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pineapple-yetti

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Everything posted by pineapple-yetti

  1. Assuming you mean preset :p that would be a really useful feature. I would like to be able to set up a preset that I could then upload to my clan forum. This would make it very easy for other(perhaps less technical) members to download the preset and update without having to go look for each individual mod. Think ill go check DevHeaven and maybe add this as a requested feature.
  2. pineapple-yetti

    ASR AI Skills

    Hey Robalo, I had a look through the read me on ASR AI 1.15.1 and it says "Arma 2: Operation Arrowhead or Combined Operations updated to version 1.60 or newer." Currently looking at updating our clan server and just want to double check that it shouldn't have any trouble with Patch 1.62. Thanks.
  3. i thoguth maybe there could be a place for this in the Biki as it seems a good community edited place to house it
  4. pineapple-yetti

    How to pack backpack?

    it seems there is a million different threads on backpacks. perhaps we need this info on the Biki so they threads can be closed the peaople can be directed to the info
  5. http://forums.bistudio.com/showpost.php?p=1665908&postcount=7 but yeah there are still issues to be sorted out Its strange people seem to forget that BI are the creators of what we only build on top of, how many other games allow you to go as far with mods as ACE has. Not to mention people seem to think becuase its not the same as a good mod that it has to be wrong.
  6. Havent got the UnitPlay function working yet. Could that example be reposted as it has run out of downloads
  7. pineapple-yetti

    Should I buy from STEAM or Sprocket??

    As a steam user i would say DONT USE STEAM. as already stated in this thread everytime there is an update everyfile that is changed has to be fully downloaded again. This differs to the BIS patch that is able to rebuild the files and you only need to download part of the files.
  8. pineapple-yetti

    Could I have your help please?

    Hey Mick, Just thoguth i would drop a line and say hello. As you can see we are a friendly bunch in the arma community and i must say the community can only grow richer with input from people such as yourself. Welcome to ArmA and please feel free to drop us a line at Z Special Unit im sure all the guys would love to hear from such seasoned veteran.
  9. +1. i was hoping to use thisbut again my plans have been foiled before i even start
  10. pineapple-yetti

    Anzac Mod Wip

    hey look its one of our 6 choppers:)
  11. pineapple-yetti

    Lack of documentation a major problem

    im new to the mission editing comunity but what this guy says is true i have found nothing better then this when it comes to editing in ARMA 2. if anything doesnt work how its put in that guide i look it up in the Biki and you can find the changes from arma 1 to arma 2 most the time.
  12. hey thats an awesome little script you have there. was wondering if its posable to change the shape of the patrolls so maybe make it ovel or even square
  13. pineapple-yetti

    Final release of CAA1

    ahhh so caa1 has come to an end. tis a grim day indeed:butbut:
  14. pineapple-yetti

    'in array' usage?

    oh ok yeah i was but it doesnt matter im just going to use if ("PipeBomb" in _magazinesplayer) then {hint "win"} else {hint "lose"}; as it works now
  15. Hi, im very new to scripting and am looking for a little info on the 'in Array' syntax. i wanting to use it in a little script to check if people have items in the invintory. my idea was to use _Magazinesplayer = Magazines player; to return an array of the magazine slots then if (pipebomb in _Magazinesplayer) then {hint "win"}; but i was unable to get this to work. it seemed to me that the syntax didnt like me using a variable but i could be wrong. there may well be a little script just like this out on this fourm but i was unable to find one after a quick search. so thanks to anyone who can offer some advice.
  16. pineapple-yetti

    'in array' usage?

    very good question. i have no idea off hand will check a little later ---------- Post added at 05:33 AM ---------- Previous post was at 05:24 AM ---------- i used a hint to return the value of "_x" and all i got was "any" not a number. <confusion>
  17. pineapple-yetti

    'in array' usage?

    ahh awesome thinkyou. i thought it would have been all lower case as when i had a hint returning the value the pipebomb always came up in lower case but shell give it a go now
  18. pineapple-yetti

    'in array' usage?

    yeah i tryed this one with no luck my guess was because its weapon class is 'put'(acording to biki) and 'pipebomb' is its mag class ---------- Post added at 03:17 AM ---------- Previous post was at 03:07 AM ---------- sorry about the double but this didnt seem to work too. _magazinesplayer = magazines player; if ("pipebomb" in _magazinesplayer) then {hint "win"} else {hint "lose"}; no matter what it hinted lose...also tryed with a caps p at the start of pipebomb
  19. man i hate that one. came across this when using norins helidoor srcipt to attach people to the CRRCs. on that note i did also make a hummer version of this http://www.zspecialunit.org/forums/attachments/arma-2-armed-assault-2/209d1260623763-crc-patrols-mount-hummer.rar think its in there with the fore mentiond CRRC script. if you know anythign about this and wanna check it out i would be glad to offer and help i can. what is it oxygen2 or what ever it is called will help me do?
  20. pineapple-yetti

    ArmALaunch - Mod launcher for Arma 1/2

    2 things i would like to see in an arma 2 launcher. 1. the abilty to edit the out going modline. 2. the ablity to use sub directrys so im able to use CAA1 with its 'X' directry
  21. Hi Guys, This my first thred on the BI fourms but is first of many i suspect. Im working on a mission for the clan i belong to Z Special Unit amd have hit a snag. im tring to creat a small script to make a CRRC invisable unless certain variables are true. this is what i have so far: if ((a11 in CRRC1) or (a12 in CRRC1) or (a13 in CRRC1) or (a14 in CRRC1) or (am in CRRC1)) then { if (speed CRRC1 > 20) then { {_x setcaptive false} foreach units a11; } else { sleep 30; {_x setcaptive true} foreach units a11; a11 addEventHandler ["Fired", {_x setcaptive false} foreach units a11;]; a12 addEventHandler ["Fired", {_x setcaptive false} foreach units a11;]; a13 addEventHandler ["Fired", {_x setcaptive false} foreach units a11;]; a14 addEventHandler ["Fired", {_x setcaptive false} foreach units a11;]; am addEventHandler ["Fired", {_x setcaptive false} foreach units a11;]; }; } else { {_x setcaptive false} foreach units a11; a11 removeEventHandler ["Fired" , {_x setcaptive false} foreach units a11;]; a12 removeEventHandler ["Fired" , {_x setcaptive false} foreach units a11;]; a13 removeEventHandler ["Fired" , {_x setcaptive false} foreach units a11;]; a14 removeEventHandler ["Fired" , {_x setcaptive false} foreach units a11;]; am removeEventHandler ["Fired" , {_x setcaptive false} foreach units a11;]; }; as im a scripting noob i dont know how this works as it stands but that is the idea atleast. if any of you scripting genius's out there and could take a look at this and tell me how it could fail and what you think i should try it would be much appreciated
  22. i used norrins attachto heli's to do this i did have an issue with the unit staying in position however
  23. Hey as a rabid revive user i love the work you do norrin. took a look at your move to door heli script last night and its fantastic! As there are a few Gereration Kill fans in ZSU the clan i belong to. i decided to see what would happen if i put your attachto on a hummer or a CRRCs. had an intresting eftect. it works except for druing speed, i guess this is something to do with valocity in your script. as im a noob when it comes to scripting and volcity im not gonna touch that with 50 foot barge pole!:eek: would love if someone could take a look and tell me what they think.Atttach to hummer
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