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irongrip

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Everything posted by irongrip

  1. irongrip

    Monsters, zombies and so on

    Hello! He's been doing that all along!
  2. irongrip

    Monsters, zombies and so on

    He probably means "Are you done yet!?" I've watched your YouTube videos a couple times now. I can't even bring myself to play CZM now after seeing those! ---------- Post added at 11:00 PM ---------- Previous post was at 10:57 PM ---------- Especially that dog! I plan to completely sabotage my buddy with a mission where we have to get separated. There'll be lots of dogs. I'll put them in a seemingly safe place, and I'll say "Hey, do you want to go check that spot while I take up this sniper position?";)
  3. irongrip

    Monsters, zombies and so on

    It's how we all feel, but I don't want to pressure him, since I know we are getting a quality product for free. I mean this is going to be a whole new game using the same engine!
  4. irongrip

    Monsters, zombies and so on

    Think about this question very carefully bdd. True.
  5. irongrip

    Monsters, zombies and so on

    Say you have a few troops, all you do is glitch out the proposed system by putting one guy on a tower in the middle of the city, hang back on the outskirts, and wait until they mob the tower, then just walk in and pick em' all off from a safe distance while they mill about, focused on the one guy that's closest to them in the tower. Can I get a yahoo? I didn't think so. It makes more sense that they tear off after any threat that they are able to see and reach. Hmmm, wait a sec... Charon, can they climb? My thoughts exaclty. "You can run but you can't hide forever" is perfectly reasonable; "you can run but you can't hide AT ALL" is perfectly ridiculous. Anything less would get tiresome very quickly, IMHO. How can you choose?! I can't choose! Bears and T-rex can smell anything anywhere. Dogs can smell some stuff somewhere. People can barely smell anything anywhere. Undead people... all they can smell is their own putrid stench, I would figure.
  6. irongrip

    Monsters, zombies and so on

    My question about :Can the script be activated/deactivated by a trigger? For example: Condition: Count thislist >= 35 On Act: Gate lock false Thirty five zombies press up against the door, and it will not hold any longer. Provides incentive to be quick about dispatching the incoming undead. Will that work?
  7. Nobody? EDIT: ...It's always the most obvious solution, isn't it... Place unit, press F4, double click directly over the unit when it's name is displayed. No wonder I didn't get any answers, it would seem to be pretty obvious after the fact. In any case, consider my forehead slapped!
  8. Well now that I have that part figured out (how to edit the unit with the allocated waypoint attached to it), how do I go about creating an allocated waypoint in the first place? Thanks.
  9. I have already clicked OK to associate it in the registry, and it allows me the option to create a PBO when I right click a directory, but I never get the option to extract when I right click on a PBO and double clicking is also just as useless. Any advice would be great. Thanks.
  10. Thanks for the reply. Actually I'm on XP (heard nothing but horror stories about W7). I've already found PBOview, which is doing what I need it to do. But I certainly don't mind helping myself to Mr. Murrays Editing Guide! Thanks again.
  11. irongrip

    Monsters, zombies and so on

    This mod is going to massively outdo CZM! Completely different level!
  12. You double click on cpbo, and then click "Okay". Right? There isn't really anything you can do wrong, unless I'm missing something...
  13. irongrip

    Monsters, zombies and so on

    As long as he has a ton more HP and armour than the standard enemies I think we'll be alright. Or rather we'll be toast.:D
  14. irongrip

    Monsters, zombies and so on

    May I direct your attention to: But that doesn't stop the squirming! ;)
  15. irongrip

    Monsters, zombies and so on

    Oh NO!!! THEY got him!
  16. irongrip

    Monsters, zombies and so on

    I can hardly wait. I'm squirming here CP!
  17. irongrip

    Monsters, zombies and so on

    How O how do you keep everyone happy?! Zombies that can run at the same speed as the player are absolutely fine. They'll proved a great scare when the mission designer has set up objectives where you're forced into cramped/tight spaces or have limited ammo. Slow zombies (the kind that are the inferior opponent we ALL, at least once in a while, subconsciously wish to square off against) are also excellent, more so when used in large numbers, populating a key area the player needs to enter for his objective. Finally, faster-than-the-player-zombies are just what the doctor ordered if you actually want a TERRIFYING CHALLENGE (when it comes to war games, who doesn't)! They don't even need to be any more than 10% faster than the player - that is LOADS! And what is the outcome? You have to THINK! That's right, you can't just sit around and pick off walking corpse after walking corpse. No sir! You need to be running, running, running, FIRE! - scratch one! running, running, scan ahead, scan behind, make sure to remember which ledges were the most easily and quickly accessible for you and not them, make sure you parked the car in the perfect spot and facing the right direction for a fast getaway, etc. Anybody who is not interested in faster-than-the-player-zombies just doesn't know how to have fun, in my humble opinion. Or they're chicken.;) In any case CP, I registered specifically to ask you the following question: Will it be possible to create and play a MP Mission with this addon for two players, or have you somehow locked out MP functionality completely, as you seem to imply? The reason I ask is because I have a friend with whom I play Arma 2 on a very regular basis, and I've been eagerly following this thread. My friend and I still on occasion tolerate the inferior graphics of ArmA 1 just to play CZM, but if we'll be able to create and play some simple two player missions with your new mod, we'll be utterly thrilled! I assumed from the following that it might be possible to do this: Please advise. Over.
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