Hi,
I'm making a co op mission where we sequentially attack a few town on a large scale, to do this successfully i have a trigger that on activation spawns a group of east men.
My first problem is, some scripts etc require i place a code in the lead units initialization field, how would i go about doing this if the unit isn't placed physically in the editor?
My next one is probably more of a script request, or just some help with the secops module in multiplayer.
I have 4 friends attending my lan, and sadly some of them have a habit of dying catastrophically, i have the respawn at bases part, but my issue is that they need to replenish lost troops in their squads. my first thought was that the reinforcements side mission would solve this, and it does seem to work in preview mode.
when it comes to the multiplayer game however nobody is able to activate the triggers linked with secops related calls (supply drop, reinforcements etc)
Is there any resolution to this? ive scoured the forum to find answers to these issues and ive tried figuring out how evolution handles such things, but no luck so far. if there isn't a secops related way, can anyone suggest a script thats mp friendly and can solve it?
thanks in advance, any help is appreciated