Cdogwoof
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11 GoodAbout Cdogwoof
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Lance Corporal
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Thank you very much. This is much appreciated. My two suggestions however are the commander seat should have thermals. And that there should be a pintal mount ontop of the LAV-25. However im sure the 2nd one takes a little work.
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damageResistance Question.
Cdogwoof replied to Cdogwoof's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
That was me :P, now i'm trying to hand at a actual solution just to see if its possible. Because i rather have the AI shoot at the vehicle without UAV's. -
https://manuals.bisimulations.com/vbs2/2-00/devref/Content/Config_Manual/CfgVehicles/D_cpp/cpp_damageResistance.htm I have a AMV-7 Marshal which has 250 armor. I have a rifle that does 12 hit damage. I got 2 questions. 1. What is the tgtRadius? Is that the radius of the HitBody? In this case it would be 0.33000001 2. Is it mathematically possible to get the damageResistance low enough so that the AI will start shooting at the vehicles with rifles? (I know it sounds dumb) The problem is that it seems like the lowest non-negative number I can get is 0.00001 (Because if i remember correctly if I were to go another digit then it would start rounding it to 0) And using negative numbers doesn't seem to work. So far the only way I can get the AI to shoot at the Marshal is either to turn the armor down to ~100 or turn the weapon damage up a great deal. Any help on the subject is greatly welcomed. I have not edited arma for about 5 years.
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Getting AI to shoot at AMV-7 Marshall with Rifles.
Cdogwoof replied to Cdogwoof's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I believe the destroy command works, no? -
Getting AI to shoot at AMV-7 Marshall with Rifles.
Cdogwoof replied to Cdogwoof's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I fixed it, this is how. I attached 5x AR-2 Darter's (NATO side) around the AMV-7 Marshall. I gave the Darters invincibility and no collision. The AI will now try and shoot at the Darters but as a result will hit the wheels and turret. -
Getting AI to shoot at AMV-7 Marshall with Rifles.
Cdogwoof replied to Cdogwoof's topic in ARMA 3 - MISSION EDITING & SCRIPTING
As I stated in my OP. The AMV-7 Marshall has tires that can be shot out by basic rifles. I want the AI to pursue that ability and try and disable the vehicle. Some Rifles can also take out the Gun of the APC. -
Getting AI to shoot at AMV-7 Marshall with Rifles.
Cdogwoof posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am having problems getting the AI to shoot at the AMV-7 Marshall with their rifles. As you may know the Marshall has tires that the AI can shoot out with their rifles. However when ever the AI is brought up against a Marshall and don't have a RPG they simply just lay in the grass pointing their rifle. Anyone got any ways around this? -
Is there a way to get the Mines to only explode when Bluefor steps over them. I am trying to make a simple mission with mines but the AI keep on running into the damn things and setting them off so I want them to activate only on Bluefor. I am using UPS scripts so its not possible to just have the AI not step over it I think.
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Arma 3 Community Alpha - Announcement!
Cdogwoof replied to royaltyinexile's topic in ARMA 3 - GENERAL
Since when was this confirmed? -
Sorry i misused Dynamic what i meant though is destroying parts of buildings without destroying the entire building like BF
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Most likely it will be like ArmA 2: Operation Arrowhead, I wouldn't expect anything dynamic because the sheer detail and mass of the buildings compared to say games developed by Dice is incomparable. It would crash your computer if you would try and blow up a small village with bombs in ArmA 3 with Dynamic building destruction. If ArmA 3 really wanted to murder your system they would put Dynamic Lighting on Everything and have everything cast a shadow including the debris of a blowing up building.
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What is the first thing you will do in Arma3?
Cdogwoof replied to sgtsn1per's topic in ARMA 3 - GENERAL
Still forgot to run over people with a car for fun... but yes that is acctualy what im going to do too hopefully without lowering the settings because i got a new comp -
What is the first thing you will do in Arma3?
Cdogwoof replied to sgtsn1per's topic in ARMA 3 - GENERAL
Load up the editor, Put a bunch of unarmed civilians/soldiers in front of a car, drive the car and have fun watching the ragdolls :D -
It probably will have the same setup as ArmA 2 (which works) But my hope is for when they do the voices that they can get it so it all fits together better then ArmA 2 where it seemed like there were different people saying each part
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Ragdolling players without killing them?
Cdogwoof replied to Cookieeater's topic in ARMA 3 - GENERAL
Wow that is really cool ragdoll simulation that game has. And not to be disrespectful to the OP but i think he/she should add the link to the original post as a good example. :)