Hroudlan
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10 GoodAbout Hroudlan
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Lance Corporal
core_pfieldgroups_3
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Student
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ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions
Hroudlan replied to wraith_v's topic in ARMA 2 & OA - GENERAL
Sorry that is what I meant. Is there something like if you only have OA that you cannot play certain things with those that have both? Just curious as to why some units would advertise that they are combined ops specifically. -
ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions
Hroudlan replied to wraith_v's topic in ARMA 2 & OA - GENERAL
Been playing Arma 2 for a while now and want to upgrade to Arrowhead. Have a question though. What is the difference between having Arma 2 and Operation Arrowhead in comparison with having Joint Operations? Looks like some of the units on the forum require you to have Joint Operations and I was curious as to why this is. -
31st Normandy mod for ArmA2: WW2
Hroudlan replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I agree with you whole heartedly. Combat is not about even sides playing chicken (that ended with the outbreak of the first world war). Combat is knowing how and when to hit an opponent even if they have fire superiority. Strategy evolved from where to position to what to send against whom and how and when. Makes more variables and a lot of excitement. I think the ballistics aren't bad with the mod currently. -
How I can modding with Blender
Hroudlan replied to Jaskier's topic in ARMA 2 & OA : MODELLING - (O2)
Is there any updated information about the being able to use Blender made models? -
31st Normandy mod for ArmA2: WW2
Hroudlan replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
They do have a bunch of stuff they are working on though so it shouldn't necessarily be a priority. -
31st Normandy mod for ArmA2: WW2
Hroudlan replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
From the before mentioned source it sounds like it was a separate motor for the turret. My nit picky complaint earlier (when we were still using the mods in development thread) was that all the tanks have the sound of a whirring hydraulic engine when the turret and gun move and I think it should be replaced with a hand cranking sound. But I'm just picky.:p -
31st Normandy mod for ArmA2: WW2
Hroudlan replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Don't remember which modder I was discussing hydraulic motor spun turrets with but here I have a quote from Panzerkrieg: The Rise and Fall of Hitler's Tank Divisions by Peter McCarthy and Mike Syron. "In earlier tanks, this traverse was manual, but from the Tiger on, turrets were so heavy, they had to be rotated by a hydraulic motor." If it is possible to replace the whirring sound of the hydraulic motor when turrets turn with a squeak of a hand crank on the appropriate tanks, it would be awesome. -
31st Normandy mod for ArmA2: WW2
Hroudlan replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hmmm I missed that, better go give it a try. @MancSpartan Glad I could be of help and Rip is right about the editor being a lot of fun. I am very new to it but I make fun skirmishes for my own enjoyment. -
31st Normandy mod for ArmA2: WW2
Hroudlan replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
If you're getting that screen it should be working. Load up the Editor (Single Player) and choose one of the maps (If the mod is working you should see Hurtgen, Normandy and Nome Winter Island). Once in the editor place units. There are no missions yet so you'll have to make your own fun. If you are new enough that you do not know how to use the editor, go to youtube and type in Arma 2 editor tutorial and learn from the friendly community that has made it very easy. -
31st Normandy mod for ArmA2: WW2
Hroudlan replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Runs with CBA for me. -
Sharpe's Rifles Mod
Hroudlan replied to StubbleHopper's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You guys did make the mistake of invading their colony, less than 40 years after you pissed them off for jumping ship. ;) -
31st Normandy mod for ArmA2: WW2
Hroudlan replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for thinking my video card is that powerful! :p I wish it was PHOTO realistic. -
31st Normandy mod for ArmA2: WW2
Hroudlan replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
For the first bit: I guess I was mis informed then. Good work. :) It was released early but thats fine. Now the community can help you guys find bugs even though we seem to only be finding the ones you guys already found. :p ---------- Post added at 05:27 PM ---------- Previous post was at 05:21 PM ---------- It has only been in profile once so it might just have loaded funny. But still whenever I try to load it out with player as gunner it won't let me do anything except access my menu. I'll hunt around for a good image of a late war sdkfz-222 (I have access to north america's second largest library so there has to be something). When I hit the optics button it brings up the optics but behind the frontal armour of the turret, so I just have a zoomed image of the inside of the turret. Glad to hear you know about the MG issue. You guys are going to hear a lot about bugs you already know but hopefully the community can pick out some new ones. I myself am refraining from commenting on untextured stuff and the missing interiors since you have all said the only interior that is done is the Tiger (and it looks fabulous). Just from playing around a bit it looks like all the German vehicles can take a lot more of a beating than the US. I know this was true for tanks but my German half-track took about 10 direct hits from a 75mm on a Sherman and it only broke the engine and one track. Had to get out of the Sherman, pick up a panzerschwreck off a dead enemy and then one shot with that blew up the half-track. Not a big issue for the German players but might be tiring for the Allies to have to use so much ammo on one half-track. ---------- Post added at 05:39 PM ---------- Previous post was at 05:27 PM ---------- This is what happens when I use optics inside the sdkfz-222. If I'm turned out though the optics work. Here is a reenactor sdkfz-222 in a camo scheme. Next week I'll check the library to see if I can confirm this was used or not. Hope that helps. -
31st Normandy mod for ArmA2: WW2
Hroudlan replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
New bug found (though you may already know about it). In the M10 3inch anti-tank tank (for the US) the gunner's head pops up over the top of the turret (only for the version with a tarp not the open topped one). ---------- Post added at 03:28 PM ---------- Previous post was at 03:27 PM ---------- There is a German jeep in the FFS section of Empty. Explore the empty sections because there is a lot of other stuff there. -
31st Normandy mod for ArmA2: WW2
Hroudlan replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Side view. http://en.wiktionary.org/wiki/profile This happened only once, I looked again and it was as if it froze the game but it did not since I could hit escape and get that menu up, I was unable to do anything else. This happens every time I try to load player as gunner. I can load it properly when I load player as driver but I always get this message. "Cannot load material file aqu_sdkfz\tex\destruct.rvmat." Also the machine gun on the sdkfz 222 has a permanent muzzle flash which looks silly. :p It has a great shape to it though just looks like that bug needs fixing and the textures need a tweaking as they look too simple and clean. Edit: Just noticed one more thing, the bullets for the MG34 and for the main gun on it come only from the main gun. Also there is no visibility when firing from inside the car. ---------- Post added at 03:14 PM ---------- Previous post was at 03:11 PM ---------- Great to hear. This is the point of a beta, you may know of the bugs but you never know if we as a community pick out something you guys missed. This is me just being picky since its not really a bug, but the only tank with a mechanical turret (therefore the only one that makes a whirring sound when it turns its turret) was the Sherman. Any chance that in future releases the rest of them could be changes to a squeak representing the guy inside spinning a hand crank?