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Szepy

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About Szepy

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  1. Thanks, I'll try it when I'll have time...
  2. Hi! It's since Alpha - I have to end arma3 process manually from task manager after exiting from game or I cannot restart it. I use TrackIR and Playclaw. Does anybody met with this problem before? Peter
  3. Szepy

    TrackIR Zoom Issue

    Sure. Set trackIR zoom to "Zoom in (continous)" and "Zoom out (continous)" instead of just setting it to "Zoom in" and "Zoom out". A bit wierd why does it not set up automatically right just like in Arma2, but it's how it works. Has nothing to do with TrackIR settings, only the game has a few other zoom options.
  4. Szepy

    TrackIR zoom in/out setup

    Same problem here. With the same Profile, A2 worked well. In the game, the settings seem to be well made, but zooming still not works. Every other function works well. Tried to set it up with another option, z axis worked well, but still cannot make it zoom.
  5. Szepy

    VON Issues

    How does VON _really_ work? What bandwidth requirements it has? We experienced it to work well in a 10-12player COOP game, but a 2-3 of us had crappy, cracking voice quality. Always the same people. Could it be client upstream bandwidth problem? Is it P2P connection? Quality settings on server side refer to voice quality or compression quality? If I lower it will the client side upstream requirement also lower? Fortunately we have no problems on server side bandwidth and CPU/memory parameters.
  6. Thanks for additional datas BigBear! Maybe we should try to increase the MaxSizeNonguaranteed and the MinErrorToSend values. I suppose MaxMsgSend has nothing to do with that problem. One more question, I'm seeing MaxCustomFileSize=0 value in your configs. For us it seemed that with this setting everyone could use any custom files, but with setting it to 1 they were unable to connect with them. That's why we use 1 intead of 0 at this setting. Szepy
  7. Hi guys! Personally it's me who's responsible for the HW/Virtual machine of this server. Regarding notes about "it's not dedicated" and stuff it's a blade server farm, running VMWare virtualization OS. It's true, that on this very blade server there are also other VMs - just to see the truth the others are alltogether not using 15 percent of this servers CPU and memory and they're locked down to this rates. Furthermore I plan to move this VM to a really "empty" blade server as soon as the new shipment arrives. The Virtual machine currently running 32bit WIN 2003 Server OS because I was not sure how it would bear the 64bit version. At least I did not even found clues about it running on W2003 server, only on XP/W7, etc. So the truth is that we have the performance of the above mentioned server's 85% (at least), only the memory that is maxed out at 4Gbyte because of the OS version. If you say, that this application would use more, I'll also change it to 64bit version, but never seen more than 600Mbyte of memory usage, so I kept this change useless to our performance problems. I also monitored the CPU usage, even if the server is running at 10 FPS it would not use more than 30% of the whole server's CPU power. The VM is set to use the whole CPU and RAM resource on this server that's avaliable, so it's not about the VM's boundaries. I've seen impressive desktop configs at your server's stats can you make it sure, that the whole CPU and memory resource is used by your Arma2 server? I can change it to simulate 2 CPU cores, de difference beetween 2 and 4 cores, that 2 cores are used evenly, 4 cores the way teaCup described it - 1 on full, another 2 partly, 4th is almost at 0 percent. No change on warfare server FPS beetween 2 CPU configs. I'll try changing the network numbers - as I've seen it 100mbit on our config would be enough for even 256 players. :) I'll max it in 100mbit and set the minimum to 75mbit. Cross: thanks for your help regarding your experiences with different mission types. We've thoughts about it but wasn't sure whether it really makes difference or not.
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