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Jewpiter

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About Jewpiter

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  1. I am trying to make a script that will allow me to start dancing to a music and stop dancing whenever I would like (multiplayer compatible). I made 2 scripts, one for the dancing action and another one which controls the "stop dancing" action this is dance.sqf _caller= _this select 1; _id = _this select 2; playmusic "song"; _caller removeAction _id; _stopdance = _caller addaction ["Stop Dancing","stopdance.sqf"]; _caller setVariable ["dance",true]; _caller playmove "ActsPercMstpSnonWnonDnon_DancingDuoStefan"; _dance=_caller getvariable "dance"; for [{_x=1},{((_x<=42) and (_dance))},{_x=_x+1}] do { sleep 1; _dance=_caller getvariable "dance"; }; _dance=_caller getvariable "dance"; if (_dance) then { _caller playmove "ActsPercMstpSnonWnonDnon_DancingDuoIvan"; for [{_x=1},{((_x<=39) and (_dance))},{_x=_x+1}] do { sleep 1; _dance=_caller getvariable "dance"; }; }; _dance=_caller getvariable "dance"; if (_dance) then { _caller playmove "ActsPercMstpSnonWnonDnon_DancingDuoIvan"; for [{_x=1},{((_x<=39) and (_dance))},{_x=_x+1}] do { sleep 1; _dance=_caller getvariable "dance"; }; }; _dance=_caller getvariable "dance"; if (_dance) then { _caller playmove "ActsPercMstpSnonWnonDnon_DancingDuoStefan"; for [{_x=1},{((_x<=35) and (_dance))},{_x=_x+1}] do { sleep 1; _dance=_caller getvariable "dance"; }; }; _dance=_caller getvariable "dance"; if (_dance) then { _caller playmove "ActsPercMstpSnonWnonDnon_DancingDuoIvan"; for [{_x=1},{((_x<=30) and (_dance))},{_x=_x+1}] do { sleep 1; _dance=_caller getvariable "dance"; }; }; playmusic ["song",206]; _caller switchmove ""; try { _caller removeaction _stopdance; }; _caller addaction ["Dance","dance.sqf"]; and this is stopdance.sqf: _caller= _this select 1; _id = _this select 2; _caller setVariable ["dance",false]; _caller removeaction _id; If I push the stop dancing action or the entire dancing ends the character should return to normal status (as in standing with weapon in hand) I have tried using this code: _caller switchmove ""; but whenever this code executes the character returns to normal status and a dancing animation is restarted (not the entire script,just the one animation which played right before the switchmove command) this brings me to my question: How can I stop the character performing an animation?
  2. I was wondering how can I bind an animation such as dancing to a button, and if thats even possible. does anyone have any idea how it can be done?
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