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Posts posted by minimalaco
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Large maps require too much work and time. Unfortunately, I don't have lots of free time :( , and the most important thing.... grid 2,5m WIN!
EDIT: If you want large map for cas, training, etc... create your own map, i have all the data for 20x20 km, really nice resolution on the sat map... https://dl.dropboxusercontent.com/u/58492096/my_map.bmp
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Thanks guys!
Driving on these roads is funny XD
http://i62.tinypic.com/20haqea.jpg
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Is a 4x4 km map, but full details, much more than fata.
about dependencies...A3MP It's not necessary, I will use the least amount of OA objects.
Saludos!
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Hey all,
Small map of afghanistan, for now, just a few pics from the first village... I'll try to take pictures every week, but no promises :p
http://i61.tinypic.com/2zs79k5.jpg
http://i62.tinypic.com/2z85c9y.jpg
http://i59.tinypic.com/2mxkcg6.jpg
http://i59.tinypic.com/rbfoxs.jpg
http://i60.tinypic.com/2rf6hdx.jpg
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why ? because arma3 sucks!
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@Icebreakr
The airport its really necesary, but I don't have installed arma2 and shits tools. :(
@panther42
Never i think, sorry mate :S
@Araripe
Yes, in the serpent road. too much rocks and trees near roads! AI can drive very well on this place.
Oh i forget that, here link to Afghan Village (Need FATA to play that), Originally the map was created by Deanosbeano and MCPXXL, after logistic problems finishing by Robster and Me.
Some pics of AV here: http://www.realitymod.com/forum/f509-mini-updates-team/108663-20-terrains-afghan-village-0-2-f-t-federally-administred-tribal-areas.html
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Congrats Guys!!
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hey,first of all great map!
I have a question tho, are those desert tents ArmA II build in or custom objects?
I can't find the classname anywhere.
misc_e/tent_east_ep1
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+1
Basically that's it
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I too have the feeling that something is missing, but I can´t put my finger on it. I know that I played the shit out of Arma 2 at Release even with all its bugs, same with OA. But Arma 3? Only 109 hours since the start of Alpha. Maybe it is because of the fictional equipment together with fictional names. I guess that is where my Simulation fever kicks in.Same here...
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Community Focus:
- [*]Planned support for All In Arma (AIA).
[*]Planned support for ACRE.
[*]Provide templates and documentation to the community to easily create TB missions for each supported TB game mode.
[*]Support for other community created addons, such as: terrains, factions and objects.
Great!
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Great and true post.
See you in arma4!
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You forget the civilians "factions"....too funny.
civilian1 africans vs civilian1 europe... u mad ????
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Fap fap fap....
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I like the idea of tall grass or wheat fields that you can hide in when crouched, but visible in when standing up..Emmmmmm....
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arma 16 Maybe....
one of the things I like to see are more realistic dirt roads. in arma1/2/3 dirt roads are as flat and perfect as asphalt. totally unnatural.
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- Remove destroyed vehicles in urban areas, especially in the airport.
- flat areas are very nice but need some ditches...
- new garbage objects would be appreciated (Same washing from arma2.....)
- More mountains ? NOT
- More forest areas ? NOT
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The best island/map made by BIS ! love it
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Yeah! really nice!
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hahahaha
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Thanks SavageCDN !
About MSO, i dont know :s
@Wolf5
Yes, in the next update.
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Also this island needs more Six-Updater :p
How ?
[CLOSED] FFAA V6 (Spanish Army Mod)
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
Rg31 looks great!