USMC_Snipa
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Everything posted by USMC_Snipa
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How to Para drop Opfor
USMC_Snipa replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello all, finally back after a long hiatus xD The overall script goes something like this- sorry I can't be of more help! this setpos [i forget the rest] this flyinheight this exec "HALO jump script here" play around with that a little and see if you can make it work -
Hey there all, I have been looking to implement some support units into a mission, for example some Medics and an ambulance but I have been unable to get it all working smoothly. Can someone explain how to set up an Ambulance that will come help the player when he is down? Thank you
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RHIB stuck?
USMC_Snipa replied to USMC_Snipa's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Lol, I wondered why my soldier was walking at the bottom of the water during testing ;P -
I searched around for this but it seems noone else is having this trouble. The RHIBs seem unable to move, I have them set up just like any other vehicle. I hear the order being given out over radio but nothing ever happens, it just sits there. Thanks in advance
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RHIB stuck?
USMC_Snipa replied to USMC_Snipa's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thats a shame, I had a mission all set up that was based on using boats to attack the dam and blow it up. I'm gonna try the CRRC and see if it will move but perhaps the dam just isn't counted as water for some reason. Thanks for your help, guess I'll have to try the CRRC :) -
RHIB stuck?
USMC_Snipa replied to USMC_Snipa's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Mine is located on the dam in Chernarus. It basically starts out in the water with a raiding party of marines and has a get out waypoint on the edge of the dam BTW nice vids, is that your own mission? -
AI call for support if they are losing
USMC_Snipa replied to adamdf's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You could create a trigger so that for example.. if all units are gone from area 1 then other units will be called in. Sync the trigger to a waypoint that will have the units move there -
Desert Strike Mission - scripting help needed
USMC_Snipa replied to mr burns's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
To check for damage you can use getdammage object > number - where object is the item being damaged and number is the value for the damage from 0 to 1 I'll have a look at the rest of it later and post a script for you. -
how do i get a dog to patrol with opfor
USMC_Snipa replied to Lightninguk's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Looks good, I'll give that a try. Glad to see I got the setdamage part right ;P -
how do i get a dog to patrol with opfor
USMC_Snipa replied to Lightninguk's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I heard you can get dogs to join a group and move, but I don't think you can have them attack anything as they most likely do not have anims for it. Perhaps you could simulate an attack by using setdamage on a soldier -
Support units?
USMC_Snipa replied to USMC_Snipa's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I tried that, a support request never comes even with units injured. I tried using the injured option in the menu myself but no amount of shouting will make them come to me. -
Probably has an obvious answer?
USMC_Snipa replied to USMC_Snipa's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I tried zooming in close to get an exact placement with no luck. I'm wondering if it could be anything to do with the area surrounding Bor and Windy Mountain, perhaps an undiscovered bug there? The map is quite big so I'm sure every single part hasn't been tested for bugs. I appreciate your help, don't worry about earlier either no offense taken xD -
Probably has an obvious answer?
USMC_Snipa posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi there, I have tried googling this and whatever but cannot find a satisfactory answer yet cannot understand how it is so diffucult to do so. Basically units do not spawn where I place them, lets say I place them near a building they might appear on the roof. Can anyone help me? -
Probably has an obvious answer?
USMC_Snipa replied to USMC_Snipa's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hover your mouse over the thread title. All the info you could possibly want in a second. This 'rule' is also based on what you consider vague, that is why rules like this are not added because they are not fact based. Besides, I couldn't think of anything anyway and that was just the first thing that came into my head. Onto your suggestion- That was the first thing I tried by making them individual and setting it to 'none' but they are still off. I recently had a heli spawn ontop of a tree when it was placed in the middle of a road xD -
Probably has an obvious answer?
USMC_Snipa replied to USMC_Snipa's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'll do that, thanks I haven't uploaded it anywhere yet but it is basically a large scale battle for Windy Mountain. There are quite a few troops that have random placement to make it a bit more interesting but some of them, such as snipers need to be placed in a set location. I could upload it if you want?? -
More Precise Choppers?
USMC_Snipa replied to f2k sel's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I think if you set the speed to limited it will be more accurate. Give it a try and let me know -
Probably has an obvious answer?
USMC_Snipa replied to USMC_Snipa's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes, I have tried both default islands. This issue is big enough to ruin a mission because units tend to start off facing each other even though there are loads of buildings in between in a CQB scenario Can you explain more about this script placement please? -
Probably has an obvious answer?
USMC_Snipa replied to USMC_Snipa's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I heard other people saying that and I tried making units individual and it's still not working. Thanks for the reply however