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alleycat

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Everything posted by alleycat

  1. Trying to get missiles to spawn from the UAV and fly towards the direction the gunner camera is aiming at. _missile = "M_Air_AA" createVehicle getPos drone1; _missile setPos [getPos drone1 select 0, getPos drone1 select 1,(getPos drone1 select 2)-1]; _missile setVectorDirAndUp [VectorDir (gunner drone1), vectorUp (gunner drone1)]; Getting it to fly towards the drones direction works, but getting it to follow the gunner's view does not work. Could it be that the UAV does not have a gunner?
  2. This looks useful http://community.bistudio.com/wiki/weaponDirection However, how do find the "weapon" cfg name of the drone gunner (which only is a camera with a laserpointer).
  3. https://community.bistudio.com/wiki/Spectator_Mode That should be included in A3? But how to enable?
  4. alleycat

    playsound3d

    I went for Say3D, worked.
  5. When using playsound3d in an action it wont play: playsound3d ["A3\sounds_f\sfx\alarm_1.wss",_caller]; No error, the sound never plays. Does the command even work in A3? Also how to find the names of the sound files?
  6. What tools are used to compile addons for A3? Or do the A2 ones work also?
  7. COBRA What is Cobra? Cobra is a multiplayer mod for ARMA2/OA featuring: -Sandbox gameplay -Fully persistent game world -Hardcore survival simulation -Affiliation system Sandbox Gameplay Featuring the ever-popular free-form sandbox survival gaming, with completely persistent game world and persistent player gear. Fully persistent game world Built from the ground up with SQL support. The game saves the player gear and stats on a persistent database. Hardcore survival simulation Takistan hates you. Resist the scorching heat, dehydration and deadly background radiation, while trying to avoid getting shot by other people. Hardcore loot system Turn every single of the (enterable) buildings on their heads while searching for precious loot. Gather desperately needed water from wells or soda cans, collect radiation meds to survive travels through the highly irradiated areas and salvage broken weapons for usable parts to craft working ones. Slow pace The view distance is recommended at 3km. The map it is played on (Aliabad) offers soft hills, small settlements and little vegetation. The loot amount and rarity is carefully tuned for a slow pace in gear Aquisition, combat and recon. (While 3km might sound insane, it runs well on older PCs because there is far less object density than on Chernarus) Freeform affiliation system Form your own database-supported affiliation and make friends or enemies . (Every player can form his own group with custom ranks that are displayed ingame). Wage wars over loot spots and wells or simply because that guy from the other clan looked at you wrong. Kill-messages never show you the name of the killer, but instead his affiliation. Every action you do will reflect on your clan/group/gang. Hardcore combat A maximum view range of 3100m make proper recon tactics and the use of binoculars your most important weapon. Spot other groups from miles away and observe them before making a decision on wether to interact or not. Enhanced recon system Depending on distance and optics used, the name, rank and affiliation is displayed for units that are being aimed at. Strategic Static weapons There are some static machine guns scattered across the map. The loot system refills the ammo every 1-2h for every assembled static weapon. So if you want to have some teamplay, talk some pack mules I mean loyal clan followers into carrying the gun parts into strategic locations. Then you can nail other players from over a kilometer away (and even farhter if you got a buddy spotting with a binocular!) Note: Backpacks and weapon backpacks are not saved by the database yet. Normal backpacks are not in the loot list anyway. THE BEST-FUCKING-CUSTOM-WEAPON-SOUNDS-EVER! Not joking around, bought from commercial sources and hand-mixed to perfection (Unlike the average sound mod that basically is a library of movie sound rips) I do not permit using these outside of COBRA, so respect the hard work that went into that and dont rip the sounds Some level of anti-quitter protection Damaged or killed players will instantly log their status to the database means they can not escape death by logging out quick. Copyright: Looking at some script to help you figure stuff out is ok, copying them or the whole mod for your own purposes is not. I do not permit creating derivates of the mod. In simpler words: Do not rip the whole mod to create submods or other versions of it. Credits: Alleycat This mod uses the following Addons: Arma2NET (scottNZ) ARMA2NETMySQL Plugin (firefly2442) CBA Aliabad (McNools) (the client will only need Aliabad and CBA) Alpha notice: The mod is in alpha, so things might not always work as expected. -I do not know how well the dedicated server will handle large amounts of people yet. -There are no backpacks yet. -You might get greeting messages from ghost players at times (rare) -The server runs on the latest non-beta version (because I do not know how to install the beta patch on remote dedicated servers. (And the installer going "lolgamenotinstalled" whenever trying to patch does not help either). -The affiliation system, while fully working ingame, has no ingame creation or joining features yet. If you want to register your clan you can do so by posting in this topic or writing me a pm. Also note that the affiliation system is more meant as a "fallout2 clan name tattooed on your forehead" kind of deal instead of quick dynamic grouping with strangers. In any case, there will be a fully working ingame interface for creating/joining, but I would first like to see if this mod is going to gather a crowd before spending 2 weeks coding that system. -Vehicles and static weapons are not saved after a server restart yet. -When leaving the game and joining back in you will appear next to your vehicle instead of inside of it. -The airfield marked on the map (in Aliabad) is not a real airfield, there is nothing to loot there. It appears to be a WIP location created by the map designer (McNools) Download: COBRA CLIENT DOWNLOADv0.1 2/3/2013 http://178.77.68.114/cobra/cobra_v01.zip Required addons: Aliabad: http://www.armaholic.com/page.php?id=16711 CBA(Community Base Addons): http://www.armaholic.com/page.php?id=6231 It is recommended to run OA with the latest beta patch: http://www.arma2.com/beta-patch.php How to start: -mod=@CBA_CO;@Cobra;@MCN_Aliabad (serverside addon whitelisting is in effect) Changelog
  8. The mod is now available on SIX http://play.withsix.com/mods/450-cobra
  9. How does one disable the friendly fire warnings that units shout when being shot? I would like to remove that in FFA scenarios
  10. Best way is to offload as much as you can to the server, making the mission largely unplayable if someone tries to run it without the server parts. (All enemy creation, positioning stuff etc)
  11. I cant find the A3 config All-in-one, am I overlooking something?
  12. How would I make an object transparent or give it a flat color? This command looks useful but had no effect on my objects (I tried up to 5 different selection numbers) http://community.bistudio.com/wiki/setObjectTexture
  13. You' re da man, you know that, right?
  14. Why the fuck cant this shit work. Using clearweaponcargoglobal on a serverside script that as ever obvious, fails to do its job on a dedicated server. The weapons which are supposed to be cleared are still listed but players can not pick them up. _loot = createVehicle ["TKBasicAmmunitionBox_EP1", (_x buildingpos _spawnlocs), [], 0, "can_collide"]; clearweaponcargoglobal _loot; clearmagazinecargoglobal _loot; _loot setpos [_posx,_posy,(_posz)]; _loot addWeaponCargoGlobal ["MetisLauncher",1]; if (isServer) then { execVM "loot_spawn.sqf" ;//calls the above script };
  15. Are the arma2 tools for binarizing working for A3 too?
  16. Note for players that keep connecting with other mods loaded: The server only allows connections if you have these things loaded: Cobra, CBA, Aliabad. If there is anything else loaded it will block you from connecting.
  17. Wasnt there a cpp file that was all in one for arma2? And did someone make this for arma3 yet?
  18. ---------- Post added at 04:02 PM ---------- Previous post was at 04:01 PM ---------- [/color]Are there any specifics to watch? Like what file and size the logo should be? Other info SIX needs to list it or does one simply toss the download link and SIX handles it all alone?
  19. How would one get his own mod listed on SIX? Or is it some invite-only deal?
  20. v0.2b -Added AI helicopters I am almost done with PERMANENT object saving on the server, however I am not even sure if I should continue with COBRA on arma2. Perhaps the players will abandon arma2 for arma3 soon so I am going to see wether it would make more sense to continue this on ARMA3 instead.
  21. I dont think that site is reliable. The server is up and was without a break for the last 15h. And I changed several things listed on this link (exact server name and so forth) over 2 days ago and the last game this it reports is 2 days old. Checked with several tracker sites. It is not listed on most but it is 100% up and running with the latest beta and CBA on it. The ingame browser reports it without problems. I think the trackers failing is connected to the gamespy issue that appeared 2 days ago. ---------- Post added at 01:06 PM ---------- Previous post was at 12:12 PM ---------- Something is weird. There are large amounts of players attempting to connect and it looks like this: Does that simply mean they have other non-whitelisted addons loaded? Because players that do successfully connect do not report any issues at all. And the above one does not show any error about wrong addons either. ---------- Post added at 01:54 PM ---------- Previous post was at 01:06 PM ---------- Is that something like PR has? With being able to push crates and load things into vehicles?
  22. That worked but now the bug appeared again, had to turn off BE on my dedicated so I can play on it.
  23. Getting MASSIVE CPU slowdown since todays BE update. My Bitdefender AV uses up 40% of a CPU core when playing online on my remote server. When I turn BE off it works smooth again. The PC is an AMD Dual core 2.5Ghz. This error appeared today. (It was not there on the exact same configuration 14hours ago). The lag is not depending on a specific mission. I have not updated neither my local arma2 or my server files since last night. The lag happens on my local gaming pc. Arma2 and all of its exe files or folders (local) are in exceptions in the AV. Which meeans the problem can be traced to something in today's BE version causing issues with the AV
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