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adrian858

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Posts posted by adrian858


  1. 17 hours ago, warlord554 said:

    @adrian858

    It was originally done that way for poly reasons (cut polys where I can)

     

    I have since remodelled the doors, nose, and other stuff not shown in pics yet. Also have all new higher quality textures for everything. But all that stuff will be in updates after alpha release

     

    Gotcha, I had a feeling that might have had something to do with it.

    Having followed this topic for quite some time along with so many others, the progress is amazing, and I know I'm not alone when I say that we're all eager to see these beauties in there full glory!
     

    • Like 2

  2. I've tried that, the NPC's will shoot and change stance, but they'll still stay where they're placed in the editor, even if a humvee rolls by shooting at them, unlike a normal squad that will move around a bit... I really don't get it lol...

    Originally I was using "this disableAI "MOVE"" in the soldiers Init field, and the "doStop this;" command appears to be doing the exact same thing.

    EDIT:

    Hmm... Okay, so I went in game, let them shoot at something for a while, then all of the sudden they started to move around... So I think it works now, but at first, they were staying still as before. A couple soldiers with RPG's were going back and forth between crouch and prone.


  3. Hi,

    So I've been hitting a brick wall for a little while now concerning units in a group forming up, when I'd like them to stay where I put them in the editor.

    What I've used up until this point is the "disableAI "MOVE"" initialization command to stop units from going to the group leader get into formation, but the problem is, I still want the AI to act independently and move to attack targets when they see them, just not form up with the group leader at any time.

    If anyone would be able to give me a hand with this, it would be greatly appreciated.

    Thanks.

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