Jump to content

GodOfFoxes

Member
  • Content Count

    5
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About GodOfFoxes

  • Rank
    Rookie
  1. GodOfFoxes

    Monsters, zombies and so on

    There's no reason an infected would become a slow zombie, infected is rage virus, the body is used at its full capacity to kill or turn anything that's not infected, the only circumstance would be mechanical failure such as a broken bone, dismemberment, etc. That would be just a confusing script to randomly have it chosen to pick movement speed, but I don't see the realism or practicality of a Romero Undead zombie able infect someone and it becoming a faster zombie.
  2. GodOfFoxes

    Monsters, zombies and so on

    Going based on this, it would seem they would be mostly in cities unless Charon is able to code the latter script he spoke of.
  3. GodOfFoxes

    Monsters, zombies and so on

    Yes, like you said it's really hard to compare the two.. However, I'm trying to put together some thoughts as to how easily one would be able to engage these targets. As you had said, L4D is really more focused on CQB... you really can't put kilometers between you and your opponent like you can in Arma. Also, the range of weapons is far different, in L4D the most frequent thing you are doing is reloading, and in that time if the only circumstance where a melee action is really required. But compare the maximum ammo expenditure... there is no M249 SAW in L4D, which seems like would be just simple to have one or two SAW gunners, as military usually would and proceed to mow them down. Having a fireteam of say even 6 would allow for 60 extra rounds to expend rather than 4 team members with 30 rnd clips, less chance of being overrun during a reload. This is just a discussion, of course, and its way too early to say... But keep in mind of the limitations Charon is speaking about the maximum zombies 100-300, if you have 9 other AI members... that's 10 people, shooting 30 rounds (this is without something like an MG). 300 bullets right there within 1 clip for everyone in the fireteam.
  4. GodOfFoxes

    Monsters, zombies and so on

    That's fine, we all have our own desires for this mod, frankly some of us are into Romero zombies, other into Rage virus infected. Preferably because the advantage of being able to reload and move at the same time, I feel this would be like shooting fish in a barrell if the zombies moved at a speed noticeably slowly than us; Note that if Charon's mod goes as planned and how it is discussed, these zombies would arise from previous infected... Not simply spawning 360 around you... If the mod will be realistic and using the same parts of Arma 2, we should be able to plan where we would expect to engage civilians/zeds within the AO/city just as we plan for attacking an AO in say, domination. It would be repitious, run, turn around, fire until zeds are danger close, rinse and repeat. Especially within cover and with a team this becomes overly easy... If Charon is not successful with MP then perhaps this may be the only option since the AI isn't the best teammate. Just bare with me for a moment if we observe how manageable L4D is with infected moving faster than you, having "bosses", etc... even on expert with a decent team you are able to overcome the challenges it presents. So please, for the sake of a decent challenge rather than some easy mode point and shoot, allow these zombies to move, at the very least, the same speed as human players. Other than that, thank you Charon for your work, it is really appreciated. I was almost crushed when I read your first couple of posts that such a mod was impossible, but with these recent findings and your work the mod is really blooming and our expectations cannot be made so easily. Remember that you have a great number of supporters who want to see this release so do not hesitate to call on us for helping you in anything Charon.
×