adrian858
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1stBN/160th SOAR Mod ArmA III WIP
adrian858 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Gotcha, I had a feeling that might have had something to do with it. Having followed this topic for quite some time along with so many others, the progress is amazing, and I know I'm not alone when I say that we're all eager to see these beauties in there full glory! -
1stBN/160th SOAR Mod ArmA III WIP
adrian858 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Warlord, they're looking fantastic! Just out of curiosity, maybe I missed it somewhere in the posts, but was there a reason for making the windows on the sliding doors square, rather than curved? Any of the pictures I've seen of UH-60's and MH-60's they're curved at the edges. Examples: -
I haven't been able to find anything about the subject yet, and I've tried looking. Is TKOH only going to be available online for purchase and download? Or will there be a boxed version coming out too? Thanks.
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Infinite Fuel
adrian858 replied to adrian858's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I did search, but found nothing to actually do with what I was talking about. I followed the instruction in that link you sent though, it works perfectly. Thanks for the help everyone! -
Hi, I've been trying to find an init command I can add to enemy IA helicopters to give them infinite fuel so they won't just land when they run out during a long mission. Any ideas? Thanks.
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VIP mission - Officer Respawn
adrian858 replied to adrian858's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Would you be able to explain that a little more thoroughly, give me some examples? -
VIP mission - Officer Respawn
adrian858 replied to adrian858's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The problem is, if I put him in a chopper, and it crashes, he will still die. Plus I'd like a repercussion for the officer dying, such as having to go back to pick him up should he die. If there is a way to keep him alive through crashes, etc, that will work too, I'm hoping to leave that as a last resort though. -
VIP mission - Officer Respawn
adrian858 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, I'm currently working on a mission where you need to capture and extract a VIP, among other objectives, and I'm trying to figure out how I can get the officer to respawn where he started if he dies, and only him. Any help would be greatly appreciated. Thanks. -
Squad/Clan List - Please read the rules in first post!
adrian858 replied to Rhodite's topic in ARMA 2 & OA - SQUADS AND FANPAGES
Squad name - -)Advanced Task Force(- Timezone/location - North American Squad gamemode preference (eg coop or pvp) - COOP Website address - www.advancedtaskforce.com -
Advanced Task Force Recruiting
adrian858 replied to EvenLease's topic in ARMA 2 & OA - SQUADS AND FANPAGES
We have recently had our first Deployment in Operation Arrowhead, so far everybody is enjoying it! Gotta love the new features! -
Units acting independently in a group
adrian858 replied to adrian858's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Placing single soldiers in my mission will put me over the 144 group limit, however, I think it works properly now with the "doStop this" init command, been testing it all day, and it seems to be all good. Thanks for the help. -
Units acting independently in a group
adrian858 replied to adrian858's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I've tried that, the NPC's will shoot and change stance, but they'll still stay where they're placed in the editor, even if a humvee rolls by shooting at them, unlike a normal squad that will move around a bit... I really don't get it lol... Originally I was using "this disableAI "MOVE"" in the soldiers Init field, and the "doStop this;" command appears to be doing the exact same thing. EDIT: Hmm... Okay, so I went in game, let them shoot at something for a while, then all of the sudden they started to move around... So I think it works now, but at first, they were staying still as before. A couple soldiers with RPG's were going back and forth between crouch and prone. -
Units acting independently in a group
adrian858 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, So I've been hitting a brick wall for a little while now concerning units in a group forming up, when I'd like them to stay where I put them in the editor. What I've used up until this point is the "disableAI "MOVE"" initialization command to stop units from going to the group leader get into formation, but the problem is, I still want the AI to act independently and move to attack targets when they see them, just not form up with the group leader at any time. If anyone would be able to give me a hand with this, it would be greatly appreciated. Thanks.