Alright, how can we make bulletholes stick to things like vehicles? Ive been messing with solus SLX_HitEffects trying to get them to stick to objects but I cant figure it out. Anyone got anyideas?
SLX ADD : Bullet hole effect.
class SLX_BulletHole : Default
{
// interval[]={0.1};
// interval=0.05;
interval=1;
circleRadius=0;
circleVelocity[]={0, 0, 0};
// particleShape="\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d";
// particleShape="\Ca\Data\ParticleEffects\PStone\PStone.p3d";
particleShape="\SLX_HitEffects\BulletHole.p3d";
particleFSNtieth=8;
particleFSIndex=7;
particleFSFrameCount=1;
animationName="";
particleType="spaceobject";
// particleType="Billboard";
timerPeriod=3;
// lifeTime[]={0, 3};
// lifeTime=120;
lifeTime=555555555;
// lifeTimeVar=0.5;
lifeTimeVar=5;
moveVelocity[]={0,0,0};
rotationVelocity=0;
weight=20.4;
volume=16;
// weight=20.4;
// volume=16;
rubbing=0;
// size[]={0.5};
// size[]={{"intensity",0.2,0.5}}; // modifier, random value?, base size ?
// size[]={"intensity*0.5"};
size[]={"intensity*2"};
color[]={{1, 1, 1, 1}};
animationSpeed[]={1};
randomDirectionPeriod=0;
randomDirectionIntensity=0;
onTimerScript="";
beforeDestroyScript="";
positionVar[]={0,0,0};
MoveVelocityVar[]={0,0,0};
rotationVelocityVar=0;
// sizeVar=0;
sizeVar=0.1;
colorVar[]={0, 0, 0, 0};
randomDirectionPeriodVar=0;
randomDirectionIntensityVar=0;
object=nearestObject;
};