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rene.obermann

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Everything posted by rene.obermann

  1. Soldier also can be female. Female are not only civilian. Nice look. Surly nice enougth for an implementation in Arma2. :)
  2. In bombs oder shells are hitting the ground, they make a hole in random scale.
  3. In case of death or wounding for example by explosions or great caliber amunition it will be detach extremities. o Arms o Legs o Head The blood loss will be get the victim finaly to death. But in subjection of the grade of wounding, he have more or less time for fight further - like he can - or get a kind of heal by a medic. The loss of a bodypart should be in combination with crying like here: http://forums.bistudio.com/showthread.php?t=91048
  4. The realisic look of crysis results only from transparent textures: http://jordanlegg.com/wp-content/uploads/2008/02/crysis-face.jpg Faces are the backwarded part of the in other respects high quality from Arma2. An implementation of this textures will be also easy as effective to a better face look.
  5. So it can be "easy" realise in Arma2.... :)
  6. In some situations like drive one walls vehicles - specially tanks - a jumping in high and from one tank wheel to the other. By explosions like bombs - specially by cars - the will jump hundreds of meters in the sky. Also peoples if the where hit. After this the were landing very static on the ground. The bodys cant deform in compare with the ground in anywise. (Ragdoll?)
  7. Fist the water by boats and crashing planes/helicopter can move/interact and 3D splash by contact. Second the water can flow... specially by dams when they where destroyed. It will be result in a flood wave by dynamic water. Maybe the best example for this sence: http://en.wikipedia.org/wiki/Operation_Chastise
  8. Add this to ALICE and SILVIE this MODULE or combine. http://www.armedassault.info/index.php?cat=news&id=3402&game=1
  9. Childs also included as civilian and aviable in editor.
  10. If a tank or other vehicle hit a man, he will be only push by the way of the vehicle. Into this time the man stays on his both feds. Later only then he will falling down and die. So in result, you cant overdrive any people to bring they unter your wheels. (Ragdoll feature?)
  11. This is what you all are be. :rolleyes: Very intellectual deficiency here. WTF
  12. I mean the game knows the connection and on it it can set the speed settings - now you have to do this manuall. I also wrote that a higher bandwide can transpher much more position informations.
  13. 100/1000 Mbit LAN should preferably use the full capacity of bandwith to massive improve aktuallity of the position datas for accuracy for Units, Vehikles, animals, weapons, people. This will maybe also reduce MP lags or things like this.
  14. rene.obermann

    Dynamik water [Feature request to BIS]

    Yes, very intelligent post. :rolleyes: Good that BIS are not so incompetent like you in her technical work.
  15. I need a mod to fix a massive bug in the game? I think its a part for a patch.
  16. Flight vehicles cant handle every part of landscape formations. In the result the are always crash - earlier or later - if the fly obout hills. The probability is much higher if the are in attacking and when the hills have trees. One mod is in development to fix this http://forums.bistudio.com/showthread.php?t=89392 but its a case for the real game devellopers - its important enough.
  17. Improvement and refine the colapse by buildings if the are hitting by anything like weapons or crashes. Make more parts are separate destroyble from buildings - specially parts of walls and windows.
  18. In case of danger, fear and wounding people can (loudly) crying and screaming. Not necessarily, but also sometimes when they hurt. It should be feel and sounds like panic, desperation and mortal fear in a confluence of people. This will be get a more realistic feeling of the feeling inside a war.
  19. Childs are also in came like civilians and can be handle with (light) weapons. It is now very unrealistic that childs are nowhere in towns and specially in conflicts. Young people are everywhere in a civilisation and speically in every ware a important part. For example message serive, tank defence (german Volkssturm) and in africa are whole armies consisting of children. In a early mod of OFP1 was black children aviable. Which "humans"? Which "violation"? Which "rights"? They are not real humans or people. They are not even real artificial intelligences or have a awareness. They arent real, the they arent in reallity, they arent alive and they (it) have no rights. This is important. More exact: It cant be a child because a child is a human and a human is not in a computer or in virtuallity.
  20. rene.obermann

    Child soldier [Feature request to BIS]

    Hey @ all good-minds! :rolleyes: Arma2 is a simulation - not a game! You all want to play war but you want to play an easy nice and beautiful war. This is freaky! On this way you make only a glorification and overexposure of violence. You want play a "clean" war. :rolleyes: War is not nice - but you want a nice war. Who is freaky?
  21. rene.obermann

    Demolish of body parts [Feature request to BIS]

    NOT Gore oder simple blood. Wounding is a essencial part in military. Arma2 isnt a shooter - you dont know it? - it would be a too simple thinking! I wrote rellative exactly what i mean. If you cant understand or read this, iam sorry.
  22. GTA4 is also not a driving sim. Its a life sim, like Arma2 too. ;-)
  23. rene.obermann

    Ground deformation [Feature request to BIS]

    There iam not sure. But this can answer only anyone from BIS.
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