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Chris Willocks

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About Chris Willocks

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  1. Chris Willocks

    SLX Mod WIP

    Well said! I can't understand how some people can be so rude?
  2. Chris Willocks

    SLX Mod WIP

    Hi if you look around the middle of page 52, I mentioned the issue and Solus gave me feedback on it. I think the issue is being corrected? Chris
  3. Chris Willocks

    SLX Mod WIP

    Hi, this has been discussed above. Chris
  4. Chris Willocks

    SLX Mod WIP

    That's a good question. I've been using the Sounds of War addon. Is this compatible with the SLX mod? Chris
  5. Chris Willocks

    SLX Mod WIP

    I understand what you're saying. I think it's a great idea too. It's just that sometimes the AI soldiers aim upwards into the sky and shoot at for an infinite amount of time, or until their ammo runs out. This occurs after they have eliminated all of the enemy soldiers in sight. The red target i.e. red circle that they aim towards actually moves from the enemy position, into the sky. The AI then follow this target and shoot at it. Chris
  6. Chris Willocks

    SLX Mod WIP

    Hi everyone. I've just joined and first I want to say well done to Solus for creating such a great mod. It really improves the realism within the game. I just have one issue with the SLX mod though. I have the latest version (1.8) and I've noticed that in battles, the AI soldiers engage the enemy as expected. However they continue to fire even after all of the enemies have been eliminated. They keep on shooting at the target even though there's no one there. Sometimes the target will fly off into the sky and the soldiers will continue to fire at it, even when it's in the sky. I think it has something to do with the SLX_GL3.pbo. I've tried using the SLX_GL3.pbo file from version 1.5, and this issue does not occur. Does anyone experience anything similar? Thanks Chris
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