woodyB
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Everything posted by woodyB
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SP - Operation Iron Fist series
woodyB replied to jasonnoguchi's topic in ARMA 2 & OA - USER MISSIONS
sweet, thanks dude, will try this tonite...umm...er...or when its done! -
I strongly disagree. This mod like all mods, is in a constant state of improvement. Im am very thankful to Protegimus for all his efforts. I think you have messed up your accuracy settings too much. You should look into your profile settings. Change the skill and accuracy settings to veteran default and then see how long you survive
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thanks, dude, will try it out!
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thanks guys for this thread, im constantly amazed by this community and the amount of coolness that goes on here. Ive been using shoot for a while, but now i will try pilfius and compare results thanks mrcash! One thing i should mention is that i was using a registry cleaner to do a "deep scan" of my reg, and it was removing something each time i ran it that caused the the SAPI 5.1 to not work. Also with shoot you will need .net framework 2.5 or higher , so watch for these also i added, a target group and voice command "target" "2" and "no target" "2, 1" to the voice commands
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thanks so much!! you guys really help extend the playability of Arma2 with these campaigns...is it better to do them in order or it doesn't matter?
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Hi Manzilla, I cant seem to get a hold of the RKSL Flares addon, the site seems to be down. It still seems to be a requirement to play this mission. I did do an update but still I get the error. oops forget that I found it on Armaholic! cant wait to try this out tonite
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Im getting the samething. I think it means we also need JTD Fire/ smoke and that radar mod?
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will this work as single player?
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ArmA II launcher by alpinestars
woodyB replied to CptArmA2's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
works like a charm, love this launcher, thanks for your great work -
AI Real in-game Dialog System [DSAI]
woodyB replied to Thunderbird's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i got it working too with the config fix. I really like this mod. One question in terms of mod order what position should this be? before ACE, CBA, VOP, etc, or after? -
which numbers did you change? what values did you use to get those results? thanks!
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“liberation 1941-1945�
woodyB replied to zenger's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
i cant wait for this mod, the work so far looks just amazing! Will this work alongside ACE2? If you need any help with historical research let me know -
A.C.E. Advanced Combat Environment - Public Beta!
woodyB replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ACE is the PLACE, baby! Now that all is working and installed via 6th updater and rsynch, which option do we choose in the updater and how often should we run the update, thanks too much! -
A.C.E. Advanced Combat Environment - Public Beta!
woodyB replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
With ACE teams permission, heres a compiled list of the hot keys for some of the new features: Afterburners= caps lock Close Quarters Battle Sights= shift+f Crew Served Weapons= right windows Eject System= \ Grenade Throw Modes=shift+H Interaction with Others=RIGHT WINDOWS NVG= PAGE UP PAGE DOWN Underbarrel grenadelaunchers=SHIFT + NUM0 Weapon Jamming=R Weapon Resting= SHIFT+SPACE Weapon Bipods+ SHIFT+SPACE Wind Deflection SHIFT+K IF you want the voice chatter back on : //#define ACE_NOVOICE -
A.C.E. Advanced Combat Environment - Public Beta!
woodyB replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
dude, i think your really close. I had the same error, but when i launched from ARM2 launcher I was good -
A.C.E. Advanced Combat Environment - Public Beta!
woodyB replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
GENPATTON, you shouldnt need to create a user config file, a user config folder will get created for you-you have to move any user config folder you have inthere untill after the ACE install 4 things -1)be sure to wait for the whole process-it takes a while and seems to be finished, but then does some more unpacking etc. 2) try starting the mode with the shortcut thats in your ARM2 folder "Play ArmA2 with beta;@CBA;@ACE;@ACEX" 3. make sure you downloaded the correct yml file (lazy way link) there is one if your using vanilla and one if your using beta 4) be sure to delete any @CBA and user config folder (i moved these out and then after all was done put back the user configs into the new one that was created. 5) try the launcher! -
A.C.E. Advanced Combat Environment - Public Beta!
woodyB replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you PJ[CZ] who posted this a lot of pages ago!! Follow these steps guys and it WILL work. One thing I would add is to use alpinestars arma2 launcher. I was getting a pixel error, but when I launched from Arma 2 launcher all worked fine...now to quit my job and play ACE2....thanks ACE team you rock! So once we have it running what do we choose in the updater to synch with future updates, eg 1 ,2 ,3? -
A.C.E. Advanced Combat Environment - Public Beta!
woodyB replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
must...get...ACE.....to....work.....must...keep....trying..... -
A.C.E. Advanced Combat Environment - Public Beta!
woodyB replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It's easier to do my taxes then run this mod/updater. hahaha -
A.C.E. Advanced Combat Environment - Public Beta!
woodyB replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
great work guys, I cant wait to get this going, thanks for all your hard work! -
New Sound Mod in the making, slowly but surely
woodyB replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
constructive discussion? ok...AWESOME! -
Is there a way of determining which aspects of this mod could be causing slowdowns and FPS drops, so that users can choose only those parts of the mod that add to gameplay, but don't affect FPS as much. I really like this mod but cannot afford the fps hit due to my equipment. thanks very much for your great work
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FlexiAI (WIP) discussion
woodyB replied to fabrizio_t's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
maybe its time for FLEXI AI beta testing??:D -
IM looking foward to trying this out! do you think Zeus AI and SLX compliment each other? If so, in what way? Also, should we remove the SLX_AISkill.pbo from SLX in order to let Zeus take it, or can we set the order for the mods? I get confused weather a mod should come first in the string to overwrite another, or after?