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jhusmc21

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About jhusmc21

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  1. I remember seeing it some where out there, but how do you test if a player has wire cutters, then it sets a variable to true, then goes into the IED script and if they have the cutters it has a higher success rate at disarming it, and if it fails to work it gives them a few seconds to get away before blowing up (hello super awesome run on sentence...now do it in one breath). mind you if they don't have wire cutters the risk is greater at it blowing up, and this is all done with random number generator. I can't find it on here anymore, and it would've been a great tool.
  2. jhusmc21

    Anti-Air Radar

    Please PLEASE finish that it looks great.
  3. I was wondering, may have already been answered, but...(this is gonna be a long explanation and question). Let's say i put a AAR on the ground and give it an addAction to use the AAR, I'm wondering is there a way to get the person to have a view from the top of the AAR and also to be in a Commanders slot (like M1A1 or T-90 w/out the scope), so we could be able to call out enemy air contacts to CAS? This should be fun. I think it may actually involve editing the AAR, but i hope not.
  4. thanks a bunch, kinda figured it would be adjustment in code, but im not that well versed in it yet...(GSP major at Devry)
  5. Im using that explosion script and it is awesome thank you so much, but i have one complication...yeah i can think outside the box but more minds the better. i have it set up where you're approaching a barrel and the time starts to tick down through a trigger, now however, i want to be able to destroy said barrel and the bomb goes off, i made another trigger for that, but i dont know how to make the time stop going down and the second explosion on the barrel to cease. (basically you enter the area, can't find it and it goes off, or you find it, blow it up and it sets off the explosion with time stopping and time going away off the screen) any ideas, this is kind a tough one i know, but i know some of you guys are brilliant with this stuff sooo let's see what happens.
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