BlackQwar
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Hi gents, anyone have guide how to set up my own VR custom course? I depbo the boot camp VR training scenario but it is too complex for me. The singular missions are not problem to create via script but the hub gives me a hard time. I have read the https://community.bistudio.com/wiki/Arma3:_Virtual_Reality_Custom_Courses but still can not figure out if I need to create my own config file, I suppose that would mean doing like new addon. Or if I can create my class CfgVRCourses inside dsc.ext Any advice/guide? Much appreciated
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[Debugging] Undercover agent script
BlackQwar replied to BlackQwar's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thank you very much! working now -
[Debugging] Undercover agent script
BlackQwar posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello gents, anyone knows why is my script not working? -
[REQUEST] ORBAT Tutorial
BlackQwar replied to evans d [16aa]'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
I will test it. However you can always make an addon if you want it use in your community. -
[REQUEST] ORBAT Tutorial
BlackQwar replied to evans d [16aa]'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi StayFrosty24, thanks for that with the path. It works wonderfully :) At first I was a bit afraid if it would work when you pbo the mission and delete the dir. containing the source images but it works. Magic if you ask me :D To you transparency issue, try to set color[] = {1,1,1,1}; to the texture. If that does not work there is problem that transparency is set in image. In that case you would need to change the image itself. Cheers. -
[REQUEST] ORBAT Tutorial
BlackQwar replied to evans d [16aa]'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello gents, I would like to consult with you why my texture is not working? It says "Cannot load texture highroller.paa" :-/ it has proper scale 256x256 and it works perfectlly with insignia. No problem at all. Secondly I would like to ask you, do you know way how to change orbat module ingame map position during missiom? It would be great to use it as player markers. :) Thanks -
Task Module Position HELP!?!?!?!
BlackQwar replied to going2far's topic in ARMA 3 - QUESTIONS & ANSWERS
It works nicely, is it possible to the same with Orbat Module? or position of modules overrally? I would love to create mp player markers using orbat :) -
Hello gents, I just starting using Orbat in my mp mission and it is great feature to spice up immersion a bit. However I can not get working changing position of my orbat module during mission. I tried using setpos or setmarkerpos and nothing happend. If I could change positions it would be great way how to update my MP Player Marker position system. Not using ordinary markers but orbat ones! Anyone has a clue how to do this? P.S. Great orbat tutorial here http://forums.bistudio.com/showthread.php?169594-REQUEST-ORBAT-Tutorial
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Task Module Position HELP!?!?!?!
BlackQwar replied to going2far's topic in ARMA 3 - QUESTIONS & ANSWERS
I would also love to know if there is any way how to change positions of current task using module? -
Count all player units from one side inside trigger?
BlackQwar replied to BlackQwar's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Works like a charm. Thank you a lot mate! Alternative I use for my mission: {isPlayer _x && side _x == resistance } count thislist == {isPlayer _x && side _x == resistance} count allUnits; -
All player side specific units inside trigger
BlackQwar posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
solved http://forums.bistudio.com/showthread.php?166862-Count-all-player-units-from-one-side-inside-trigger -
Count all player units from one side inside trigger?
BlackQwar posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I need help and I do not know where to get it. I have googled solution for several hours and I still can not figure it out. The sad thing is it is very simple issue. I need trigger which will fire when all alive player units from ressistance side are withing this trigger. Basically: {isPlayer _x && side _x == resistance thislist} == {isPlayer _x && side _x == resistance} But it does not work :( Can you help me please? Regards -
Hi, can somebody advice me how to disable respawn (base) during game? To explain my situation... I have car wich is my resp point. I would like to disable resp when car is destroyed. And then when car is repaired again make funcional resp point. Thanks guys for help
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script for medics ressurection
BlackQwar replied to BlackQwar's topic in OFP : MISSION EDITING & SCRIPTING
oh... my bad sorry :-) ofcourse it works ;) and do you have something similar for singleplayer? -
script for medics ressurection
BlackQwar replied to BlackQwar's topic in OFP : MISSION EDITING & SCRIPTING
well :-) the script is there and should do what I require but it doesnt work... do someone esle knows about something? :-) thanks