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adrian858

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About adrian858

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  1. Gotcha, I had a feeling that might have had something to do with it. Having followed this topic for quite some time along with so many others, the progress is amazing, and I know I'm not alone when I say that we're all eager to see these beauties in there full glory!
  2. Warlord, they're looking fantastic! Just out of curiosity, maybe I missed it somewhere in the posts, but was there a reason for making the windows on the sliding doors square, rather than curved? Any of the pictures I've seen of UH-60's and MH-60's they're curved at the edges. Examples:
  3. adrian858

    Boxed Version

    I haven't been able to find anything about the subject yet, and I've tried looking. Is TKOH only going to be available online for purchase and download? Or will there be a boxed version coming out too? Thanks.
  4. adrian858

    Infinite Fuel

    I did search, but found nothing to actually do with what I was talking about. I followed the instruction in that link you sent though, it works perfectly. Thanks for the help everyone!
  5. Hi, I've been trying to find an init command I can add to enemy IA helicopters to give them infinite fuel so they won't just land when they run out during a long mission. Any ideas? Thanks.
  6. Would you be able to explain that a little more thoroughly, give me some examples?
  7. The problem is, if I put him in a chopper, and it crashes, he will still die. Plus I'd like a repercussion for the officer dying, such as having to go back to pick him up should he die. If there is a way to keep him alive through crashes, etc, that will work too, I'm hoping to leave that as a last resort though.
  8. Hi, I'm currently working on a mission where you need to capture and extract a VIP, among other objectives, and I'm trying to figure out how I can get the officer to respawn where he started if he dies, and only him. Any help would be greatly appreciated. Thanks.
  9. Squad name - -)Advanced Task Force(- Timezone/location - North American Squad gamemode preference (eg coop or pvp) - COOP Website address - www.advancedtaskforce.com
  10. adrian858

    Advanced Task Force Recruiting

    We have recently had our first Deployment in Operation Arrowhead, so far everybody is enjoying it! Gotta love the new features!
  11. Placing single soldiers in my mission will put me over the 144 group limit, however, I think it works properly now with the "doStop this" init command, been testing it all day, and it seems to be all good. Thanks for the help.
  12. I've tried that, the NPC's will shoot and change stance, but they'll still stay where they're placed in the editor, even if a humvee rolls by shooting at them, unlike a normal squad that will move around a bit... I really don't get it lol... Originally I was using "this disableAI "MOVE"" in the soldiers Init field, and the "doStop this;" command appears to be doing the exact same thing. EDIT: Hmm... Okay, so I went in game, let them shoot at something for a while, then all of the sudden they started to move around... So I think it works now, but at first, they were staying still as before. A couple soldiers with RPG's were going back and forth between crouch and prone.
  13. Hi, So I've been hitting a brick wall for a little while now concerning units in a group forming up, when I'd like them to stay where I put them in the editor. What I've used up until this point is the "disableAI "MOVE"" initialization command to stop units from going to the group leader get into formation, but the problem is, I still want the AI to act independently and move to attack targets when they see them, just not form up with the group leader at any time. If anyone would be able to give me a hand with this, it would be greatly appreciated. Thanks.
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