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minimalaco

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Posts posted by minimalaco


  1. Hey great work, also your screens that work is going on!

    Have you also been working on fixing some errors?

    My Rpt Says:

    These entries came everytime I go into an FoB or an town, also driving down the road.

    No rpt Spamming, but i think if you can fix that, the performance would be better.

    Remember that objects OPX are arma 1, and I can not modify the content without the permission of Opteryx. :mad:

    ca\misc3\wf\wf_hesco_big_10x.p3d: house, config class missing
    ca\misc3\wf\wf_bunker.p3d: house, config class missing
    ca\misc_e\vysilac_fm2_ep1.p3d: tower, config class missing
    ca\buildings\tents\camo_box.p3d: house, config class missing
    ca\misc3\wf\wf_depot.p3d: house, config class missing
    ca\misc_e\vysilac_fm2_ep1.p3d: tower, config class missing
    ca\misc3\wf\wf_bunker.p3d: house, config class missing

    These are of A2, but I think it can not be fixed, I'm right or wrong? :j:

    Anyway, I will see what the objects in the list and will replace if I find other similar objects.

    But I think those errors are not serious. anything unless it affects the gameplay and performance.

    Saludos!


  2. The problem to be included in PR, are the objects OPX (for the quality of objects, but personally, I find them excellent). but maybe ...

    Yes, In the next update will be running alice and others modules.

    Now I leave you a little update of what I have been working in the week.

    - A little village in the valley:

    http://i42.tinypic.com/9bexvo.jpg

    http://i42.tinypic.com/52kg91.jpg

    - New vegetation (are not yet dense forests):

    http://i40.tinypic.com/slp4lt.jpg

    http://i44.tinypic.com/2j2dawp.jpg

    http://i44.tinypic.com/okr8eg.jpg

    - New village in principal valley

    http://i44.tinypic.com/1zq31ir.jpg

    http://i42.tinypic.com/11bpxu9.jpg

    http://i39.tinypic.com/2h58twj.jpg

    http://i41.tinypic.com/2rh5q1e.jpg


  3. Hey guys where is the Korengal Valley on this map? Also do you have the Pech Valley? I am assuming Pech would be the valley up north running west to east and Korengal would the valley going south that has the Restrepo OP? Tell me if I am wrong...

    Yes, u right, but as we said in the presentation. The area itself, does not accurately represent the actual locations of all areas.

    We had big problems with the satellite photo, as he had too many dark spots, so the end result is what you see in the map, is the best we could do.

    Anyone here nice enough to fill the FOB's and make it lively? I tried, and all they do is stand in a circle. :(

    Mike-USA had created two fob's very nice for this map (I forgot to put in the credits, sorry mike), but had trouble with worldtools import. finally, were not included.

    Thanks for alls comments :D

    Added to Six Updater Network.

    2yvv67o.png Direct Download | Mod info

    Few notes:

    - BIKey and BIsigns are missing from the release

    - Tried to add own key+signs, but fails on Clafghan.pbo; http://dev-heaven.net/issues/26311

    What tool was the pbo created with? Recommended is Official BIN Pbo for A2/OA so that binarization occurs, and in case only rapify or pack is needed, Mikero's Pbodll is recommended.

    ---------- Post added at 14:29 ---------- Previous post was at 14:12 ----------

    Seems to be a problem with pbo tool used to create clafghan.pbo, I have repacked it with Mikero's tools and now it's properly signed.

    http://dev-heaven.net/issues/26311#note-5

    Thanks for the key's !


  4. Ok, finally...

    f4l6ye.jpg



    A5T6L0HLq-Y

    Hello everyone,

    Robster and I are glad to release Clafghan BETA version, after being stuck for couple of months. So we made our last effort and here you have it.

    This map is 20x20 Kms. Based upon Kunar Province in Afghanistan, but this one deploys different structures that don't belong to the real area and we added them just to bring them for the sake of joy, therefore if you see a five floors building over there don`t be surprise hehehe

    Clafghan map actually has:

    • An airport at (very) extreme south of map (Automatic landing is OK, but IA taxiways is still pending)
    • Main valley at north, where most of structures are found and a river (walkable)
    • 3 valleys going south from main valley
    • Road network everywhere, drive carefully in mountains roads.
    • 5-6 little FOBs in the middle of the mountains, some of them just for infantry, and 3 left for heli ops.
    • Several villages in mountain areas.
    • River going down from a higher valley (not finished yet, perhaps in a future update, it wasn't priority right now).
    • Many interesting zones for some good ol'dirty firefights between mountanis

    Further update (final release):

    • populate with plantations and villages most part of north main valley
    • change trees in some areas to keep it not so tedious
    • add 8-12 little mountain villages
    • Custom sounds according to different zones and heights
    • Add mountain horizon over 360 degrees view
    • Adjust and peform better masks for grounds and clutter
    • Add some tips or suggestions provided by community
    • Keeping to pay attention to more details...

    Known errors:

    • When loading map in editor appears a warning about “wall3.p3d†(config.bin error inside razmisc pbo: correct name would be “wall_3.p3dâ€), if Opteryx give us permission to modify that in pbo, it should dessapear in our next release. Anyways, it isn't really a major problem nor it doesn't gives any trouble ingame, since this particular object wasn't used.

    Robster notes:

    • This one was suppoused to become Korengal Valley, and by the time I started with this project I didn't know that Ebanks was working over there... till Mini told me, so we decided to keep going with a slightly different idea in mind
    • Thus, Pech Valley was expanded by 20x to open space for our Clafghan north valley.
    • Former heights were reduced to comply with ArmA specs
    • An airport wasn't there when beginning, so do not bother saying it is remarkably outplaced... since it is indeed

    Adknowledgements to:

    • Columdrum for his sloped ponds and Randy Stratton for providing this concept
    • Mikebart for his excelent vegetation and rocks
    • Opteryx, for his permission to use his ArmA objects
    • Homer Johnston for his Roadpainter
    • Danielle Pistollato AKA Shezan74 for his World Tools
    • Bushlurker, Mondkalb, Mikero, Kinno and Icebreakr for providing us with constant advice and help
    • Redloto, Guyo y Spets from www.arma2la.com
    • And everyone at BIS for providing us with such creative engine and endless hours of excitement
    • Also we have to thank to all guys from =TFB= Task Forces Blackjack for their closer support and ideas dealing with building some areas (to be included in final release)

    Download HERE (All pbo's Included) :http://www.multiupload.com/HFQGTJZ8HQ


  5. The second video is blocked now because of copyrights, thought you ought to know.

    Great EMI

    Como resultado, tu vídeo se ha bloqueado en estas ubicaciones:

    Afghanistan, Albania, Algeria, American Samoa, Andorra, Angola, Anguilla, Antarctica, Antigua and Barbuda, Argentina, Armenia, Aruba, Australia, Austria, Azerbaijan, Bahamas, Bahrain, Bangladesh, Barbados, Belarus, Belgium, Belize, Benin, Bermuda, Bhutan, Bolivia, Bosnia and Herzegovina, Botswana, Bouvet Island, Brazil, British Indian Ocean Territory, British Virgin Islands, Brunei, Bulgaria, Burkina Faso, Burundi, Cambodia, Cameroon, Cape Verde, Cayman Islands, Central African Republic, Chad, Chile, China, Christmas Island, Cocos (Keeling) Islands, Colombia, Comoros, Congo, Congo - Democratic Republic of, Cook Islands, Costa Rica, Cote d'Ivoire, Croatia, Cuba, Cyprus, Czech Republic, Denmark, Djibouti, Dominica, Dominican Republic, Ecuador, Egypt, El Salvador, Equatorial Guinea, Eritrea, Estonia, Ethiopia, Falkland Islands (Islas Malvinas), Faroe Islands, Fiji, Finland, France, French Guiana, French Polynesia, French Southern Territories, Gabon, Gambia, Georgia, Germany, Ghana, Gibraltar, Greece, Greenland, Grenada, Guadeloupe, Guam, Guatemala, Guinea, Guinea-Bissau, Guyana, Haiti, Heard Island and McDonald Islands, Holy See (Vatican City State), Honduras, Hong Kong, Hungary, Iceland, India, Indonesia, Iran, Iraq, Ireland, Israel, Italy, Jamaica, Jordan, Kazakhstan, Kenya, Kiribati, Kuwait, Kyrgyzstan, Laos, Latvia, Lebanon, Lesotho, Liberia, Libya, Liechtenstein, Lithuania, Luxembourg, Macao, Macedonia, Madagascar, Malawi, Malaysia, Maldives, Mali, Malta, Marshall Islands, Martinique, Mauritania, Mauritius, Mayotte, Mexico, Micronesia - Federated States of, Moldova, Monaco, Mongolia, Montenegro, Montserrat, Morocco, Mozambique, Myanmar, Namibia, Nauru, Nepal, Netherlands, Netherlands Antilles, New Caledonia, New Zealand, Nicaragua, Niger, Nigeria, Niue, Norfolk Island, North Korea, Northern Mariana Islands, Norway, Oman, Pakistan, Palau, Panama, Papua New Guinea, Paraguay, Peru, Philippines, Pitcairn, Poland, Portugal, Puerto Rico, Qatar, Reunion, Romania, Russia, Rwanda, Saint Helena, Saint Kitts and Nevis, Saint Lucia, Saint Vincent and the Grenadines, Samoa, San Marino, Sao Tome and Principe, Saudi Arabia, Senegal, Serbia, Seychelles, Sierra Leone, Singapore, Slovakia, Slovenia, Solomon Islands, Somalia, South Africa, South Georgia and the South Sandwich Islands, South Korea, Spain, Sri Lanka, Sudan, Suriname, Svalbard and Jan Mayen, Swaziland, Sweden, Switzerland, Syria, Taiwan, Tajikistan, Tanzania, Thailand, Timor-Leste, Togo, Tokelau, Tonga, Trinidad and Tobago, Tunisia, Turkey, Turkmenistan, Turks and Caicos Islands, Tuvalu, Uganda, Ukraine, United Arab Emirates, United Kingdom, United States, United States Minor Outlying Islands, United States Virgin Islands, Uruguay, Uzbekistan, Vanuatu, Venezuela, Vietnam, Wallis and Futuna, Western Sahara, Yemen, Zambia, Zimbabwe

    :rolleyes:


  6. Yeah, this fixed the problem of the grass. we were just now seeing some combinations of grasses, and are much better.

    probably, there will be some areas where grass does not look good at 100%, which will be fixed in the final version.

    The idea is to populate all the main valley. therefore, spend too much time and work in an area where most change in 1 month at 100%, not worth it.

    I go to sleep, tomorrow I upload the map.

    greetings.

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