woodyB
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Everything posted by woodyB
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The Unsung MOD (Vietnam War) Arma 2 Release
woodyB replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hi steve, thnaks for your reply, is that campaign in the missions or MPmissions folder, or is that in a separate download mission pack? Thanks for this excellent mod, im seeding it on torrent -
The Unsung MOD (Vietnam War) Arma 2 Release
woodyB replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hi, im wondering is there a campaign for this excellent mod? -
thanks for this excellent work! Re there any any sp missions in this mod?
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Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
woodyB replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
nice work, cant wait to see more -
PlannedAssault web based mission builder
woodyB replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you William for the follow up. I Will continue to test scenarios and report any issues I find. Planned assault has really opened up a whole new level of the game for me, thanks! -
PlannedAssault web based mission builder
woodyB replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi William, I have also experienced this problem with little birds, the pilots flew right into the action, they started taking fire and the drop was aborted and they flew back. Also, a more plaguing problem for me has been that the mission end is triggered in the middle of fighting, the end screen will come up and that's the end. Do you know if others have had this issue and what might be causing it. It happens to me consistently so maybe im doing something wrong -
PlannedAssault web based mission builder
woodyB replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
one issue im having now, my teams form up and get into position, but the attack phase never initiates. Should I be waiting along time for the attack to commence? Or is something wrong? -
PlannedAssault web based mission builder
woodyB replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi William, This is fantastic! Thank you! I found the process to be easy and glitch free. I'm making some fun P missions and learning more about strategy::bounce3: -
Group Link 4 Special FX Edition
woodyB replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hi guys, I know this has been addressed earlier somewhere, but the post is so many pages I cant find the answer :icon_wink:. What would the general consensus be concerning GL4 and ACE? Is is better to play GL4 stand alone or does it benefit from the use of ACE with it? thanks very much! -
very nice addon, thanks. Ive been loading up VTE,s la drang island. Its fun to play in heavy rain in the thick jungle
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Dynamic Sound AI - RUG DSAI officially converted for Arma 2!
woodyB replied to Wolfrug's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
wolfrug, I started getting this same bug yesterday, using the same addon config (ace, csm2 Zeus) -
RUG High Dispersion (Beta test)
woodyB replied to Wolfrug's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
wolfrug, how do you predict this will behave with ace2 and more particularly with Zeus? curious if anyone has feedback. Im going to test it tonight -
cant wait to try it tonite, thanks alot for your work!
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sweet
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this is a great mission thanks for making it, lots of replay, always something different. One idea-could you make it so we can choose the map as well, that would give us a chance to play out these recons in different terrains, etc
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@failtolawl, the firefight in this mission is really good. Reminds me a lot of "trial by fire", lots of walls to duck under, lots of cross fire coming at you. The friendly AI work well too doing a good job of laying down fire. With the speakers turned up its a nice little fight for sure. The enemy AI seems to work nicely a few surprises some nice flanking. I was having alot of fun with it, but it kind of ended suddenly. I think the mission ends too fast- as soon as you eliminate enough enemy its over. It would be nice if it ended when you reach town or something. Also I play with Zeus in addition to ACE2 so my firefights start further out with much of the fighting from the hill, not in town as much. So my game ended in the street 100 meters from the town, so it could have been due to Zeus. one weird bug like thing was at some point the ai sqad mates ran the other way leaving the leader and myself alone on the hill, they eventually returned. very nice over all though
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Combat battlefieldsounds
woodyB replied to stephsen's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@miller, unfortunately, i think you tube compresses audio too much, a lot of the deeper, bass sounds are missing from the you tube clip. Listening to the ogg files was much better. these sounds are good. @stephensen, i will try to set up a trigger in a mission i have and see if it works -
Combat battlefieldsounds
woodyB replied to stephsen's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
nice sounds! i unpacked them and listened. is there any way to just add these in as a sound addon, or do we have to create a mission to use them? -
thanks!
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Vietnam the Experience: Discussion
woodyB replied to Snake Man's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
a JW mission for VTE....yesss! -
hey galzohar, is this mission mp only?
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hey ranger im having the same trouble. First thing that went wrong is next task was to im going to restart mission and try again
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negative. i suppose that gets triggered when i take out the remaining bad guys? I think I didn't get all the bad dudes.:rolleyes: im going back in....
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i thought i had done all objectives- I didn't do either of those. but seriously i love this mission
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top notch mission, liked it very much. I ended up with 3 guys left to raid the market. Plenty of ammo and bandages. Medic system works great. (remember folks to use your right windows key-you have to examine first and then apply the required medical supplies). One question? I cant seem to trigger the end of mission. I ened up in the area of the market, my last task, but nothing happens, so I think im at the end of the mission but not sure? is it suppose to end with a cut scene? thanks again