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Fraser

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About Fraser

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  1. Thanks for this, I actually found out that you can set it so that a side can use that action. condition = "side player == west && this animationPhase ""Door1_top_anim"" < 0.1"; As you can see all you do is add it into the condition field of the animation in the config.cpp. class Odoor_1 { displayName = "Open Door"; position = "C1"; radius = 3; onlyforplayer = 1; condition = "side player == west && this animationPhase ""Door1_top_anim"" < 0.1"; statement = "this animate [""Door1_top_anim"",1]; this animate [""Door1_mid_anim"",1]; this animate [""Door1_bot_anim"",1]"; }; Fraser
  2. Hi there, Is it possable to have it in the config.cpp for an action (opening door's) so that only Bulfor or civ's can access the action. Many thanks Fraser
  3. Fraser

    Road shadows

    He was providing info on behalf of me. We use texture viewer 2 to convert to paa.
  4. Fraser

    Road shadows

    I don't want the road to have shadows, but to allow other objects to cast shadows on the road.
  5. Fraser

    Road shadows

    Yes i have tryed, but it didn't work.
  6. I'm sorry if this has been asked before, i did use the search button and couldn't find anything. Now for the question, How do i make a road (which is a plain) have a shadow? Thanks in advance.
  7. I'm not going to say much but here are a few pic's:
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