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Posts posted by minimalaco
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@SavageCDN
good to know that works in fata.
about convoys, yes, especially in the serpent road :p
@LAxemann
impossible, those files were forgotten somewhere in the forum of PR .... sorry.
@Grillob3
Too easy, but you need V3 and the project island on your P: drive
Mikero tool's does the job, but it is illegal and you need permission from the creator of the map.
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Really good map. Had an issue with the shadows of some buildings in Tottah. Some of the black spots in the ground are a little off putting,Yes i know :p :
Set your shadow to medium or high and the problem disappears. the object with problems is a BIS farm.
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Modern of course!
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Did anybody noticed how well does the mid-distance textures looks right now?http://www.arma3.com/images/post_images/arma3_gamescom_screenshot_05.jpg (344 kB)
Cheers :icon_twisted: <pettka voice>
BTW I might be wrong and it may not be a mid-distance but anyway it is worth of try ;)
You wrong...
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beautiful map....the amount of details...!!the link doesn´t work :(
https://mega.co.nz/#!Q18Bwagb!Ub1WRTerNSOSqiL5j9bNSSiUPdsjGlomrSHSMuadQS4
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Thanks! Anybody knows what the PR Tunnel Module does?basically creates random tunnels systems, but the necessary files are not in the package.
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Caves:
057-042
055-047
059-046
064-053
066-043 the big one
Fata without PONDS:
https://mega.co.nz/#!Q18Bwagb!Ub1WRTerNSOSqiL5j9bNSSiUPdsjGlomrSHSMuadQS4
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@Bad Benson
Yes, i will upload the fata.pbo without ponds now
@Flax_
hahahahah xd
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I had not seen that missing road, thanks!
About the tower/bunker I forgot to fix it :p
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Can't wait for this game!
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Thanks guys, the only remaining task is the work on the river. like this:
maybe in the future ... :p
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Oh! If some moderator can move the topic to their correct place, thanks :p
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Made by Minimalaco and Robster.
10x10 km Map, Based in Tribal Areas, Pakistán.
Explore the map by yourself, have a lot to find (especially the caves), has a lot of natural cover and some interesting places for firefights around the river bed.
Known issues:
- Originally the map was created for combat PVP, So the AI and some BIS modules like Civilians or similar may not work fine, no intention of working in these areas.
- if you play the map at high viewing distance +4000. you can get low fps, all depends on your computer ...
- two minor errors in the RPT
Video:
Pics:
http://i44.tinypic.com/3025d04.jpg
http://i41.tinypic.com/2m6u24w.jpg
http://i39.tinypic.com/ieqm1g.jpg
http://i39.tinypic.com/30m5oap.jpg
http://i41.tinypic.com/2vnih03.jpg
http://i40.tinypic.com/t4vfo6.jpg
Credits & Thanks:
Columdrum a lot of work in configs/fixed of objects/v3 and other stuff
Aussnipe73 Configs/fixed of objects
James2464 for his work in the mini-korengal valley
Opteryx for his new MIL Objects
DMC for his awesome bridges and caves
Mikebart for his permission to use/modify vegetation
Homer Johnston for his Roadpainter tool
Shezan74 for his World Tools
Project Reality Team
www.ust101.com my clan
Version: 1.0
Signed: Yes, serverkey included
Requirements: Arma 2 Combined Operations
Link's:
http://www.armaholic.com/page.php?id=22057
PD: no permission to use it in "zombies"...
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Ok guys, today, today, today xddd, now i'm going to sleep, see you!
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Amazing, this is would be my favorite woodland map after podagorsk :D
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From the IRC channel, take all with a grain of salt:Rivers and streams, maybe just in the next version of the engine.
New version of the tools after release.
:yay:
:yay:
:yay:
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yes, i know, but if they are not able to release a campaign... is the last hope that I have before uninstall this game forever.
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after all these disappointments. I need to know the most important.
some DEV can confirm when they launch the new tools or any update to visitor3 compatible with A3 ?
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F.A.T.A. - Federally Administred Tribal Areas, Pakistán
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
oh yes, the hesco walls will be fixed soon.
About wheat fields, i will talk whit aussnipe.... but no promises.
I've played in sangin alot of coops, where wheats are everywhere ... was not bad experience....
and as I said earlier, I have no intentions on working on "robots-related" problems.
Saludos!