22ndAndy
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Everything posted by 22ndAndy
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Yeah I've got that version. My mate has the same problem. EDIT: Nvm, apparently it was the wrong version. It now appears in ts3 plugins bit. Now to test in game. A word of advice though, you should really update the operning post with links to newer versions.
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Installed as instructed, but doin't have Voip ArmA2TS in TS3 plugins list. Just have lua plugin, volume control, test plugin, and g15 keyboard lcd plugin.
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Arma II paradrop script.
22ndAndy replied to mattxr's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
If you are using more than 1 group parachuting in, even if you give them a move(full,careless,never fire) waypoint, they still just stand there and p*ss about. Really frustrating! -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
22ndAndy replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah I'll give it a go mate. Thanks for the help. And sorry for not using the Search feature. EDIT: Worked. -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
22ndAndy replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm now getting an error from ruby.exe. "Unable to Locate Component This application has failed to start because msvcrt-ruby18.dll was not found. Re-installing the application may fix this problem." I've not reinstalled yet (waiting to see if theres a quicker and easier way by posting here). However, I updated ACE last night about 10pm GMT+0 and all was working fine... -
Just 31st mod, CBA, Hurtgenwald snow, beton addons. @Beton Yeh i'll give it a go. ---------- Post added at 05:24 PM ---------- Previous post was at 05:09 PM ---------- Right, I downloaded Beton addons 1.45, and added them to 31st mod folder (replaced ones already in there). Did the same with Hurtgenwald 1.0 and it worked.
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Game completely crashes. "arma2.exe has encountered a problem...''. Whenever I click on this map to go into the editor...crash. Whenever I try and open up a mission that has been made on this map...crash. Any ideas? Whether it's mods I'm using or maybe conflicting mods?
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31st Normandy mod for ArmA2: WW2
22ndAndy replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Just because he said he might be back at this time...doesn't mean he is. -
Graphical Options and drop-down boxes similar to ArmA 1.
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A.C.E. Advanced Combat Environment - Public Beta *2*!
22ndAndy replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Did i say anything about blacking out? I asked what version my game should say in the bottom corner. Looks like someone else was too ''lazy'' to research before posting. -
A.C.E. Advanced Combat Environment - Public Beta *2*!
22ndAndy replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Considering I only play ArmA2 for about an hour a day, I'd say I have very little time. Your just another one of those people that give forums bad reputations. And whats with the ''now go and fly away and pick your battles wisely''? Honoustly I think you should jog on. Smartass. EDIT: Removed ^ -
A.C.E. Advanced Combat Environment - Public Beta *2*!
22ndAndy replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You don't need to be like that. I ain't got time to read the whole thread, nor do i have time to check this forum every 2 seconds. -
A.C.E. Advanced Combat Environment - Public Beta *2*!
22ndAndy replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I've just updated and im wondering, What version should it show on the main menu? In the bottom left corner. ATM, it says 0.1.202 Cheers, Andy -
Didn't really see any improvement, specifically ''significant performance increase..." I wouldn't really call EW a ''campaign'' either , more like a really long scenario. Apache is great, although the MFDs f*** up your NVGs when in 1st person.
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You can't. ArmA2 only supports Yaw, Pitch, X and Z axis.
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A.C.E. Advanced Combat Environment - Public Beta!
22ndAndy replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ah, that would explain it. Must not have been patient enough. -
A.C.E. Advanced Combat Environment - Public Beta!
22ndAndy replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Can someone else test this for me, as i'd like to know it's not only me that has the problem. Place a unit in the editor (Blufor/ACE US Army/Men/Automatic Rifleman) Go prone, continuously hold down the left mouse button (or whatever you use to fire) until the ammo counter reaches ~30 Then quickly go to kneeling position and fire off the last 30. My guy gets a loud ringing in his ears and cannot hear anything , AT ALL. No matter how long i leave him, he never gets his hearing back (Pressing ESC, i can still hear menu sounds etc, and no I'm not going deaf as i can still hear myself clicking the mouse button and my PC fan still running). -
Sure u aint got a NO-CD crack from some place? That usually triggers fade
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Why not just use ACE mod then?
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A.C.E. Advanced Combat Environment - Public Beta!
22ndAndy replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yup, ive used it too, and when searching for 'M14' all i got was my own post :) -
A.C.E. Advanced Combat Environment - Public Beta!
22ndAndy replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sry if this has been asked before, but its really time consuming looking over 250+ pages for the answer. I know that its been said that the M14 is not in this version, but will it be released eventually? Was the ONLY weapon i used in ACE1 when i got the chance. -
A.C.E. Advanced Combat Environment - Public Beta!
22ndAndy replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Arite cool mate. -
A.C.E. Advanced Combat Environment - Public Beta!
22ndAndy replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'd like to know this too! -
A.C.E. Advanced Combat Environment - Public Beta!
22ndAndy replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Just need the m14s that were in ACE1 and i'll be even more in love with ACE2!