where the fk that shooting comes from? Then you might want to check out this mission. An up to 30 player coop against an extremely cunning and very outnumbered enemy. You will (depending on the difficulty parameters) never encounter more than 2-7 enemies. So in case you play this alone, or with up to 4 friends in one squad, you will never encounter more than 2-3 enemies. This may sound a bit empty, however due to combining hand picked locations and a high level of randomization in selecting these locations, the enemy may hide in over 43 different places. In short, this is basically your own personal traumatic urban sniper drama in ARMA2, which you can play over and over again. Team roster: 1x mission commander 6x 5 man squads (the mission commander is a separate unit in his own squad, ideal for organized coops. He is however not necessary and can be safely turned off in the slot selection) Other info: - Has a working briefing and mission triggers. - Quality placement of enemies. Every single unit is carefully placed by hand which provides challenging combat without resorting to overwhelming amounts. - Extreme replayability, due to combining hand-picked locations and random selection. - Difficulty scalable with parameters - Ideal for coop players who enjoy combat in dense urban areas Note to server admins: Please do not server-side modify any AI skills settings, because several things in the mission depend on these. changes v02: - Replaced dragunov marksman with rifleman in all player teams - Moved starting places a bit away from the water Download: v0.2 http://www.tr-racing.de/arma2/plant02.rar
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Combat Extreme: The plant (coop30)
alleycat replied to alleycat's topic in ARMA 2 & OA - USER MISSIONS
This is not my mission -
Updated to v0.2
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Gone fishy A coop mission for ARMA2 Works with and without ACE Mission Info: 30 men are inserted into Kellu island split across 3 helicopters. Their task is to destroy 4 Shilka ZSU-23 tanks. The mission layout and enemy placement allows for a wide range of tactics to be applied. Also the enemy force has some variable elements which increase the replayability. Certain enemies are tightly choregraphed, with fire support elements performing cover and flanking. Team roster: 1x mission commander 3x infantry squads 1x recon team 1x scout sniper (the mission commander is a separate unit in his own squad, ideal for organized coops. He is however not necessary and can be safely turned off in the slot selection) Other info: - Has a detailed briefing with in-depth description of the enemy and his tactics. - Quality placement of enemies. Every single unit is carefully placed by hand which provides challenging combat without resorting to overwhelming amounts. - A realistic night mission (the enemy has nightvision too!) - features a glamorous helicopter insertion - uses Kegetys spectating script changes v02: - Removed helicopter landing part to prevent weird desynchronization, players now start inside the landing zone Download: v0.2 http://www.tr-racing.de/arma2/fishy02.rar Required add-ons: Kellu Island http://www.armaholic.com/page.php?id=8670
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Combat Extreme: The plant (coop30)
alleycat replied to alleycat's topic in ARMA 2 & OA - USER MISSIONS
Updated to v0.2 -
Operation trashcan A coop mission for ARMA2 Works with and without ACE Mission Info: An assault on elektrozavodsk against a very outnumbered but cunning enemy. Featuring parameters for daytime. Main Objectives 1. Destroy 5 LAV25 Other info: - Has a working briefing and mission triggers. - Quality placement of enemies. Every single unit is carefully placed by hand which provides challenging combat without resorting to overwhelming amounts. - Very tight choreographed and yet unpredictable ambushes - High replayability. 40% of the enemy force has various levels of existence probabilities. - Ideal for coop players who enjoy combat in dense urban areas Download: v0.1 http://www.tr-racing.de/arma2/trashcan01.rar
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Combat Extreme: The plant (coop30)
alleycat replied to alleycat's topic in ARMA 2 & OA - USER MISSIONS
whooops, going to fix that ---------- Post added at 01:05 AM ---------- Previous post was at 12:57 AM ---------- Updated file. -
what? ---------- Post added at 01:05 AM ---------- Previous post was at 12:56 AM ---------- Updated file, same link.
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Combat Extreme: The railyard A coop mission for ARMA2 Works with and without ACE Mission Info: Ever wondered what it is like to be at the wrong end of a sniper ambush? Do you enjoy the paranoia and suspense that comes with sneaking through a town, knowing there is a sniper somewhere, staring at you through a high-powered rifle scope? Or how it would feel cowering behind concrete, asking yourself where the fk that shooting comes from? Then you might want to check out this mission. An up to 30 player coop against an extremely cunning and very outnumbered enemy. You will (depending on the difficulty parameters) never encounter more than 2-7 enemies. So in case you play this alone, or with up to 4 friends in one squad, you will never encounter more than 2-3 enemies. This may sound a bit empty, however due to combining hand picked locations and a high level of randomization in selecting these locations, the enemy may hide in over 43 different places. The actual mission objective is to simply put a satchel next to an abandoned LAV-25 HQ which is parked on the railyard in Eletrozavodsk. In short, this is basically your own personal traumatic urban sniper drama in ARMA2, which you can play over and over again. Team roster: 1x mission commander 6x 5 man squads (the mission commander is a separate unit in his own squad, ideal for organized coops. He is however not necessary and can be safely turned off in the slot selection) Other info: - Has a working briefing and mission triggers. - Quality placement of enemies. Every single unit is carefully placed by hand which provides challenging combat without resorting to overwhelming amounts. - Extreme replayability, due to combining hand-picked locations and random selection. - Difficulty scalable with parameters - Ideal for coop players who enjoy combat in dense urban areas Note to server admins: Please do not server-side modify any AI skills settings, because several things in the mission depend on these. v0.2 - Added selectable difficulty parameters (using JWs extremly efficient script). Players can now choose between 1-7 enemies and wether one humvee should appear. - Added humvee (M2) Download: v0.2 http://www.tr-racing.de/arma2/railyard02.rar Armaholic mirror: - Combat Extreme: The railyard Co-30 v0.2
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Combat Extreme: The railyard (coop 30)
alleycat replied to alleycat's topic in ARMA 2 & OA - USER MISSIONS
You shoot my bike again, I will shoot you -
Combat Extreme: The railyard (coop 30)
alleycat replied to alleycat's topic in ARMA 2 & OA - USER MISSIONS
This place is my worst enemy for fps too. I am working on creating similar missions in less dense places too on chernarus. Actually I am creating one at the factory to the north-east. -
Lair of the camel spider A coop mission for ARMA2 Works with and without ACE Mission Info: The local insurgent force attacked the armor depot in Quesh Kibrul last night. They successfully aquired 4 T90 tanks. However since they have no qualified crews, they only managed to drive the tanks away from the depot and hid them in 4 different locations.<br/>Your mission is to locate each tank, and destroy it completely before the enemy can tow them away. The tanks have been parked at the following locations: One tank was parked in Abu Toulver. Two other tanks are somewhere around the market in East Kish-Kebrul. The last one is at the south-end of the airfield. Main Objectives 1. Destroy 4 T90 Detailed description: The plan was to create a realistic and challenging urban combat scenario, while at the same time keeping the enemy amount to minimum. (You will never fight against more than 30 enemies). Also time was spent to provide replayability by changing the probability of certain units. the entire enemy force power might change up to 70% each game. And the enemy placement itself is something you might not have ever experienced in an ARMA2 mission. Team roster: 1x Platoon command 2x infantry squads 1x recon team 1x HMV M240 (the mission commander is a separate unit in his own squad, ideal for organized coops. He is however not necessary and can be safely turned off in the slot selection) Other info: - Runs well on weaker pcs, because I avoided placing the action in larger towns. - Has a working briefing and mission triggers. - Quality placement of enemies. Every single unit is carefully placed by hand which provides challenging combat without resorting to overwhelming amounts. - Very tight choreographed and yet unpredictable ambushes - High replayability. 40% of the enemy force has various levels of existence probabilities. - Ideal for coop players who enjoy combat in dense urban areas changes: v0.3 - replaced T90 with T72 tanks which makes them actually destructible - added more possible enemy encounters - increased unpredictability of all enemy encounters - added more counter-active enemy encounters (some enemy units will actively assault favorite cover spots from multiple sides) - changed USMC team structure: removed one man from one infantry squad and placed one independent M40A3 sniper in a separate squad. Added one more infantryman to one squad - removed pre-crewed humvees - added 3 empty humvees - changed loadout of some enemies (be prepared for angry makarov wielding crewmen defending their vehicles) v0.5 - Split into ACE and BIS versions. ACE version needs ACE to run, BIS works with and without ACE - Increased players to 30 - Added certain ACE specific units to the ACE version NOTE: v0.2 fixes the bug mentioned in the first 3 replies in this thread. Download: v0.6 http://www.tr-racing.de/arma2/camelspider06.rar (2 files are in the download: BIS - Stock ARMA2 and ACE - uses ACE) Addons needed: QueshKibrul Island 2.0 http://www.armaholic.com/page.php?id=8698
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Combat Extreme: The railyard (coop 30)
alleycat replied to alleycat's topic in ARMA 2 & OA - USER MISSIONS
A whole mission frapsed. -
How to use parameters in MP and apply them correctly with variables?
alleycat replied to alleycat's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Very useful, and put to use in this mission: http://forums.bistudio.com/showthread.php?t=94140 -
How to use parameters in MP and apply them correctly with variables?
alleycat posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I want to have selectable difficulty levels in my mp mission. I have setup the selectable parameters, however when it comes to applying them in the mission, it does not work. Basically I want, depending on what level is selected, specific units to appear. init.sqf diff_level = 0 timeparam = (paramsArray select 0); if (timeparam == 0) then {diff_level = 0}; if (timeparam == 1) then {diff_level = 1}; if (timeparam == 2) then {diff_level = 2}; There are 3 units, each has one of this in the condition: diff_level >= 0 diff_level >= 1 diff_level >= 2 -
Combat Extreme: The railyard (coop 30)
alleycat replied to alleycat's topic in ARMA 2 & OA - USER MISSIONS
Updated to v0.2 -
How randomize the position of something?
alleycat replied to alleycat's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I was looking for randomly selecting exact locations, and the marker group thing did it. Thx to all other suggestions. -
How randomize the position of something?
alleycat replied to alleycat's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Wow, that is some real mission editing kung fu. -
Invasion 1944 - Wacht am Rhein
alleycat replied to JdB's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Oh gawd. It is not illegal to play as a german in a ww2 scenario in a game in Germany. The only real restriction is the removal of swastikas, as these are banned from public display in Germany. Also in some videogames I see german versions skipping the "SS" and using the word "elite" instead, however there is no real hard line drawn what is illegal here. So basically you can play as a german all day as long there are no swastikas. Also, no one can stop you from downloading a mod from the net. -
Any NooBs to Arma looking to play co-op (maybe PvP) ??
alleycat replied to CaptainBravo's topic in ARMA 2 & OA - SQUADS AND FANPAGES
You might want to join this steamgroup: Informal arma2 coop players http://forums.bistudio.com/showthread.php?t=93709 We meet casually for coops. -
Lair of the camel spider (coop 20)
alleycat replied to alleycat's topic in ARMA 2 & OA - USER MISSIONS
I removed the (great) revive script by norrin because on the larger coop nights where the mission is played, it is played without respawning. I might release a version with the revive script at some time later, when the mission is final, because it is getting difficult to replicate the changes for the revive-versio every time I update it. However there is still the BIS medic module in every mission which keeps you still in the game as long you are only hit by rifle bullets and someone comes to save you. ---------- Post added at 07:55 AM ---------- Previous post was at 07:37 AM ---------- Updated to 0.6 -
Lair of the camel spider (coop 20)
alleycat replied to alleycat's topic in ARMA 2 & OA - USER MISSIONS
Updated to 0.5 -
Lair of the camel spider (coop 20)
alleycat replied to alleycat's topic in ARMA 2 & OA - USER MISSIONS
Updated to 0.4 -
"this execvm... problem"
alleycat replied to alleycat's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How to call a script that does things which are not connected to anything? Like I want to spawn some bombshells for ambient explosions, which are called in a script from a trigger. If I do this it won't work: _nul = this execVM "bomb.sqf" bomb.sqf: bomb = "ARTY_Sh_122_HE" createVehicle (getmarkerpos "bombmarker1"); sleep 5; bomb = "ARTY_Sh_122_HE" createVehicle (getmarkerpos "bombmarker2"); -
Day of the owl A coop mission for ARMA2 Works with and without ACE Mission Info: Main Objectives 1. Escort the M1A1 ("owl") to safety. Detailed description: Mission Procedure: A M1A1 got stuck behind the enemy lines and is now trying to get back to our lines. The tank is an autonomous AI unit that will drive along a coastal road. However the mission commander (squad leader of the first team) can tell it to "stop" or "move". It is the commander's responsibility to keep it safe. Make it stay back while the infantry teams advance and check for those nasty AT soldiers or use it as a backup to cover the teams? The mission commander decides. Team roster: 2x infantry teams Other info: - The complete mission is a handcrafted traditional coop, there are no quickly placed default squads standing around idly. - Runs well on weaker pcs, because I avoided placing the action in larger towns. - Has a working briefing and mission triggers. - Quality placement of enemies. Every single unit is carefully placed by hand which provides challenging combat without resorting to overwhelming amounts. - High replayability. 40% of the enemy force has various levels of existence probabilities. Download: v0.2 http://www.tr-racing.de/arma2/owl02.rar