

Spayker
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Everything posted by Spayker
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ARMA 3 INSLimitedAdmin: Anti-Hacking Addon
Spayker replied to jacob88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello jacob88, I'm just interesting: does your script can normally work with Arma 2 servers? -
arma2oa dedicated server on debian 64
Spayker replied to Tom_48_97's topic in ARMA 2 & OA - MULTIPLAYER
The server is crashing everytime. THe avg time of normal behavior is less than 10 minutes. Posting details of crashes. Bash output: From clientside RPT: Server log: -
ARMA 2: OA beta build 90242 (1.60 MP compatible build, post 1.60 release)
Spayker replied to -=seany=-'s topic in ARMA 2 & OA - BETA PATCH TESTING
Hi All! Seems that it does not work properly. Have installed beta on client side - 90242 Server version (Linux) - v1.60.89986 The server is still yellow. Also I'm using sound mod - JSRS. I believe it can be a reason of yellow server's status. -
If server has low fps, then the following respawn of bots in towns will be decreased. However the server should have the adv. hardware in order to launch these maps for more than 48 players.
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Hello Arma community! :) This thread was created in order to introduce new Warfare maps from WASP community. I'm glad to introduce the Warfare mission, which is based on mission by Benny. The Wasp community added a lot of new and interesting features in gameplay of Warfare. Let's look them more detaily: Features: - The ability to save all trophy weapon in player's slot; - The laser designator can be saved in binocular slot (gear menu); - New woodland camo for M2A2 bradleys, hammers and strikers (Cherno map only); - New desert camo for LAV-25, AAVP, BTR-90, BMP-3, T-90, Tunguska (Takistan map only); - New armor mod for special forces (Opfor - MVD, Blufor - USMC specnaz); - Ability to fortify any armor for additional payment; - Added 4-th level of light factory for Opfor side; - New start custom weapon templates for pleayer's slots; - Ability to repeair ally base structures (For base com only); - Ability to see the health of the ally base structures (For base commander only and Sniper slot only); - Every player can build the simple static defences in just captured towns. These static defences will be auto manned by bots from central depot; - Dynamic resp of town's occupation and resistance. It depends on current server's FPS; - Vote menu shows the players who have voted for new commander; - New balanced armor for T-90, T-72, Strykers, M113 and BMP-3; - Reworked prices for all air vehicles; - Added the dependency for AF upgrades. It's possible to update AF after HF 2 is done; - Added the ability to fix wheels for light vehicles (Free option); - Added the ability to use M136, RPG-18 and NLAW launchers only once; - Only one random selected combat vehicle at start of every game. - The ability to buy infanty at central Depot of allies towns. The menu of infantry will increase after the barracks is upgraded. Changed: - Players in team can see the ally paratroops on map; - reworked economy module for base commander. The max limit of taxes is - 20%; - The prices on maws, smaw, metis, javeline were increased; - The capture time of camps was decreased; - The max fire range of metis is decreased to 1.5 km; - The default parameter of grass is setted to 0 (the posibility to enable this parameter is saved in menu); - Reduced prices on upgrades and call for paratroopers. At the same time we want to present the map for Warfare mode - Civil war. This time the playable sides were changed on CDF (Bluforce) and ChDKZ (Opfor). All sides are balanced. The map contains all changes and new features which were described above. These maps are always plays on our WASP Prime server. Here is the link to download the maps for review. However you can see maps for Cherno and Takistan maps only. Credits: Derakoren (scripting), Goga (new textures), Benny (for warfare mission), Slon (scripting), Tybloman (scripting).
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BattlEye Installers (A2:OA, A2: RFT, A2)
Spayker replied to Dwarden's topic in ARMA 2 & OA - MULTIPLAYER
Yeah, we know it, but last beta prevents server crashes... Waiting for normal fix -
BattlEye Installers (A2:OA, A2: RFT, A2)
Spayker replied to Dwarden's topic in ARMA 2 & OA - MULTIPLAYER
We have the same issue on server. Is it possible to take previous version of BE for linux server and disable it updating to 147? -
ARMA 2: Operation Arrowhead 1.60 RC #2 (Release Candidate)
Spayker replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
Yeah, 1.60 RC works fine with linux server v1.60. But other servers still have 1.59 (I mean warfare servers). So, official release of 1.60 patch prob. will solve this situation :) -
ARMA 2: Operation Arrowhead 1.60 RC #2 (Release Candidate)
Spayker replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
Sorry, for strange question, but: whether to wait for 1.60 release this year? :) Thank you. -
ARMA 2: OA beta build 86978 (1.60 MP build)
Spayker replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
I have a problem with getting beta patches from oficial ftp server. Probably the issue is relates with connection between me and your ftp. But, patches are not downloading - it writes: "Downloading" and that's all. Any suggestion? :) -
ARMA 2: OA Linux Server beta 1.60.86521
Spayker replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
No, I did not. I think it does not matter for now, because the latest version of linux server works fine. It's really cool to play Arma now. Thx a lot ;) -
ARMA 2: OA Linux Server beta 1.60.86912
Spayker replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
Yeah. It works fine - no crashes etc. Thx BIS :) -
I recommend to use our version of warfare (WASP edition). We heavily modified it and now it is one of the most popular warfare modifications. New features or changelog you are free to see on our web-site. Link below. :)
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ARMA 2: OA Linux Server beta 1.60.86521
Spayker replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
I had the following errors in log (86521): But today (current server version is 86912) I did not notice that erros. -
ARMA 2: OA Linux Server beta 1.60.86912
Spayker replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
I have updated server. Will see how it works :) -
ARMA 2: OA Linux Server beta 1.60.86521
Spayker replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
Cool. We played 3 Warfare games. 1 game was crashed (We could not shutdown server even via admin panel). I noticed a lot of errors in log file. I will post them tommorow. -
ARMA 2: OA Linux Server beta 1.60.86521
Spayker replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
Well, we updated server version to 1.60 (86521 build). Welcome to test it ;) -
ARMA 2: OA Linux Server beta 1.60.86521
Spayker replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
Cool, thx for answer. Btw, has somebody already test it? :) -
ARMA 2: OA Linux Server beta 1.60.86521
Spayker replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
Is it true for this version of server: Player can have 1.59 version of game too for connecting on 1.60 linux server? -
ARMA 2: OA linux server beta build 85663
Spayker replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Sickboy, how can that link help us? :) -
ARMA 2: OA linux server beta build 85663
Spayker replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
I apologize, but I can't describe such information because, I just can not understand the main reason of it. Also I can not force our player to get beta patch only for beta testing. All what I can said about this beta patch is it's stable crashes after 30-60 minutes of game on warfare map. -
ARMA 2: OA linux server beta build 85663
Spayker replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Server.cfg Server MD5: e0f500ad4ad3d81fc7f3331e23ba233f server What md5 of client do you mean? -
ARMA 2: OA linux server beta build 85663
Spayker replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Sorry, but I can not find the changelog for this version of server. Could you give me it please? ---------- Post added at 09:57 AM ---------- Previous post was at 08:49 AM ---------- Also we have a problem with verify signature: server kicks all players after server update was applied. Is it any solution for fixing this problem? -
3rd person view in MP : be or not to be? (voting)
Spayker replied to woore's topic in ARMA 3 - GENERAL
We play war simulator, not war arcade guys. It's time to make some noise about this not good option (3-rd view is on). Even in arcade games like BF, CoD, players have no 3-rd infantry view. So, what BIS tell to us about: We play war simulator without 3-rd view how it must be, or we play war simulator which really are arcade game, hided under the loud name "War simulator" !? -
Multi-Session Operations v3.4 is released!
Spayker replied to wolffy.au's topic in ARMA 2 & OA - USER MISSIONS
Hi Wolffy.au! thx, for this great release! I want to ask you about cache system. Is it possible to extract this module from you mission to other one?