Jump to content

skiterelis

Member
  • Content Count

    2
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About skiterelis

  • Rank
    Newbie
  1. skiterelis

    Arma 2 model cfg

    so u mean in anyway if i write a good cfg he wount work im tryied to add just for my own playing of course strange thing is that somebody added movies in youtube & they all workt in game & strange thing is that on CAA1 mod they spawning good but missing skeleton
  2. hi all im new in moding i want to make arma 1 mod work in my arma II game so here is the problem i added mod everything is working fine except german units in east section american army works fine but the WWII german gives me dont sent when im trying to load them in editor so i found in the american pbo directory model cfg for Arma 2 & germs pbo file dont have that config that i need that they work in game so i want to ask somebody to make it or show it how to write that config here is the example that i found in USApbo : class cfgSkeletons { class Head { isDiscrete = false; skeletonInherit = ""; skeletonBones[] = { "neck", "", "neck1", "neck", "head", "neck1", "lBrow", "head", "mBrow", "head", "rBrow", "head", "lMouth", "head", "mMouth", "head", "rMouth", "head", "eyelids", "head", "LLip", "head" }; }; class OFP2_ManSkeleton { isDiscrete = false; skeletonInherit = "Head"; skeletonBones[] = { "Weapon", "", "launcher", "", "Camera", "", "Spine", "", "Spine1", "", "Spine2", "", "Spine3", "", "Pelvis", "", //Left upper side "LeftShoulder", "", "LeftArm", "", "LeftArmRoll", "", "LeftForeArm", "", "LeftForeArmRoll", "", "LeftHand", "", "LeftHandRing", "", "LeftHandRing1", "", "LeftHandRing2", "", "LeftHandRing3", "", "LeftHandPinky1", "", "LeftHandPinky2", "", "LeftHandPinky3", "", "LeftHandMiddle1", "", "LeftHandMiddle2", "", "LeftHandMiddle3", "", "LeftHandIndex1", "", "LeftHandIndex2", "", "LeftHandIndex3", "", "LeftHandThumb1", "", "LeftHandThumb2", "", "LeftHandThumb3", "", //Right upper side "RightShoulder", "", "RightArm", "", "RightArmRoll", "", "RightForeArm", "", "RightForeArmRoll", "", "RightHand", "", "RightHandRing", "", "RightHandRing1", "", "RightHandRing2", "", "RightHandRing3", "", "RightHandPinky1", "", "RightHandPinky2", "", "RightHandPinky3", "", "RightHandMiddle1", "", "RightHandMiddle2", "", "RightHandMiddle3", "", "RightHandIndex1", "", "RightHandIndex2", "", "RightHandIndex3", "", "RightHandThumb1", "", "RightHandThumb2", "", "RightHandThumb3", "", //Left lower side "LeftUpLeg", "", "LeftUpLegRoll", "", "LeftLeg", "", "LeftLegRoll", "", "LeftFoot", "", "LeftToeBase", "", //Right lower side "RightUpLeg", "", "RightUpLegRoll", "", "RightLeg", "", "RightLegRoll", "", "RightFoot", "", "RightToeBase", "" }; }; class default; class Flag: Default {}; class FlagCarrier: Default { skeletonInherit = "Default"; skeletonBones[] = { "stozar", "", "vlajka", "" }; }; }; class cfgModels { class Default { sections[] = {}; sectionsInherit=""; }; class flag_vojak : Default { sections[] = {"latka"}; }; class Head: Default { sections[] = { "osobnost", "brejle" }; skeletonName = "Head"; }; class ArmaMan : Default { sections[] = { "osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "clan" }; skeletonName = "OFP2_ManSkeleton"; }; class i44_us_soldier : ArmaMan { sectionsInherit = "ArmaMan"; sections[] = { "barpouch", "carbinepouch", "garandpouch", "thompsonpouch", "insignia_1st", "insignia_1st_nco", "insignia_1st_officer", "insignia_29th", "insignia_29th_nco", "insignia_29th_officer", "insignia_ranger", "insignia_ranger_nco", "insignia_ranger_officer" }; }; class i44_us_medic : ArmaMan {}; class i44_us_engineer : ArmaMan {}; };
×