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vegeta897

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Posts posted by vegeta897


  1. Forgive me, but I'm not that well informed with regards to DayZ. But unless the DayZ development team is fully self-funded from revenue generated from the sale of DayZ products then BIS would be sacrificing Arma's development to subsidise DayZ. IMO the financing and development of DayZ should have been an Arma 3 expansion like Operation Arrowhead was to Arma 2.

    I've heard it from the CEO that BIS have doubled its staff in size over the past 12 months alone, so who and what is paying for the development of DayZ? DayZ is only in its Early Access development stage so I'm guessing it's the sales of the Arma series and the premium DLC for a half-baked Arma 3 that's supporting it. That's not a rhetorical question but a genuine one. Unless the DayZ development is 100% self-funded by sales of its products then BIS have sold out on Arma fans.

    BIS still haven't fixed the Simulation Management Module and drone bug. An easy fix but months on and it still hasn't been addressed. The proof is in the pudding. There seems to be 'Team BIS' and 'Team Reality' on this thread. Just take a look at my build and I'm getting '20' FPS MP FFS! How can anyone defend BIS when there's irrefutable evidence that the Arma's a massively technically flawed game. There must be thousands of customers who cannot play this game online and BIS' answer was to start development on a zombie game what uses the Arma 3 engine???

    Seriously.

    I'd say it's quite likely that DayZ could be entirely funded by the excessive Arma 2: CO sales as well as the 2 million copies of the alpha sold within half a year after release. The decision to release on PS4 and possibly more platforms also justified a much bigger budget, because the return is going to be massive. Arma 3 simply doesn't have this same wide audience and massive appeal. Despite that, it's still doing significantly better than Arma 2 did. Why are you so hung up on the idea that something unfair is going on here? This all sounds pretty logical and expected to me.

    But the main point my post was trying to reinforce was that your comment doesn't improve the situation. It's the equivalent of throwing up your hands in frustration, and that's not a welcome attitude when there's still room for the game to improve. Your last paragraph starts out with some real actual feedback, but then just devolves into rage over BI's internal operation, as if you have the inside knowledge to be able to make such criticisms. BI is one company, the money their games make benefit the entire studio, not just the game that made the money.


  2. So, just so we don't lose track, it's evident that BIS are focusing their attention on releasing premium DLC and developing DayZ rather than fixing Arma 3.

    How is that evident? DayZ has its own development team, and Arma 3 has its own.

    DLC is necessary for Arma 3's sustainability, so they can keep fixing the game, as they have been since release.

    Just because there are still things to fix, or what you want hasn't been fixed, doesn't mean nothing is being fixed and BIS doesn't care.

    Shortsighted comments like that are a serious downer and don't help anything. Say something useful or keep it to yourself. This is what I was talking about before. Criticism is not welcome if it isn't constructive. And especially if it's just not true.


  3. Nobody is saying criticism should be discouraged or ignored. In fact, they're actually encouraging criticism to be made in a proper way so that it can be better received.

    The thing you're missing is that adding anger and frustration to a post does not actually add value to the post. Bez could have made his points in a less dramatic way, and posted more specifically about the problems he's having. Adding anger and rants to that will only cause people to dismiss what he has to say. Criticism should be welcomed, as you say, and there is no better way to encourage that than to encourage criticism that doesn't cause people to only see the anger and not the complaints behind it. What does anger and ranting help? BIS pays more attention to real feedback that actually looks like it has good intentions. Titling the thread with what is essentially a statement of boycott is not how you encourage a developer to improve their games. Good games are fueled by positive energy and rational thinking, not fear of losing customers or negative pressure.

    So, again, it's about mannerisms. Discouraging ranting is not discouraging criticism, it's ensuring that the criticism gets the attention it deserves.


  4. I disagree, there is something fundamentally flawed about an engine that links client side render framerate to server simulation framerate.

    True, that is fixed by decoupling the renderer from the simulation, but that's a major undertaking that likely won't be happening in Arma 3's lifespan. Just like x64 integration. So the best we can hope for are the cumulative small fixes that make the game more playable one small step at a time.


  5. Really have to say something about the bolded part above. BI usually has huge patch notes filled with cryptic or very specific/mundane fixes that while they are technically a fix are rather pointless in the grand scheme of things. Take most of those out and the patch notes loose their fluff more or less.

    If there is ever going to be a major improvement to performance, it's going to come in these "specific/mundane" fixes, not some magic one time patch.


  6. Nevermind, I changed the license. I had this one loaded from a old release back in ArmA2 and updated it here and there but forgot about this one point I didn't took much care about. You can mirror the mod now if you like. Send the mirror links via PM to me so I can update the frontpage. Talked to FoxHound as well...

    LJ

    LJ, I'm glad you decided to allow people to mirror your amazing mod on their preferred download sites. I understand the concern you must have about people downloading the wrong versions and such, so I'm glad you're willing to work with these people to put the proper links in your post.

    I only had 10 minutes to try out the new version, but it was excellent, and based on the videos you've posted in the past months I know I'm in for a lot more amazing experiences.

    Love to try it, JH, and I'm sure I'll love it when I do. Eventually...............................................................

    http://i.imgur.com/T2y4WuC.png

    Hey, that's my image that you stole from reddit and posted without my consent ;)


  7. Hey, so I got a SBZ card installed finally.

    While the positional sound is working just fine regarding XY coordinates, there is no Z taken into account, nor head tilt. So when I look dead on at something, it makes the same sound as if I'm looking straight at the ground.

    Thought I was supposed to hear some tonal shift or whatever.

    Any game that has that (above/below sound effects) would have to have it as part of the sound engine (not actual new output channels), so your new audio card wouldn't make a difference. I don't think there is currently any spec that actually has dedicated channels for that.


  8. Are we really saying we want it to be even easier to shoot in Arma than it already is?

    Holding a mouse steady requires no effort. Holding a weapon steady does. This effort is simulated in the game by requiring you to counter the sway of the weapon by moving your mouse properly. Timing, precision, holding breath, and fatigue management all factor in to your ability to shoot in the game. I think these are pretty decent analogs to real life shooting, considering it's a video game.

    I don't understand why anyone would suggest removing or reducing the sway, making hitting 500m targets with iron-sights a breeze. Is it that easy in real life?

    All the OP in this thread does is point out something everyone already knows, and then doesn't propose an alternate solution. If you can come up with a way to keep the shooting difficulty the same without the sway, (and please god without RNG firing cones) please propose it.


  9. I don't care about the mod. I'm talking about servers profiting from donation system. Don't focus on Altis Life, it can have another name, the fact is that they profit.

    That's exactly what I said to you.

    This comment:

    Secondly, I find sad that we (community of military style), respect the rules of Bohemia, but those (A3L-Altis Life) don't care about the rules and are making money by doing pay to access.

    ... is, for no reason, trying to make this issue about communities. It doesn't matter what community you're a part of. Actions are the only thing that matter. What are you trying to gain from applying labels? What does it matter that the majority of this forum prefers military style missions? If I preferred life missions, would my opinion be any less valid? Violators of the EULA should be punished, no matter what community they are from. That is why it's stupid to start making these kinds of associations. It doesn't matter that you don't see any domi or ins servers doing this. What statement are you trying to make by pointing that out? That the military community are inherently better people, just because of some bad apples in another community?

    Edit: Won't clutter this thread more with another reply, but thank you for acknowledging my point.


  10. "It has nothing to do with the game mode itself."

    I'm sorry to teach you that the most servers profiting with a donation system are Altis Life servers, not Dominations server or Insurgency servers... They are doing it by a donator shop ingame. I didn't see donator shop in domination, insurgency, ...

    http://arma-france.com/illegal-servers/

    You're not listening. This thread is about the EULA violations. Altis Life as a game mode is not a problem. It's how these people are exploiting various aspects of it to make money. The game mode isn't what people are upset about, it's the profiteering. Do you think the people upset about this would be okay with a domination or insurgency server that made money like this too? No, because it's not about the game mode itself.

    You're inappropriately trying to make this about the game mode vs. military game modes. It's not about game modes, it's about profiting from stolen content and violating BIS's EULA.


  11. Secondly, I find sad that we (community of military style), respect the rules of Bohemia, but those (A3L-Altis Life) don't care about the rules and are making money by doing pay to access.

    Situation seems obvious to me...

    Please keep your playstyle correlations out of this thread. This would be just as outrageous if they were profiting off of a military-style mission/addon. It has nothing to do with the game mode itself.


  12. If you were to make a tightrope simulator, would you make it so all the player had to do was press W to walk straight forward? Real tightropers walk straight forward, so why would you introduce wobble and the need to compensate for an artificial sway?

    Answer: Realistic results, not controls. The controls could never be realistic with a mouse.


  13. Those stats don't convey the implication you're making unless you can show us what the server stats would look like if those game modes didn't exist. Would more military oriented servers exist if the others didn't? Would BIS have the funding they have to make Arma 3 great if it didn't attract the players on those servers?

    Show me proof that the existence of these mods and game modes is actually the cause of a decrease in the amount of servers you want to see. These stats do not prove that.


  14. walking speed is not the normal speed - but jogging is, and thats too fast.

    I am not talking about "the walking speed" but the movement speed. in reality we would walk most of the time, here we jog all the time..

    Sorry, what? If you're jogging in arma then you're jogging. If you don't want to jog then walk. The whole point is that you have control over that, so where exactly is the issue that you're not creating for yourself?


  15. Wait, 5.1 doesn't work anymore?

    I'm getting a new soundcard, for positional audio cues mostly (SBX). I know EAX stuff is already out of the question for A3, but is this going to not even give me any of the positional cues either now?

    5.1 surround works for me, unless it was broken in a very recent patch. If 5.1 only worked in the alpha for MAXZY, I don't know what his issue is.


  16. This is such a bullshit excuse. That content shouldn't be given to me at all if its not what I paid for. Instead it is forced on me in nearly ALL hosted servers now. And whether I like it or not, the ads show up on my screen. I don't want to use the starter pistol, I dont want to use the new helicopters, but on every multiplayer server they are on there now.

    Every server is forcing you to pick up the starter pistol or get in a DLC chopper?


  17. I would rather shell out money for actual fixes, which would hopefully be so expansive as to practically be a 'new' game.

    What you receive in exchange for your money is not the entirety of where your money goes. Your money goes into BIS's budget which is used for everything they do, including a new game further down the line. If BIS determines their business model is profitable, the decision to make another game is easy. You're too focused on specifics here and missing the big picture.


  18. And how exactly did BIS turn their back on these loyal customers?

    I'm a loyal customer too since OPF and I personally am loving the direction BIS are taking with the series.

    Same here. Losing long-time fans has happened with every new release. It's inevitable because every long-time fan has their own ideal next game, but some of us are a little more tolerant. Is Arma 3 exactly what I hoped for? A ridiculous question to even ask. The answer would be no for anyone. But is it better than Arma 2? Do I want to continue supporting BIS to keep the Arma experience expanding and evolving? Very much yes.


  19. And what about the competition?

    I'm not BIS's accountant so I can't speak with authority here, but it's safe to assume the competition brought in a large amount of sales. People making mods and missions for Arma = success for Arma. Making a big deal out of it with prizes = exposure for Arma.

    I do not really see how the DLC is gererous. Sure, we get some extra stuff "for free" but shouldn't that already have been in the game from the start?

    But it wasn't in the game from the start, and people bought the game anyway. And employees worked to create these features, and employees need to be paid, regardless of how much the work sells for to the customer (free or not). That's beside the main point of my post though, about using logic like "well they can afford to do that". If they justified bad business decisions with the size of their wallets, they'll be back to where they were before DayZ. Continuing to make good business decisions and put the extra money toward expanding their teams is the smart thing, both for them and us in the long run.


  20. Can't really see how they need money when they are having a competition that involves 500 000€ prize pool, and after the success with Dayz.

    DayZ's success allowed them to expand their project teams. If they stop caring about continuing to make money they'll be right back where they started, and the extra money they made will have gone to waste. The unexpected boost in game sales is an opportunity for growth, not an excuse to sell their work for less than it is worth. Many consider the new DLC model to be generous enough as it is.

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