Fearmonge
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Simple Vehicle Respawn Script
Fearmonge replied to tophe's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Does this script only respawn empty vehicles? Or is there a way to make them respawn with the crew? Thanks in advance. -
Roaming troops
Fearmonge replied to Fearmonge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Kronzky Urban Patrol Script was perfect. Thank you everyone for the help. -
Simple Respawn. Not for me
Fearmonge replied to Fearmonge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have a marker named "respawn_vehicle_west". Is my respawn statement correct? If so where does it get placed? -
Roaming troops
Fearmonge replied to Fearmonge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok tried it with 1 group nothing just standing there, tried it with just 1 person and nope nothing still standing there. Just incase you were wondering the 1 person wasn't me. LOL. Changed 500 then 50 and nothing. Tried to add a move waypoint maybe once he started to move he would be good to go. No go on that one either. Any more idea's I'll give it a shot. Thanks for the help also! -
Roaming troops
Fearmonge replied to Fearmonge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Mr_Centipede I did like you said with the code. I like the random placement but the troops just stand there no roaming. Coding is so over my head, from the way I read your code I simply made a group and pasted the code in the init field of the leader and changed the placement radius to 7500. Is there a step or something in the code that I needed to change to match a name or something? I also just tried it with a unit and added the code not changing his position. I'm sorry I'm such a noob at coding. -
I have an A-10 named "a10_1" flying if it crashes or gets shot down all I want to happen is that same plane to respawn and fly the same waypoints. I've tried with respawnVehicle but to be honest I really don't have a clue as to where it should be placed and exactly how it should be worded. I've put this in the Initialization of the unit "a10_1 respawnVehicle [5.0, 3];" I've also put it in a trigger to detect if the unit dies. Condition: "!alive a10_1; On Act: "a10_1 respawnVehicle [5.0, 3];". What am I doing wrong am I thinking it should be easier then it should be? I've always had trouble with code so this is just par for me. I'm sorry if this is such a noob question and I have great respect for the coders out there. Thanks in advance.
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Roaming troops
Fearmonge replied to Fearmonge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok I'll look into it more. Thanks for the help. -
Roaming troops
Fearmonge replied to Fearmonge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ya I was looking at the ACM Module but first off it looks like it's only triggered around you. I wanted to be able to add troops and just let them wonder. This way if a flight was missed or your ride was blown up and you had to hoof it just a random chance of running into someone. I figured it would just be better to add the troops myself. This way as time passes troops are in different locations. But if I can't do it then I will look deeper into the ACM Module. -
I was wondering if there was a way to just add troops in the editor and with out giving them waypoints they just start roaming. They don't need to get anywhere just out wondering around. Thanks in advance.
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Multiple targets need to be killed for a trigger
Fearmonge replied to Fearmonge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Celery that did it great thank you very much. This might sound a little strange but can you kind of explain what the code is saying. I've always had trouble understanding code. -
Multiple targets need to be killed for a trigger
Fearmonge replied to Fearmonge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you very much. Now what if I wanted to set it up were only 3 of them or 50% had to be killed to start the trigger. Any random 3 of the 6? Thanks again. -
Multiple targets need to be killed for a trigger
Fearmonge posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I've looked around and couldn't find anything about this so I'm posting this question. I'm sorry if the answer is easy but I'm not sure how to do it. Here's what I'm trying to do. I have (6) targets (target1-target6) when all six of them are killed I would like to have a trigger started for a group of troops come moving into town. I know how to do this we 1 target (!alive target1;) and was hopping there was a way to do it without having to make a trigger for each target. I've got the targets and the replacement troops all setup with waypoints. Again it works fine with 1 target but trying to do it for the 6 I don't know how to set that. Thanks in advance for the help. Fearmonge -
Cluster Bomb run won't work from trigger or waypoint
Fearmonge replied to -RIP- Luhgnut's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I've been able to use the Script just fine if I'm flying the plane but have been unsuccessful at getting the bombs to drop with a trigger. Can someone please give a little detail as how to do this. All I'm looking for is something very basic. Fly over a 100x100 trigger and drop a payload of bombs. Thanks and sorry for such a noob question. Thanks in advance.